高等教育数字化游戏学习环境的思考

Timur Koparan
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摘要

通过这项研究,它旨在揭示基于数字游戏的学习环境的反映。本研究的研究小组由28名在州立大学就读的数学教师候选人组成。在案例研究范围内进行的研究中,数据是通过玩数字游戏过程中使用的工作表、游戏意见表和观察收集的。本研究为《游戏教学数学》课程的3周部分,共14周,每周2学时的理论教学。在设计的学习环境中,将数字游戏介绍给职前教师,让他们玩游戏,在游戏过程中做游戏笔记,揭示游戏背后的数学结果。游戏活动结束后,教师候选人被要求对游戏进行评价。对获得的数据进行定性评价,并以直接引用和截图的方式呈现候选人教师在玩游戏过程中的思维方式和对游戏的看法。研究结果显示,设计的学习环境为未来的教师提供了独特的机会来思考数学强背景,并体验不同的教学和学习数学的方法。学习环境为教师候选人提供了了解、玩、理解和评估游戏背后的数学的机会,以及在有意义的背景下讨论、思考和合作的机会。研究得出结论,教育数字游戏可以成为学习者的强大工具和有效的学习环境,未来的教师需要一种激进的方法,使数学教学变得有趣。
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Investigation of Reflections from the Digital Game-Based Learning Environment in Higher Education
With this research, it is aimed to reveal the reflections of the digital game-based learning environment. The study group of the research consists of 28 mathematics teacher candidates studying at a state university. In the research conducted within the scope of the case study, the data were collected through worksheets used in the process of playing digital games, the opinion form for the games and observations. The research constitutes the 3 week part of the Teaching Mathematics by Game course, which is conducted for 14 weeks, 2 hours theoretical per week. In the designed learning environment, digital games were introduced to pre-service teachers, they were asked to play the games, take notes regarding the game during the game play, and reveal the mathematical results behind the games. After the game activities, teacher candidates were asked to evaluate the games. The data obtained were evaluated qualitatively and the thinking styles of the teacher candidates in the process of playing games and their views on games were presented with direct quotes and screenshots. The findings of the research revealed that the designed learning environment offers prospective teachers unique opportunities to think about mathematically strong contexts and to experience different methods of teaching and learning mathematics. The learning environment provided opportunities for teacher candidates to get to know, play, and understand and evaluate the mathematics behind the games, as well as discuss, think and collaborate in a meaningful context. In the study, it was concluded that educational digital games can become a powerful tool and an effective learning environment for learners, and prospective teachers need a radical approach that makes mathematics teaching interesting.
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