Elinor控制台对家庭脑卒中康复的有效性评价

P. Backlund, A. Taylor, H. Engström, M. Johannesson, Mikael Lebram, Angelique Slijper, K. Svensson, Jesper Poucette, K. Sunnerhagen
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引用次数: 10

摘要

在过去的十年里,虚拟康复已经成为一种很有前途的工具。然而,这个领域是多种多样的,对这个概念以及在哪些情况下应该使用它没有统一的理解。最常见的使用环境是康复诊所,但迫切需要提供在患者家中使用的激励虚拟康复。使用这种系统的主要动力是通过引入有趣的挑战和乐趣元素来增强动机。本文描述并评估了Elinor的可行性,这是一个基于游戏的家庭中风康复系统。Elinor原型在可用性、用户接受度和动机因素方面都得到了积极的评价。本文报道了关于埃莉诺康复效果的初步研究结果。没有人因培训而受到严重的不良影响。我们在运动和过程技能(AMPS)的评估方面取得了积极的结果。尽管这些改进并不显著,但它们仍然足以激励未来的工作。自我报告的运动活动日志(MAL)的改善也激励了未来的工作。
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Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation
Virtual rehabilitation has emerged as a promising tool over the last decade. However the field is diverse and there is no unified understanding of the concept and in which situations it should be used. The most common usage context is a rehabilitation clinic but there is an urge to offer motivating virtual rehabilitation to be used in the homes of patients. The main drive for using such systems is to enhance motivation by introducing an interesting challenge and an element of fun. This paper describes and evaluates the feasibility of Elinor, a game-based system for stroke rehabilitation in the home. The Elinor prototype has been positively evaluated with respect to its usability, user acceptance and motivational factors. This paper reports on the initial findings concerning the rehabilitation effect of Elinor. No persons suffered any serious adverse effects from training. We had positive results with respect to the assessment of motor and process skills (AMPS). Even though these improvements were not significant they are still positive enough to motivate future work. The self-reported improvements in the motor activity logs (MAL) also motivate future work.
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