{"title":"Adult Computer Games and the Ethics of Imaginary Violence: Responding to Gamergate from Japan","authors":"Patrick W. Galbraith","doi":"10.1353/JWJ.2017.0012","DOIUrl":null,"url":null,"abstract":"Introduction The threat was real and had to be taken seriously. She had received and read hundreds of similar messages and posts on the internet and social media, but this one included her home address. With the address redacted, it read: “I’m going to go to your apartment at **** and rape you to death. After I’m done, I’ll ram a tire iron up your cunt.”1 The sender also promised to harm family and friends but reserved an especially imaginative and graphic brutality for her. So it was that Anita Sarkeesian, a feminist critic of sexism in computer/console gaming in North America, was forced to call the police and leave her home in August 2014. Sarkeesian was neither the first nor the last victim of backlash from gamers to perceived attacks on their community and culture, which began with organized campaigns against female game developers Zoë Quinn and Brianna Wu and came to a head with threats to bomb and shoot up venues hosting advocates of change in computer/ console gaming. Having risen to prominence with her crowdfunded video series “Tropes vs. Women in Video Games,” Sarkeesian was a high-profile target, and news of attacks such as the one in August 2014 served to galvanize a counter movement against the gamers harassing her and others. Events were such that the moment was deemed “Gamergate,” a","PeriodicalId":88338,"journal":{"name":"U.S.-Japan women's journal. English supplement = Nichi-Bei josei janaru. English supplement","volume":"12 1","pages":"67 - 88"},"PeriodicalIF":0.0000,"publicationDate":"2018-02-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"U.S.-Japan women's journal. English supplement = Nichi-Bei josei janaru. English supplement","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1353/JWJ.2017.0012","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Introduction The threat was real and had to be taken seriously. She had received and read hundreds of similar messages and posts on the internet and social media, but this one included her home address. With the address redacted, it read: “I’m going to go to your apartment at **** and rape you to death. After I’m done, I’ll ram a tire iron up your cunt.”1 The sender also promised to harm family and friends but reserved an especially imaginative and graphic brutality for her. So it was that Anita Sarkeesian, a feminist critic of sexism in computer/console gaming in North America, was forced to call the police and leave her home in August 2014. Sarkeesian was neither the first nor the last victim of backlash from gamers to perceived attacks on their community and culture, which began with organized campaigns against female game developers Zoë Quinn and Brianna Wu and came to a head with threats to bomb and shoot up venues hosting advocates of change in computer/ console gaming. Having risen to prominence with her crowdfunded video series “Tropes vs. Women in Video Games,” Sarkeesian was a high-profile target, and news of attacks such as the one in August 2014 served to galvanize a counter movement against the gamers harassing her and others. Events were such that the moment was deemed “Gamergate,” a
威胁是真实存在的,必须认真对待。她在互联网和社交媒体上收到并阅读了数百条类似的信息和帖子,但这条包括了她的家庭住址。上面写着:“我要去你的公寓****,把你强奸致死。等我搞定了,我就把轮胎铁塞进你的屄里。寄件人还承诺要伤害家人和朋友,但对她保留了一种特别富有想象力和生动的残忍。2014年8月,批评北美电脑/主机游戏性别歧视的女权主义者Anita Sarkeesian被迫报警并离开了家。Sarkeesian并不是玩家对其社区和文化的攻击的第一个受害者,也不是最后一个受害者,这种攻击开始于针对女性游戏开发者Zoë Quinn和Brianna Wu的有组织的活动,最后发展到威胁要炸毁和射击那些支持改变电脑/主机游戏的场所。Sarkeesian因其众筹视频系列“Tropes vs. Women in video Games”而声名鹊起,成为备受瞩目的攻击目标,2014年8月的攻击事件等新闻激发了针对骚扰她和其他人的玩家的反击运动。当时的情况被称为“玩家门”(Gamergate)