Adult Computer Games and the Ethics of Imaginary Violence: Responding to Gamergate from Japan

Patrick W. Galbraith
{"title":"Adult Computer Games and the Ethics of Imaginary Violence: Responding to Gamergate from Japan","authors":"Patrick W. Galbraith","doi":"10.1353/JWJ.2017.0012","DOIUrl":null,"url":null,"abstract":"Introduction The threat was real and had to be taken seriously. She had received and read hundreds of similar messages and posts on the internet and social media, but this one included her home address. With the address redacted, it read: “I’m going to go to your apartment at **** and rape you to death. After I’m done, I’ll ram a tire iron up your cunt.”1 The sender also promised to harm family and friends but reserved an especially imaginative and graphic brutality for her. So it was that Anita Sarkeesian, a feminist critic of sexism in computer/console gaming in North America, was forced to call the police and leave her home in August 2014. Sarkeesian was neither the first nor the last victim of backlash from gamers to perceived attacks on their community and culture, which began with organized campaigns against female game developers Zoë Quinn and Brianna Wu and came to a head with threats to bomb and shoot up venues hosting advocates of change in computer/ console gaming. Having risen to prominence with her crowdfunded video series “Tropes vs. Women in Video Games,” Sarkeesian was a high-profile target, and news of attacks such as the one in August 2014 served to galvanize a counter movement against the gamers harassing her and others. Events were such that the moment was deemed “Gamergate,” a","PeriodicalId":88338,"journal":{"name":"U.S.-Japan women's journal. English supplement = Nichi-Bei josei janaru. English supplement","volume":"12 1","pages":"67 - 88"},"PeriodicalIF":0.0000,"publicationDate":"2018-02-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"U.S.-Japan women's journal. English supplement = Nichi-Bei josei janaru. English supplement","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1353/JWJ.2017.0012","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

Introduction The threat was real and had to be taken seriously. She had received and read hundreds of similar messages and posts on the internet and social media, but this one included her home address. With the address redacted, it read: “I’m going to go to your apartment at **** and rape you to death. After I’m done, I’ll ram a tire iron up your cunt.”1 The sender also promised to harm family and friends but reserved an especially imaginative and graphic brutality for her. So it was that Anita Sarkeesian, a feminist critic of sexism in computer/console gaming in North America, was forced to call the police and leave her home in August 2014. Sarkeesian was neither the first nor the last victim of backlash from gamers to perceived attacks on their community and culture, which began with organized campaigns against female game developers Zoë Quinn and Brianna Wu and came to a head with threats to bomb and shoot up venues hosting advocates of change in computer/ console gaming. Having risen to prominence with her crowdfunded video series “Tropes vs. Women in Video Games,” Sarkeesian was a high-profile target, and news of attacks such as the one in August 2014 served to galvanize a counter movement against the gamers harassing her and others. Events were such that the moment was deemed “Gamergate,” a
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
成人电脑游戏与假想暴力的伦理:对日本“游戏门”事件的回应
威胁是真实存在的,必须认真对待。她在互联网和社交媒体上收到并阅读了数百条类似的信息和帖子,但这条包括了她的家庭住址。上面写着:“我要去你的公寓****,把你强奸致死。等我搞定了,我就把轮胎铁塞进你的屄里。寄件人还承诺要伤害家人和朋友,但对她保留了一种特别富有想象力和生动的残忍。2014年8月,批评北美电脑/主机游戏性别歧视的女权主义者Anita Sarkeesian被迫报警并离开了家。Sarkeesian并不是玩家对其社区和文化的攻击的第一个受害者,也不是最后一个受害者,这种攻击开始于针对女性游戏开发者Zoë Quinn和Brianna Wu的有组织的活动,最后发展到威胁要炸毁和射击那些支持改变电脑/主机游戏的场所。Sarkeesian因其众筹视频系列“Tropes vs. Women in video Games”而声名鹊起,成为备受瞩目的攻击目标,2014年8月的攻击事件等新闻激发了针对骚扰她和其他人的玩家的反击运动。当时的情况被称为“玩家门”(Gamergate)
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Koigoromo (Robe of Love) Part 1: An Introduction and Translation of Yamakawa Tomiko’s “White Lily” / 『恋衣』英訳(1) :解説、山川登美子の「白百合」 Crafting Survival: Chamorro and Okinawan Women’s Camp Labor in the Northern Mariana Islands, 1944–1946 / 生きるための工芸:北マリアナ諸島の米軍民間人収容所におけるチャモ ロ・沖縄女性の労働(1944–1946 年) Defending the Samurai: Alice Mabel Bacon and Meiji Japan at War / 侍を擁護して:アリス・メーベル・ベーコンと戦時下の明治日本 Koigoromo (Robe of Love) Part 1: An Introduction and Translation of Yamakawa Tomiko’s “White Lily” 『恋衣』英訳(1) :解説、山川登美子の「白百合」 Defending the Samurai: Alice Mabel Bacon and Meiji Japan at War 侍を擁護して:アリス・メーベル・ベーコンと戦時下の明治日本
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1