网络游戏障碍患者在真实游戏过程中对积极和消极事件的大脑反应。

IF 6.6 1区 医学 Q1 PSYCHIATRY Journal of Behavioral Addictions Pub Date : 2023-08-30 Print Date: 2023-10-05 DOI:10.1556/2006.2023.00039
Zhengjie Zhang, Shizhen Wang, Xiaoxia Du, Yanyan Qi, Lingxiao Wang, Guang-Heng Dong
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引用次数: 0

摘要

目的:本研究旨在调查网络游戏障碍(IGD)患者在真实游戏过程中对积极和消极事件的大脑反应,作为对IGD神经特征的直接评估。本研究反映了IGD患者在玩游戏时的神经缺陷,为IGD的预防和治疗提供了直接有效的靶点。方法:对30名IGD受试者和52名匹配的娱乐游戏使用(RGU)受试者在玩网络游戏时进行扫描。使用一般线性模型检测阳性和阴性事件期间的异常大脑活动。进行了功能连接性(FC)和神经特征与成瘾严重程度之间的相关性分析,为潜在的神经特征提供了额外的支持。结果:与RGU受试者相比,IGD受试者在阳性事件中前额叶背外侧皮质(DLPFC)的激活减少,在阴性事件中额中回(MFG)、中央前回和中央后回的激活减少。在IGD受试者中,在阳性事件期间DLPFC和壳核之间以及在阴性事件期间MFG和杏仁核之间的FC降低。神经特征与成瘾严重程度显著相关。结论:与RGU游戏玩家相比,IGD患者在真实游戏过程中经历积极和消极事件时,在调节游戏渴望、适应不良的习惯性游戏行为和负面情绪方面表现出缺陷。真实游戏过程中神经基质的这些异常为解释为什么IGD患者不受控制地持续参与游戏提供了直接证据,尽管会产生负面后果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming.

Objective: This study sought to investigate brain responses to positive and negative events in individuals with internet gaming disorder (IGD) during real gaming as a direct assessment of the neural features of IGD. This investigation reflects the neural deficits in individuals with IGD while playing games, providing direct and effective targets for prevention and treatment of IGD.

Methods: Thirty subjects with IGD and fifty-two matched recreational game use (RGU) subjects were scanned while playing an online game. Abnormal brain activities during positive and negative events were detected using a general linear model. Functional connectivity (FC) and correlation analyses between neural features and addiction severity were conducted to provide additional support for the underlying neural features.

Results: Compared to the RGU subjects, the IGD subjects exhibited decreased activation in the dorsolateral prefrontal cortex (DLPFC) during positive events and decreased activation in the middle frontal gyrus (MFG), precentral gyrus and postcentral gyrus during negative events. Decreased FC between the DLPFC and putamen during positive events and between the MFG and amygdala during negative events were observed among the IGD subjects. Neural features and addiction severity were significantly correlated.

Conclusions: Individuals with IGD exhibited deficits in regulating game craving, maladaptive habitual gaming behaviors and negative emotions when experiencing positive and negative events during real game-playing compared to RGU gamers. These abnormalities in neural substrates during real gaming provide direct evidence for explaining why individuals with IGD uncontrollably and continuously engage in game playing, despite negative consequences.

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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
期刊最新文献
Corrigendum to: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning. Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity. User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution. Long-term changes on behavioral addictions symptoms among adults with attention deficit hyperactivity disorder treated with methylphenidate. Mainland China's 2021 restrictions on under-18s' video game time were imposed when older 2019 restrictions already applied: Omitting the historical regulatory context is misleading.
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