{"title":"计算思维情境下学生数据的学习轨迹可视化","authors":"José M. F. Vieira, L. Zaina","doi":"10.5753/sbie.2021.218612","DOIUrl":null,"url":null,"abstract":"Learning trajectories are paths that students may follow in order to achieve learning goals. The visualization of learning trajectories of students can support teachers in tracking students evolution and identify difficulties. We propose visualizations of learning trajectories in a new and interactive way, representing different concepts of computational thinking and learning goals in concise or detailed manner, according to interactions of the user. To evaluate our proposal, we chose to represent a series of exercises found in code.org, a free and well known platform that introduces and exercises computational thinking through visual programming. These visualizations were evaluated by 20 elementary school teachers in usability perspective.","PeriodicalId":298990,"journal":{"name":"Anais do XXXII Simpósio Brasileiro de Informática na Educação (SBIE 2021)","volume":"98 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Learning Trajectories Visualizations of Students Data on the Computational Thinking Context\",\"authors\":\"José M. F. Vieira, L. Zaina\",\"doi\":\"10.5753/sbie.2021.218612\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Learning trajectories are paths that students may follow in order to achieve learning goals. The visualization of learning trajectories of students can support teachers in tracking students evolution and identify difficulties. We propose visualizations of learning trajectories in a new and interactive way, representing different concepts of computational thinking and learning goals in concise or detailed manner, according to interactions of the user. To evaluate our proposal, we chose to represent a series of exercises found in code.org, a free and well known platform that introduces and exercises computational thinking through visual programming. These visualizations were evaluated by 20 elementary school teachers in usability perspective.\",\"PeriodicalId\":298990,\"journal\":{\"name\":\"Anais do XXXII Simpósio Brasileiro de Informática na Educação (SBIE 2021)\",\"volume\":\"98 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Anais do XXXII Simpósio Brasileiro de Informática na Educação (SBIE 2021)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5753/sbie.2021.218612\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anais do XXXII Simpósio Brasileiro de Informática na Educação (SBIE 2021)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5753/sbie.2021.218612","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Learning Trajectories Visualizations of Students Data on the Computational Thinking Context
Learning trajectories are paths that students may follow in order to achieve learning goals. The visualization of learning trajectories of students can support teachers in tracking students evolution and identify difficulties. We propose visualizations of learning trajectories in a new and interactive way, representing different concepts of computational thinking and learning goals in concise or detailed manner, according to interactions of the user. To evaluate our proposal, we chose to represent a series of exercises found in code.org, a free and well known platform that introduces and exercises computational thinking through visual programming. These visualizations were evaluated by 20 elementary school teachers in usability perspective.