Assessing the QoE Impact of 3D Rendering Style in the Context of VR-based Training

R. Schatz, Georg Regal, S. Schwarz, Stefan Suette, Marina Kempf
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引用次数: 13

Abstract

In this paper, we evaluate the influence of different VR rendering styles on the QoE of users of a training application. To this end, we present the results of a lab-based QoE study featuring a virtual manufacturing training setting in which participants were asked to correctly allocate spare parts to mounting locations inside and outside a vehicle using an HTC Vive VR Setup. We evaluate how five different rendering styles (defined by rendering technique and shader used), ranging from point cloud to highly photo-realistic, affect different quality dimensions such as perceived visual quality, task difficulty, spatial orientation ability, and discomfort (including cyber-sickness). Our results show that while rendering style has a significant impact on QoE and other dimensions (like task completion time), a standard shader already can provide sufficient quality to support the provided training task and can even outperform rendering styles using more sophisticated techniques like ambient occlusion. Furthermore, we also discuss significant influence of user-related factors like previous experience with VR or gender as well as other related critical issues to be considered in VR training application and assessment study design.
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评估基于vr的培训背景下3D渲染风格的QoE影响
在本文中,我们评估了不同的VR渲染风格对训练应用程序用户QoE的影响。为此,我们提出了一项基于实验室的QoE研究的结果,该研究具有虚拟制造培训设置,其中参与者被要求使用HTC Vive VR设置将备件正确分配到车辆内外的安装位置。我们评估了五种不同的渲染风格(由渲染技术和使用的着色器定义),从点云到高度逼真的照片,如何影响不同的质量维度,如感知视觉质量,任务难度,空间定向能力和不适(包括网络病)。我们的结果表明,虽然渲染风格对QoE和其他维度(如任务完成时间)有重大影响,但标准着色器已经可以提供足够的质量来支持所提供的训练任务,甚至可以使用更复杂的技术(如环境遮挡)优于渲染风格。此外,我们还讨论了用户相关因素(如以前的VR经验或性别)的重大影响,以及VR培训应用和评估研究设计中需要考虑的其他相关关键问题。
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