CANVAS中的数字标记

Megan Clune
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引用次数: 0

摘要

“徽章”是授予代表成就、兴趣或隶属关系的数字徽章(Gibson, Ostashewski, Flintoff, Grant, & Knight, 2013)。这些徽章是在线授予和存储的,可能包含元数据,以澄清授予徽章的背景和标准。标记通常被认为是学习的重要动力(Gibson et al., 2015;Mah, 2016),不仅在正规教育环境中,而且在游戏化运动中尤其如此(Nah, Zeng, Telaprolu, Ayyappa, & Eschenbrenner, 2014;格洛弗,2013)。目前的问题与数字徽章系统表明,在适应需要的陶伊拉和教师的局限性。这项研究背后的推动力有两个方面。首先,随着世界各地的学校越来越多地使用数字徽章作为小学和中学学习的动力,如何在教师教育课程中模仿使用数字徽章;其次,数字徽章在第三空间是否具有与tauira相似的价值?第三个驱动因素是探索如何让本科生和研究生都能有意义地综合他们的课程阅读、课程内容和教学经验。本研究开发并尝试将现有的“徽章”平台Badgr整合到教师教育背景下通过CANVAS交付的任务中。该研究的主要目的是:确定数字徽章对大专毕业生的激励程度;建立一个数字徽章流程,既能吸引tauira,又能让讲师管理;并设计在线任务,通过他们对课程阅读、内容和经验的综合来支撑tauira。有徽章的任务通过CANVAS的讨论和测验功能进行管理,所有提交的taauira都由讲师在颁发徽章之前进行审核。将概述该试验方法的结构、关键要素、发现和影响。
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Digital Badging in CANVAS
‘Badging’ is the awarding of a digital badge that represents an accomplishment, interest or affiliation (Gibson, Ostashewski, Flintoff, Grant, & Knight, 2013). Such badges are awarded and stored online, and may contain metadata to clarify the context and criteria of the awarded badge. Badging is generally argued to be a considerable motivator in learning (Gibson et al., 2015; Mah, 2016), not only in the formal educational environment but particularly in the gamification movement (Nah, Zeng, Telaprolu, Ayyappa, & Eschenbrenner, 2014; Glover, 2013). Current issues with digital badging systems suggest limitations in adapting to the needs of both tauira and teachers. The driving forces behind this study were two-fold. Firstly, as digital badging is used increasingly in schools world-wide as a motivator for learning in both primary and secondary school contexts, how might the use of digital badges be modelled in teacher education courses; and secondly, are digital badges of similar value to tauira in the tertiary space? The third driver was to explore ways to engage both undergraduate and postgraduate tauira in meaningful synthesis of their course readings, course content and teaching experience. This study developed and trialled the incorporation of an existing ‘badging’ platform, Badgr, into tasks delivered through CANVAS in the context of teacher education. The primary aims of the study were: to determine how motivated tertiary tauira were by digital badges; to establish a digital badging process that was both engaging for tauira and manageable for the lecturer; and to design online tasks that scaffolded tauira through their synthesis of course readings, content and experience. The badged tasks were administered via the Discussion and Quizzes features within CANVAS, with all tauira submissions being moderated by the lecturer before any badges were awarded. An overview of the structure, key elements, findings and implications of the trialled approach will be presented.
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