基于虚拟现实的教育游戏学习参与模型

Nan Gao, T. Xie, Geping Liu
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引用次数: 3

摘要

近年来,敬业度与学生学习成果的关系受到越来越多的关注。研究表明,当教育游戏被学生用于学习时,学生的参与和动机在提高学习效果方面起着重要作用。因此,许多教育游戏的目标是让学习者积极参与游戏。尤其是虚拟现实技术的应用,可以极大地改善教育游戏所缺乏的临场感和互动性,激发学习者的兴趣,提高学习者的参与度。虽然已经证明基于虚拟现实的教育游戏可以有效地提高学习者的参与度,但是如何设计教育游戏来提高学习者的参与度,目前还没有明确的指导。为了解决这一问题,本文采用文献综述的方法,系统分析了如何提升游戏用户粘性。提出了基于vr的教育游戏沉浸度设计模型,该模型试图解释如何设计具有可用性、可玩性和沉浸性的更有效和高水平沉浸度的虚拟现实教育游戏。
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A Learning Engagement Model of Educational Games Based on Virtual Reality
In recent years, the relationship between engagement and students' learning outcomes has received more and more attention. The research has shown that when educational games are used for learning by students, engagement and motivation of students play an important role in improving learning outcomes. Therefore, the goal of many educational games is to enable learners to actively engage in games. In particular, the application of virtual reality technology can greatly improve the sense of presence and interaction that are deficient in educational games, stimulate learners' interest and enhance their engagement. Although it has been proved that educational games based on virtual reality can effectively improve engagement of learners, there is still no clear guidance on how to design educational games to improve engagement of learners. In order to solve this problem, a literature review is used in this article to systematically analyze how to promote the game engagement. The design model of VR-based educational game engagement is proposed, which attempts to explain how to design virtual reality educational games with more effective and high-level engagement with Usability, Playability and Immersion.
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