Josef Froschauer, Max Arends, Doron Goldfarb, D. Merkl
{"title":"走向一个在线多人严肃游戏,提供学习艺术史的快乐体验","authors":"Josef Froschauer, Max Arends, Doron Goldfarb, D. Merkl","doi":"10.1109/VS-GAMES.2011.47","DOIUrl":null,"url":null,"abstract":"Using prevalent teaching methods, such as classroom teaching, art historical facts can be tedious to communicate. Especially when it concentrates on teaching artists names, artworks and their corresponding era of art. Knowing about the cultural-historical background of art history can play an important role in raising a student's interest in contemporary culture and cultural heritage. We propose the online multiplayer Serious Game ThIATRO that helps students learn art history. This playful approach is intended to not only increases the motivation to learn but also compel the player to think about, organize and use information in ways that encourage active construction of knowledge.","PeriodicalId":159845,"journal":{"name":"2011 Third International Conference on Games and Virtual Worlds for Serious Applications","volume":"175 1-2","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"33","resultStr":"{\"title\":\"Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art History\",\"authors\":\"Josef Froschauer, Max Arends, Doron Goldfarb, D. Merkl\",\"doi\":\"10.1109/VS-GAMES.2011.47\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Using prevalent teaching methods, such as classroom teaching, art historical facts can be tedious to communicate. Especially when it concentrates on teaching artists names, artworks and their corresponding era of art. Knowing about the cultural-historical background of art history can play an important role in raising a student's interest in contemporary culture and cultural heritage. We propose the online multiplayer Serious Game ThIATRO that helps students learn art history. This playful approach is intended to not only increases the motivation to learn but also compel the player to think about, organize and use information in ways that encourage active construction of knowledge.\",\"PeriodicalId\":159845,\"journal\":{\"name\":\"2011 Third International Conference on Games and Virtual Worlds for Serious Applications\",\"volume\":\"175 1-2\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-05-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"33\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 Third International Conference on Games and Virtual Worlds for Serious Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VS-GAMES.2011.47\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 Third International Conference on Games and Virtual Worlds for Serious Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-GAMES.2011.47","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art History
Using prevalent teaching methods, such as classroom teaching, art historical facts can be tedious to communicate. Especially when it concentrates on teaching artists names, artworks and their corresponding era of art. Knowing about the cultural-historical background of art history can play an important role in raising a student's interest in contemporary culture and cultural heritage. We propose the online multiplayer Serious Game ThIATRO that helps students learn art history. This playful approach is intended to not only increases the motivation to learn but also compel the player to think about, organize and use information in ways that encourage active construction of knowledge.