Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments

Sara Vlahovic, M. Sužnjević, Lea Skorin-Kapov
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引用次数: 18

Abstract

This paper presents the results of a subjective study aimed at assessing different locomotion (may also be referred to as navigation) techniques in virtual reality environments. We implemented a simple virtual environment in which participants were asked to assess the following four techniques using the HTC Vive platform: teleportation, controller movement, controller movement with tunneling vision, and human joystick. A total of 29 participants took part in the study and rated perceived level of immersion, physical discomfort, and overall Quality of Experience for all tested locomotion techniques. Moreover, participants indicated whether they needed a break after a specific test due to physical discomfort. The results indicate that teleportation yields overall highest QoE and lowest discomfort.
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虚拟现实环境中不同运动技术的主观评价
本文介绍了一项主观研究的结果,旨在评估虚拟现实环境中不同的运动(也可以称为导航)技术。我们实现了一个简单的虚拟环境,在这个环境中,参与者被要求使用HTC Vive平台评估以下四种技术:瞬间移动、控制器移动、带隧道视觉的控制器移动和人类操纵杆。共有29名参与者参加了这项研究,并对所有测试的运动技术的沉浸感、身体不适和整体体验质量进行了评分。此外,参与者还指出,由于身体不适,他们是否需要在特定测试后休息一下。结果表明,隐形传态总体上产生最高的QoE和最低的不适。
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