Clipping simple polygons with degenerate intersections

Q2 Engineering Computers and Graphics: X Pub Date : 2019-12-01 DOI:10.1016/j.cagx.2019.100007
Erich L Foster , Kai Hormann , Romeo Traian Popa
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引用次数: 12

Abstract

Polygon clipping is a frequent operation in many fields, including computer graphics, CAD, and GIS. Thus, efficient and general polygon clipping algorithms are of great importance. Greiner and Hormann (1998) propose a simple and time-efficient algorithm that can clip arbitrary polygons, including concave and self-intersecting polygons with holes. However, the Greiner–Hormann algorithm does not properly handle degenerate intersection cases, without the undesirable need for perturbing vertices. We present an extension of the Greiner–Hormann polygon clipping algorithm that properly deals with such degenerate cases.

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裁剪简单多边形与退化的交叉点
多边形裁剪在计算机图形学、CAD和GIS等领域是一种常见的操作。因此,高效、通用的多边形裁剪算法显得尤为重要。Greiner和Hormann(1998)提出了一种简单而省时的算法,可以剪切任意多边形,包括凹多边形和带孔的自相交多边形。然而,Greiner-Hormann算法不能很好地处理退化的相交情况,而不需要扰动顶点。我们提出了Greiner-Hormann多边形裁剪算法的一个扩展,该算法可以很好地处理这种退化情况。
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来源期刊
Computers and Graphics: X
Computers and Graphics: X Engineering-Engineering (all)
CiteScore
3.30
自引率
0.00%
发文量
0
审稿时长
20 weeks
期刊最新文献
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