{"title":"实验室,现场和神经数据的认知层次模型","authors":"Colin Camerer","doi":"10.1145/1807406.1807440","DOIUrl":null,"url":null,"abstract":"Cognitive hierarchy and level-k models assume players use steps of reasoning iteratively. Precision comes from making (and testing) various assumptions about the step distribution, beliefs of players at each step, and responsiveness to expected payoff. I describe several empirical examples of these models applied to lab experiments and two field settings. In addition, eyetracking and some neural evidence are supportive of the concept of limits of iterated thinking and suggest some interesting research directions.","PeriodicalId":142982,"journal":{"name":"Behavioral and Quantitative Game Theory","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Cognitive hierarchy modelling of lab, field and neural data\",\"authors\":\"Colin Camerer\",\"doi\":\"10.1145/1807406.1807440\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Cognitive hierarchy and level-k models assume players use steps of reasoning iteratively. Precision comes from making (and testing) various assumptions about the step distribution, beliefs of players at each step, and responsiveness to expected payoff. I describe several empirical examples of these models applied to lab experiments and two field settings. In addition, eyetracking and some neural evidence are supportive of the concept of limits of iterated thinking and suggest some interesting research directions.\",\"PeriodicalId\":142982,\"journal\":{\"name\":\"Behavioral and Quantitative Game Theory\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-05-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Behavioral and Quantitative Game Theory\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1807406.1807440\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Behavioral and Quantitative Game Theory","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1807406.1807440","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Cognitive hierarchy modelling of lab, field and neural data
Cognitive hierarchy and level-k models assume players use steps of reasoning iteratively. Precision comes from making (and testing) various assumptions about the step distribution, beliefs of players at each step, and responsiveness to expected payoff. I describe several empirical examples of these models applied to lab experiments and two field settings. In addition, eyetracking and some neural evidence are supportive of the concept of limits of iterated thinking and suggest some interesting research directions.