多媒体、动画和计算机图形学。虚拟人物研究到认知理解的映射

Suma Dawn
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引用次数: 1

摘要

看帮助我们更好地理解是一句老话。在工程科学领域,随着多媒体技术的发展,教学和学习模式发生了变化,问题解决方法也在不断发展,优化成为新的流行语,数学和科学分析已经占据了工作的前沿。在这项工作中,我们探索了研究和理解游戏元素和初始细微差别的目标;推理学生创作的作品如何帮助他们映射到计算机图形学的概念;研究游戏移动者的特征;并研究使用动画作为学习工具对学习的影响。这些目标都是通过游戏案例来研究的;通过设计和开发这些游戏,我们能够更好地理解图像概念以及如何使用工具去呈现这些理念,从而让学习成为一种激情而不是焦虑。
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Multimedia, animation, and computer graphics — Mapping of study of virtual characters to cognitive understanding
Seeing helps us understand better is an old saying. In engineering sciences, with the flurry of multimedia technologies, teaching and learning paradigms have shifted, problem-solving methods have evolved, optimization is the new buzzword and mathematical and scientific analyses have taken the front row for working. In this work we have explored the objectives of studying and understanding the elements and initial nuances of gaming; reasoning how the work created by students have helped them map to the concepts of computer graphics; studying the characterization of game movers; and studying the impact on learning using animation as a tool. These objectives have been studies using the case studies of games; and by designing and developing these games have assisted in the better perception of concepts of graphics and how tools can be used to present these ideas so as to make learning a passion rather than an anxiety.
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