M. Arbabtafti, M. Moghaddam, A. Nahvi, M. Mahvash, A. Rahimi
{"title":"虚拟骨手术的触觉和视觉渲染:一种基于体素的物理现实方法","authors":"M. Arbabtafti, M. Moghaddam, A. Nahvi, M. Mahvash, A. Rahimi","doi":"10.1109/HAVE.2008.4685294","DOIUrl":null,"url":null,"abstract":"A physics-based haptic surgical simulator for bone surgery is presented. The simulator uses voxels to represent virtual bones obtained from CT or MRI data. We use a analytical force model of bone milling process to calculate interaction forces. The analytical model considers the interior structure and the mechanical properties of heterogeneous bone. A real-time voxel-based implementation of the model is described using a 3DOF haptic device. 3D texture-based volume rendering is used to display the bone and to visually remove bone material due to drilling in real-time.","PeriodicalId":113594,"journal":{"name":"2008 IEEE International Workshop on Haptic Audio visual Environments and Games","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Haptic and visual rendering of virtual bone surgery: A physically realistic voxel-based approach\",\"authors\":\"M. Arbabtafti, M. Moghaddam, A. Nahvi, M. Mahvash, A. Rahimi\",\"doi\":\"10.1109/HAVE.2008.4685294\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A physics-based haptic surgical simulator for bone surgery is presented. The simulator uses voxels to represent virtual bones obtained from CT or MRI data. We use a analytical force model of bone milling process to calculate interaction forces. The analytical model considers the interior structure and the mechanical properties of heterogeneous bone. A real-time voxel-based implementation of the model is described using a 3DOF haptic device. 3D texture-based volume rendering is used to display the bone and to visually remove bone material due to drilling in real-time.\",\"PeriodicalId\":113594,\"journal\":{\"name\":\"2008 IEEE International Workshop on Haptic Audio visual Environments and Games\",\"volume\":\"39 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-11-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE International Workshop on Haptic Audio visual Environments and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HAVE.2008.4685294\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE International Workshop on Haptic Audio visual Environments and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAVE.2008.4685294","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Haptic and visual rendering of virtual bone surgery: A physically realistic voxel-based approach
A physics-based haptic surgical simulator for bone surgery is presented. The simulator uses voxels to represent virtual bones obtained from CT or MRI data. We use a analytical force model of bone milling process to calculate interaction forces. The analytical model considers the interior structure and the mechanical properties of heterogeneous bone. A real-time voxel-based implementation of the model is described using a 3DOF haptic device. 3D texture-based volume rendering is used to display the bone and to visually remove bone material due to drilling in real-time.