首页 > 最新文献

Computers and Graphics: X最新文献

英文 中文
A kernel for multi-parameter persistent homology 一个多参数持久同源的内核
Q2 Engineering Pub Date : 2019-12-01 DOI: 10.1016/j.cagx.2019.100005
René Corbet , Ulderico Fugacci , Michael Kerber , Claudia Landi , Bei Wang

Topological data analysis and its main method, persistent homology, provide a toolkit for computing topological information of high-dimensional and noisy data sets. Kernels for one-parameter persistent homology have been established to connect persistent homology with machine learning techniques with applicability on shape analysis, recognition and classification. We contribute a kernel construction for multi-parameter persistence by integrating a one-parameter kernel weighted along straight lines. We prove that our kernel is stable and efficiently computable, which establishes a theoretical connection between topological data analysis and machine learning for multivariate data analysis.

拓扑数据分析及其主要方法——持久同调,为计算高维和噪声数据集的拓扑信息提供了一个工具箱。建立了单参数持久同调的核函数,将持久同调与机器学习技术相结合,在形状分析、识别和分类等方面具有广泛的应用。我们通过对沿直线加权的单参数核进行积分,给出了多参数持久性的核结构。我们证明了我们的核是稳定和高效可计算的,这在拓扑数据分析和多变量数据分析的机器学习之间建立了理论联系。
{"title":"A kernel for multi-parameter persistent homology","authors":"René Corbet ,&nbsp;Ulderico Fugacci ,&nbsp;Michael Kerber ,&nbsp;Claudia Landi ,&nbsp;Bei Wang","doi":"10.1016/j.cagx.2019.100005","DOIUrl":"10.1016/j.cagx.2019.100005","url":null,"abstract":"<div><p>Topological data analysis and its main method, persistent homology, provide a toolkit for computing topological information of high-dimensional and noisy data sets. Kernels for one-parameter persistent homology have been established to connect persistent homology with machine learning techniques with applicability on shape analysis, recognition and classification. We contribute a kernel construction for multi-parameter persistence by integrating a one-parameter kernel weighted along straight lines. We prove that our kernel is stable and efficiently computable, which establishes a theoretical connection between topological data analysis and machine learning for multivariate data analysis.</p></div>","PeriodicalId":52283,"journal":{"name":"Computers and Graphics: X","volume":"2 ","pages":"Article 100005"},"PeriodicalIF":0.0,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.cagx.2019.100005","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"38754606","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 37
Real-time neural network prediction for handling two-hands mutual occlusions 双手互咬合处理的实时神经网络预测
Q2 Engineering Pub Date : 2019-12-01 DOI: 10.1016/j.cagx.2019.100011
Dario Pavllo, Mathias Delahaye, Thibault Porssut, Bruno Herbelin, Ronan Boulic

Hands deserve particular attention in virtual reality (VR) applications because they represent our primary means for interacting with the environment. Although marker-based motion capture works adequately for full body tracking, it is less reliable for small body parts such as hands and fingers which are often occluded when captured optically, thus leading VR professionals to rely on additional systems (e.g. inertial trackers). We present a machine learning pipeline to track hands and fingers using solely a motion capture system based on cameras and active markers. Our finger animation is performed by a predictive model based on neural networks trained on a movements dataset acquired from several subjects with a complementary capture system. We employ a two-stage pipeline that first resolves occlusions and then recovers all joint transformations. We show that our method compares favorably to inverse kinematics by inferring automatically the constraints from the data, provides a natural reconstruction of postures, and handles occlusions better than three proposed baselines.

在虚拟现实(VR)应用中,手值得特别关注,因为它们代表了我们与环境交互的主要手段。尽管基于标记的动作捕捉对于全身跟踪足够有效,但对于像手和手指这样的小身体部位来说,它不太可靠,因为这些部位在光学捕获时经常被遮挡,因此导致VR专业人员依赖于额外的系统(例如惯性跟踪器)。我们提出了一个机器学习管道,仅使用基于相机和活动标记的动作捕捉系统来跟踪手和手指。我们的手指动画是由一个基于神经网络的预测模型执行的,该神经网络是通过一个互补捕获系统从几个受试者获得的运动数据集训练而成的。我们采用了一个两阶段的管道,首先解决闭塞,然后恢复所有的关节变换。我们表明,我们的方法通过自动推断数据的约束,提供姿势的自然重建,并且比三个建议的基线更好地处理遮挡,从而优于逆运动学。
{"title":"Real-time neural network prediction for handling two-hands mutual occlusions","authors":"Dario Pavllo,&nbsp;Mathias Delahaye,&nbsp;Thibault Porssut,&nbsp;Bruno Herbelin,&nbsp;Ronan Boulic","doi":"10.1016/j.cagx.2019.100011","DOIUrl":"10.1016/j.cagx.2019.100011","url":null,"abstract":"<div><p>Hands deserve particular attention in virtual reality (VR) applications because they represent our primary means for interacting with the environment. Although marker-based motion capture works adequately for full body tracking, it is less reliable for small body parts such as hands and fingers which are often occluded when captured optically, thus leading VR professionals to rely on additional systems (e.g. inertial trackers). We present a machine learning pipeline to track hands and fingers using solely a motion capture system based on cameras and active markers. Our finger animation is performed by a predictive model based on neural networks trained on a movements dataset acquired from several subjects with a complementary capture system. We employ a two-stage pipeline that first resolves occlusions and then recovers all joint transformations. We show that our method compares favorably to inverse kinematics by inferring automatically the constraints from the data, provides a natural reconstruction of postures, and handles occlusions better than three proposed baselines.</p></div>","PeriodicalId":52283,"journal":{"name":"Computers and Graphics: X","volume":"2 ","pages":"Article 100011"},"PeriodicalIF":0.0,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.cagx.2019.100011","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90432118","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Clipping simple polygons with degenerate intersections 裁剪简单多边形与退化的交叉点
Q2 Engineering Pub Date : 2019-12-01 DOI: 10.1016/j.cagx.2019.100007
Erich L Foster , Kai Hormann , Romeo Traian Popa

Polygon clipping is a frequent operation in many fields, including computer graphics, CAD, and GIS. Thus, efficient and general polygon clipping algorithms are of great importance. Greiner and Hormann (1998) propose a simple and time-efficient algorithm that can clip arbitrary polygons, including concave and self-intersecting polygons with holes. However, the Greiner–Hormann algorithm does not properly handle degenerate intersection cases, without the undesirable need for perturbing vertices. We present an extension of the Greiner–Hormann polygon clipping algorithm that properly deals with such degenerate cases.

多边形裁剪在计算机图形学、CAD和GIS等领域是一种常见的操作。因此,高效、通用的多边形裁剪算法显得尤为重要。Greiner和Hormann(1998)提出了一种简单而省时的算法,可以剪切任意多边形,包括凹多边形和带孔的自相交多边形。然而,Greiner-Hormann算法不能很好地处理退化的相交情况,而不需要扰动顶点。我们提出了Greiner-Hormann多边形裁剪算法的一个扩展,该算法可以很好地处理这种退化情况。
{"title":"Clipping simple polygons with degenerate intersections","authors":"Erich L Foster ,&nbsp;Kai Hormann ,&nbsp;Romeo Traian Popa","doi":"10.1016/j.cagx.2019.100007","DOIUrl":"10.1016/j.cagx.2019.100007","url":null,"abstract":"<div><p>Polygon clipping is a frequent operation in many fields, including computer graphics, CAD, and GIS. Thus, efficient and general polygon clipping algorithms are of great importance. Greiner and Hormann (1998) propose a simple and time-efficient algorithm that can clip arbitrary polygons, including concave and self-intersecting polygons with holes. However, the Greiner–Hormann algorithm does not properly handle degenerate intersection cases, without the undesirable need for perturbing vertices. We present an extension of the Greiner–Hormann polygon clipping algorithm that properly deals with such degenerate cases.</p></div>","PeriodicalId":52283,"journal":{"name":"Computers and Graphics: X","volume":"2 ","pages":"Article 100007"},"PeriodicalIF":0.0,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.cagx.2019.100007","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75876811","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Cellpackexplorer: Interactive model building for volumetric data of complex cells Cellpackexplorer:复杂细胞体积数据的交互式模型构建
Q2 Engineering Pub Date : 2019-12-01 DOI: 10.1016/j.cagx.2019.100010
Magdalena Schwarzl , Ludovic Autin , Graham Johnson , Thomas Torsney-Weir , Torsten Möller

In this paper, we describe cellPACKexplorer, a system designed to help developers of cellPACK find errors in and improve their algorithm. cellPACKexplorer focuses on visualizing the effects of cellPACK recipe parameters on the final packing output. We found that the developers have two different methods for understanding the output, numerical and visual, depending on their background. We designed cellPACKexplorer with a flexible interface to support both types of users. We evaluated our tool through case studies and questionnaires. Novice users were able to create cell models with cellPACK and explore the behavior of different parameters. Further, expert users discovered an error in the code and were able to locate the problem quickly with our new analysis tool. We conclude with a discussion of the implications of our findings in the wider visualization community.

在本文中,我们描述了cellPACKexplorer,一个旨在帮助cellPACK开发人员发现算法错误并改进其算法的系统。cellPACKexplorer侧重于可视化cellPACK配方参数对最终包装输出的影响。我们发现开发人员有两种不同的方法来理解输出,数字和视觉,这取决于他们的背景。我们设计了具有灵活界面的cellPACKexplorer,以支持这两种类型的用户。我们通过案例研究和问卷调查来评估我们的工具。新手用户可以使用cellPACK创建细胞模型,并探索不同参数的行为。此外,专家用户发现了代码中的错误,并能够使用我们的新分析工具快速定位问题。最后,我们讨论了我们的发现对更广泛的可视化社区的影响。
{"title":"Cellpackexplorer: Interactive model building for volumetric data of complex cells","authors":"Magdalena Schwarzl ,&nbsp;Ludovic Autin ,&nbsp;Graham Johnson ,&nbsp;Thomas Torsney-Weir ,&nbsp;Torsten Möller","doi":"10.1016/j.cagx.2019.100010","DOIUrl":"10.1016/j.cagx.2019.100010","url":null,"abstract":"<div><p>In this paper, we describe cellPACKexplorer, a system designed to help developers of cellPACK find errors in and improve their algorithm. cellPACKexplorer focuses on visualizing the effects of cellPACK recipe parameters on the final packing output. We found that the developers have two different methods for understanding the output, numerical and visual, depending on their background. We designed cellPACKexplorer with a flexible interface to support both types of users. We evaluated our tool through case studies and questionnaires. Novice users were able to create cell models with cellPACK and explore the behavior of different parameters. Further, expert users discovered an error in the code and were able to locate the problem quickly with our new analysis tool. We conclude with a discussion of the implications of our findings in the wider visualization community.</p></div>","PeriodicalId":52283,"journal":{"name":"Computers and Graphics: X","volume":"2 ","pages":"Article 100010"},"PeriodicalIF":0.0,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.cagx.2019.100010","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85439290","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Representation of NURBS surfaces by Controlled Iterated Functions System automata 控制迭代函数系统自动机对NURBS曲面的表示
Q2 Engineering Pub Date : 2019-12-01 DOI: 10.1016/j.cagx.2019.100006
Lucas Morlet, Christian Gentil, Sandrine Lanquetin, Marc Neveu, Jean-Luc Baril

Iterated Function Systems (IFS) are a standard tool to generate fractal shapes. In a more general way, they can represent most of standard surfaces like Bézier or B-Spline surfaces known as self-similar surfaces. Controlled Iterated Function Systems (CIFS) are an extension of IFS based on automata. CIFS are basically multi-states IFS, they can handle all IFS shapes but can also manage multi self-similar shapes. For example CIFS can describe subdivision surfaces around extraordinary vertices whereas IFS cannot. Having a common CIFS formalism facilitates the development of generic methods to manage interactions (junctions, differences...) between objects of different natures.

This work focuses on a CIFS approach of Non-Uniform Rational B-Splines (NURBS) which are the main used representation of surfaces in CAGD systems. By analyzing the recursive generating process of basis functions, we prove the stationarity of NURBS computation. This implies that NURBS can be represented as a finite automaton: a CIFS. Subdivision transformations implied in the generating process are directly deduced from blossoming formulation and are expressed as a function of the initial nodal vector. We provide a method to construct the CIFS automata for NURBS of any-degree. Then NURBS-surfaces automata are deduced using a “tensor-product” of NURBS automata. This new representation of NURBS allows us to build a bridge between them and other surfaces already represented in CIFS formalism: fractals and subdivision surfaces.

迭代函数系统(IFS)是生成分形形状的标准工具。在更一般的情况下,它们可以表示大多数标准曲面,如bsamzier曲面或称为自相似曲面的b样条曲面。受控迭代函数系统(CIFS)是基于自动机的IFS的扩展。CIFS基本上是多状态IFS,它们可以处理所有的IFS形状,但也可以管理多个自相似的形状。例如,CIFS可以描述异常顶点周围的细分曲面,而IFS不能。拥有一个通用的CIFS形式体系有助于开发通用方法来管理不同性质的对象之间的交互(连接、差异……)。这项工作的重点是非均匀有理b样条(NURBS)的CIFS方法,NURBS是CAGD系统中主要使用的曲面表示。通过分析基函数的递归生成过程,证明了NURBS计算的平稳性。这意味着NURBS可以表示为一个有限自动机:一个CIFS。生成过程中隐含的细分变换直接从开花公式中推导出来,并表示为初始节点向量的函数。给出了一种构造任意度NURBS的CIFS自动机的方法。然后利用NURBS自动机的“张量积”推导出NURBS曲面自动机。NURBS的这种新表示允许我们在它们和其他已经在CIFS形式中表示的表面之间建立一座桥梁:分形和细分表面。
{"title":"Representation of NURBS surfaces by Controlled Iterated Functions System automata","authors":"Lucas Morlet,&nbsp;Christian Gentil,&nbsp;Sandrine Lanquetin,&nbsp;Marc Neveu,&nbsp;Jean-Luc Baril","doi":"10.1016/j.cagx.2019.100006","DOIUrl":"10.1016/j.cagx.2019.100006","url":null,"abstract":"<div><p>Iterated Function Systems (IFS) are a standard tool to generate fractal shapes. In a more general way, they can represent most of standard surfaces like Bézier or B-Spline surfaces known as self-similar surfaces. Controlled Iterated Function Systems (CIFS) are an extension of IFS based on automata. CIFS are basically multi-states IFS, they can handle all IFS shapes but can also manage multi self-similar shapes. For example CIFS can describe subdivision surfaces around extraordinary vertices whereas IFS cannot. Having a common CIFS formalism facilitates the development of generic methods to manage interactions (junctions, differences...) between objects of different natures.</p><p>This work focuses on a CIFS approach of Non-Uniform Rational B-Splines (NURBS) which are the main used representation of surfaces in CAGD systems. By analyzing the recursive generating process of basis functions, we prove the stationarity of NURBS computation. This implies that NURBS can be represented as a finite automaton: a CIFS. Subdivision transformations implied in the generating process are directly deduced from blossoming formulation and are expressed as a function of the initial nodal vector. We provide a method to construct the CIFS automata for NURBS of any-degree. Then NURBS-surfaces automata are deduced using a “tensor-product” of NURBS automata. This new representation of NURBS allows us to build a bridge between them and other surfaces already represented in CIFS formalism: fractals and subdivision surfaces.</p></div>","PeriodicalId":52283,"journal":{"name":"Computers and Graphics: X","volume":"2 ","pages":"Article 100006"},"PeriodicalIF":0.0,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.cagx.2019.100006","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91035648","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Abstract depiction of human figures in impressionist art and children’s picture books 在印象派艺术和儿童图画书中对人物的抽象描绘
Q2 Engineering Pub Date : 2019-06-01 DOI: 10.1016/j.cagx.2019.100002
Neil A. Dodgson

The human figure is important in art. I discuss examples of the abstract depiction of the human figure, from both impressionist painting and children’s book illustration, and the challenge faced in algorithmically mimicking what human artists can achieve. I demonstrate that there are excellent examples in both genres that provide insight into what a human artist sees as important in providing abstraction at different levels of detail. The challenge lies in the human brain having enormous knowledge about the world and an ability to make fine distinctions about other humans from posture, clothing and expression. This allows a human to make assumptions about human figures from a tiny amount of data, and allows a human artist to take advantage of this when creating art. The question for the computer graphics community is whether and how we could algorithmically mimic what a human artist can do. I provide evidence from both genres to suggest possible ways forward.

人物形象在艺术中很重要。我讨论了来自印象派绘画和儿童书籍插图的抽象人物描绘的例子,以及在算法上模仿人类艺术家所能达到的目标所面临的挑战。我认为在这两种类型中都有一些优秀的例子,可以让我们深入了解人类艺术家在不同细节层面提供抽象的重要性。挑战在于人类的大脑对世界有着丰富的知识,并且能够从姿势、服装和表情中区分出人与人之间的细微差别。这允许人类从少量数据中对人物形象做出假设,并允许人类艺术家在创作艺术时利用这一点。计算机图形界面临的问题是,我们能否以及如何通过算法模仿人类艺术家的能力。我提供了两种类型的证据来建议可能的前进方向。
{"title":"Abstract depiction of human figures in impressionist art and children’s picture books","authors":"Neil A. Dodgson","doi":"10.1016/j.cagx.2019.100002","DOIUrl":"10.1016/j.cagx.2019.100002","url":null,"abstract":"<div><p>The human figure is important in art. I discuss examples of the abstract depiction of the human figure, from both impressionist painting and children’s book illustration, and the challenge faced in algorithmically mimicking what human artists can achieve. I demonstrate that there are excellent examples in both genres that provide insight into what a human artist sees as important in providing abstraction at different levels of detail. The challenge lies in the human brain having enormous knowledge about the world and an ability to make fine distinctions about other humans from posture, clothing and expression. This allows a human to make assumptions about human figures from a tiny amount of data, and allows a human artist to take advantage of this when creating art. The question for the computer graphics community is whether and how we could algorithmically mimic what a human artist can do. I provide evidence from both genres to suggest possible ways forward.</p></div>","PeriodicalId":52283,"journal":{"name":"Computers and Graphics: X","volume":"1 ","pages":"Article 100002"},"PeriodicalIF":0.0,"publicationDate":"2019-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.cagx.2019.100002","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90582120","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
2DToonShade: A stroke based toon shading system 一个基于笔画的卡通阴影系统
Q2 Engineering Pub Date : 2019-06-01 DOI: 10.1016/j.cagx.2019.100003
Matis Hudon, Mairéad Grogan, Rafael Pagés, Jan Ondřej, Aljoša Smolić

We present 2DToonShade: a semi-automatic method for creating shades and self-shadows in cel animation. Besides producing attractive images, shades and shadows provide important visual cues about depth, shapes, movement and lighting of the scene. In conventional cel animation, shades and shadows are drawn by hand. As opposed to previous approaches, this method does not rely on a complex 3D reconstruction of the scene: its key advantages are simplicity and ease of use. The tool was designed to stay as close as possible to the natural 2D creative environment and therefore provides an intuitive and user-friendly interface. Our system creates shading based on hand-drawn objects or characters, given very limited guidance from the user. The method employs simple yet very efficient algorithms to create shading directly out of drawn strokes. We evaluate our system through a subjective user study and provide qualitative comparison of our method versus existing professional tools and recent state of the art.

我们提出2DToonShade:一个半自动的方法来创建阴影和自阴影在细胞动画。除了产生有吸引力的图像,阴影和阴影提供了关于深度,形状,运动和场景照明的重要视觉线索。在传统的细胞动画中,阴影和阴影都是手工绘制的。与以前的方法相反,这种方法不依赖于场景的复杂3D重建:其主要优点是简单易用。该工具被设计成尽可能接近自然的2D创作环境,因此提供了一个直观和用户友好的界面。我们的系统基于手绘对象或人物创建阴影,给予用户非常有限的指导。该方法采用简单但非常有效的算法来直接从绘制的笔画中创建阴影。我们通过主观用户研究来评估我们的系统,并提供我们的方法与现有专业工具和最新技术的定性比较。
{"title":"2DToonShade: A stroke based toon shading system","authors":"Matis Hudon,&nbsp;Mairéad Grogan,&nbsp;Rafael Pagés,&nbsp;Jan Ondřej,&nbsp;Aljoša Smolić","doi":"10.1016/j.cagx.2019.100003","DOIUrl":"10.1016/j.cagx.2019.100003","url":null,"abstract":"<div><p>We present 2DToonShade: a semi-automatic method for creating shades and self-shadows in cel animation. Besides producing attractive images, shades and shadows provide important visual cues about depth, shapes, movement and lighting of the scene. In conventional cel animation, shades and shadows are drawn by hand. As opposed to previous approaches, this method does not rely on a complex 3D reconstruction of the scene: its key advantages are simplicity and ease of use. The tool was designed to stay as close as possible to the natural 2D creative environment and therefore provides an intuitive and user-friendly interface. Our system creates shading based on hand-drawn objects or characters, given very limited guidance from the user. The method employs simple yet very efficient algorithms to create shading directly out of drawn strokes. We evaluate our system through a subjective user study and provide qualitative comparison of our method versus existing professional tools and recent state of the art.</p></div>","PeriodicalId":52283,"journal":{"name":"Computers and Graphics: X","volume":"1 ","pages":"Article 100003"},"PeriodicalIF":0.0,"publicationDate":"2019-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.cagx.2019.100003","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78041252","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Shape analysis of 3D nanoscale reconstructions of brain cell nuclear envelopes by implicit and explicit parametric representations 用隐式和显式参数表示的三维纳米级脑细胞核包膜的形状分析
Q2 Engineering Pub Date : 2019-06-01 DOI: 10.1016/j.cagx.2019.100004
Marco Agus , Maria Veloz Castillo , Javier F. Garnica Molina , Enrico Gobbetti , Heikki Lehväslaiho , Alex Morales Tapia , Pierre J. Magistretti , Markus Hadwiger , Corrado Calí

Shape analysis of cell nuclei is becoming increasingly important in biology and medicine. Recent results have identified that large variability in shape and size of nuclei has an important impact on many biological processes. Current analysis techniques involve automatic methods for detection and segmentation of histology and microscopy images, but are mostly performed in 2D. Methods for 3D shape analysis, made possible by emerging acquisition methods capable to provide nanometric-scale 3D reconstructions, are still at an early stage, and often assume a simple spherical shape. We introduce here a framework for analyzing 3D nanoscale reconstructions of nuclei of brain cells (mostly neurons), obtained by semiautomatic segmentation of electron micrographs. Our method considers two parametric representations: the first one customizes the implicit hyperquadricsformulation and it is particularly suited for convex shapes, while the latter considers a spherical harmonics decomposition of the explicit radial representation. Point clouds of nuclear envelopes, extracted from image data, are fitted to the parameterized models which are then used for performing statistical analysis and shape comparisons. We report on the analysis of a collection of 121 nuclei of brain cells obtained from the somatosensory cortex of a juvenile rat.

细胞核形状分析在生物学和医学中变得越来越重要。最近的研究结果表明,细胞核形状和大小的巨大变化对许多生物过程具有重要影响。目前的分析技术包括自动检测和分割组织学和显微镜图像的方法,但大多是在二维中进行的。3D形状分析的方法,通过能够提供纳米级3D重建的新兴采集方法成为可能,仍然处于早期阶段,并且通常假设一个简单的球形。我们在这里介绍了一个框架,用于分析三维纳米级重建的脑细胞(主要是神经元)的细胞核,获得了半自动分割的电子显微照片。我们的方法考虑了两种参数表示:第一种是自定义隐式超二次方程,它特别适合于凸形状,而后者考虑了显式径向表示的球面谐波分解。从图像数据中提取核包络点云,将其拟合到参数化模型中,然后进行统计分析和形状比较。我们报告了从幼年大鼠体感觉皮层获得的121个脑细胞核的分析。
{"title":"Shape analysis of 3D nanoscale reconstructions of brain cell nuclear envelopes by implicit and explicit parametric representations","authors":"Marco Agus ,&nbsp;Maria Veloz Castillo ,&nbsp;Javier F. Garnica Molina ,&nbsp;Enrico Gobbetti ,&nbsp;Heikki Lehväslaiho ,&nbsp;Alex Morales Tapia ,&nbsp;Pierre J. Magistretti ,&nbsp;Markus Hadwiger ,&nbsp;Corrado Calí","doi":"10.1016/j.cagx.2019.100004","DOIUrl":"10.1016/j.cagx.2019.100004","url":null,"abstract":"<div><p>Shape analysis of cell nuclei is becoming increasingly important in biology and medicine. Recent results have identified that large variability in shape and size of nuclei has an important impact on many biological processes. Current analysis techniques involve automatic methods for detection and segmentation of histology and microscopy images, but are mostly performed in 2D. Methods for 3D shape analysis, made possible by emerging acquisition methods capable to provide nanometric-scale 3D reconstructions, are still at an early stage, and often assume a simple spherical shape. We introduce here a framework for analyzing 3D nanoscale reconstructions of nuclei of brain cells (mostly neurons), obtained by semiautomatic segmentation of electron micrographs. Our method considers two parametric representations: the first one customizes the implicit <em>hyperquadrics</em>formulation and it is particularly suited for convex shapes, while the latter considers a <em>spherical harmonics</em> decomposition of the explicit radial representation. Point clouds of nuclear envelopes, extracted from image data, are fitted to the parameterized models which are then used for performing statistical analysis and shape comparisons. We report on the analysis of a collection of 121 nuclei of brain cells obtained from the somatosensory cortex of a juvenile rat.</p></div>","PeriodicalId":52283,"journal":{"name":"Computers and Graphics: X","volume":"1 ","pages":"Article 100004"},"PeriodicalIF":0.0,"publicationDate":"2019-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.cagx.2019.100004","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90842115","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
期刊
Computers and Graphics: X
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1