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Truthfulness via smoothed complexity 通过平滑的复杂性呈现真实
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807427
S. Dughmi, T. Roughgarden
Recently, Dobzinski and Dughmi (FOCS '09) defined a class of truthful-in-expectation VCG-based mechanisms they termed maximal-in-distributional-range (MIDR). Using MIDR mechanisms, they derived the first truthful-in-expectation FPTAS for multi-unit auctions, and showed the first separation between the power of truthful-in-expectation and truthful mechanisms. Since then, there has been much speculation on whether exploiting randomization allows general positive results that have eluded deterministic mechanism design. We answer this question in the affirmative for the class of essentially all packing problems that admit an FPTAS. Using techniques from smoothed algorithm analysis, we show a black box reduction that converts an FPTAS for such a problem to a truthful-in-expectation FPTAS of the MIDR variety. Our techniques and results may hold promise for unlocking the powers of truthful-in-expectation algorithms for strongly NP-hard problems.
最近,Dobzinski和Dughmi (FOCS '09)定义了一类基于vcg的期望真实度机制,他们称之为最大分布范围(MIDR)。利用MIDR机制,他们首次推导出了多单位拍卖的真实预期FPTAS,并首次展示了真实预期和真实机制的力量之间的分离。从那时起,有很多关于利用随机化是否可以避免确定性机制设计的一般积极结果的猜测。对于基本上所有承认FPTAS的包装问题,我们对这个问题的回答是肯定的。使用平滑算法分析的技术,我们展示了一个黑盒约简,将此类问题的FPTAS转换为MIDR类型的真实预期FPTAS。我们的技术和结果可能为释放强np困难问题的期望真实算法的力量提供了希望。
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引用次数: 0
Cost sharing in distribution problems for franchise operations 特许经营的配送成本分担问题
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807482
A. Meca, M. G. Fiestras-Janeiro, M. Mosquera, I. García-Jurado
This paper studies the cost sharing problem in an inventory transportation system with multiple agents, where transportation costs are different for each agent. Orderings of a single item are placed jointly using an economic order quantity (EOQ) policy. Part of the ordering cost is shared, and part is specific to each agent and depends on the distance from the supplier (transportation cost). For this inventory situation, cooperation is not always profitable. We therefore examine when cooperation is profitable and how to divide the total cost in a way that ensures stability (no group of agents can improve by deviating from the total group) and computability. We use cooperative game theory to provide adequate answers to all those questions. We prove that if cooperation is profitable (the corresponding inventory game is subadditive), then we can always find coalitional stable allocations of the total cost (the core of the game is not empty). We further define two kinds of context-specific cost sharing rules and study their properties. The first one, which turns out to be coalitional stable (it always belongs to the core), is a cost sharing rule à la Shapley. The second one, simpler but not always coalitional stable, belongs to the family of proportional cost sharing rules.
研究了具有多个代理的库存运输系统的成本分担问题,其中每个代理的运输成本不同。使用经济订单数量(EOQ)策略对单个产品进行联合订购。订购成本一部分是共享的,一部分是针对每个代理商的,取决于与供应商的距离(运输成本)。在这种库存情况下,合作并不总是有利可图的。因此,我们研究了什么时候合作是有利可图的,以及如何划分总成本,以确保稳定性(没有一组代理可以通过偏离总组而改进)和可计算性。我们使用合作博弈论为所有这些问题提供充分的答案。我们证明了如果合作是有利可图的(对应的库存博弈是次加性的),那么我们总能找到总成本的联盟稳定分配(博弈的核心不是空的)。我们进一步定义了两种情境下的成本分担规则,并研究了它们的性质。第一个是成本分担规则,这是联盟稳定的(它总是属于核心)。第二种更简单,但并不总是联合稳定的,属于比例成本分担规则家族。
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引用次数: 0
Axiomatic characterization of Nash networks 纳什网络的公理化表征
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807417
P. Billand, C. Bravard, J. Kamphorst, S. Sarangi
This paper provides an axiomatic approach to characterizing the Nash architectures in directed networks. In a directed network (also called one-way flow networks) when player i establishes a link with player j, only player i is able to access player j's information. Player j must establish a separate link with i to gain access to her information. The common example of such a phenomenon would be visiting webpages. Following their introduction in the economics literature by Bala and Goyal (2000) there is a small but growing body of literature on directed networks. In such a network formation model, directed links are costly but provide benefits to those who establish them. The original Bala and Goyal model assumes that all model parameters (costs and benefits) are homogeneous. Galeotti (2006) introduces a type of heterogeneity into this set up by making cost and benefits depend on the identity of the player under consideration. Billand, Bravard and Sarangi (2009) consider a situation where costs and benefits in the network depend on the identity of the person with whom the link is being formed. Billand, Bravard and Sarangi (2008) examines the issue of existence of equilibrium in directed networks, while directed spillovers are examined by the same authors in another paper (2009). Our goal in this paper is to develop a set of properties of the payoff function under which the equilibria of different models can be easily obtained. The first of these axioms is about the profitability of individual players. It says that if player i is willing to connect to player j then a player to whom j is worth more should also be willing to connect to j. Hence it is about the attractiveness of partners in the network. The second one suggests a player will form fewer links in a network that gives her access to fewer resources. The third axiom called monotonicity with respect to players utilizes the same concept as the second axiom but for players instead of resources. The fourth axiom penalizes players for creating redundant links. We find that under monotonicity with respect to resources wheel type architectures predominate, though with more specific assumptions minimally connected networks can also arise. With player monotonicity, flower networks are the predominant strict Nash architecture. Examples in the paper demonstrate the independence of these axioms.
本文提供了一种描述有向网络中纳什体系结构的公理化方法。在有向网络(也称为单向流网络)中,当玩家i与玩家j建立联系时,只有玩家i能够访问玩家j的信息。玩家j必须与i建立一个单独的链接才能访问她的信息。这种现象的常见例子是访问网页。在Bala和Goyal(2000)在经济学文献中引入定向网络之后,关于定向网络的文献数量不多,但在不断增长。在这种网络形成模型中,直接链接的成本很高,但对建立它们的人有好处。最初的Bala和Goyal模型假设所有的模型参数(成本和收益)都是同质的。Galeotti(2006)通过使成本和收益取决于所考虑的参与者的身份,将一种异质性引入到这个设置中。Billand, Bravard和Sarangi(2009)考虑了一种情况,即网络中的成本和收益取决于与之建立联系的人的身份。Billand, Bravard和Sarangi(2008)研究了定向网络中均衡存在的问题,而同一作者在另一篇论文(2009)中研究了定向溢出。本文的目标是建立一组支付函数的性质,在这些性质下可以很容易地得到不同模型的均衡。第一个公理是关于个体玩家的盈利能力。它表示,如果玩家i愿意与玩家j建立联系,那么对j更有价值的玩家也应该愿意与j建立联系。因此,这是关于网络中伙伴的吸引力。第二种观点认为,玩家将在网络中形成更少的链接,从而获得更少的资源。关于玩家的第三个公理叫做单调性,它使用了与第二个公理相同的概念,但针对的是玩家而不是资源。第四个公理惩罚创造冗余链接的玩家。我们发现,在资源单调性下,轮式架构占主导地位,尽管在更具体的假设下,最小连接网络也可能出现。由于玩家的单调性,花网络是主要的严格纳什架构。文中的例子证明了这些公理的独立性。
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引用次数: 0
Degrading network capacity may improve performance: information effects in the Braess Paradox 降低网络容量可能提高性能:布雷斯悖论中的信息效应
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807461
Eyran J. Gisches, A. Rapoport
The Braess Paradox is a major finding in the equilibrium analysis of routing decentralized traffic in directed networks that are susceptible to congestion. It demonstrates that removing one or more links from a network that is subject to congestion may under certain combinations of cost structure and number of network users decrease the cost of travel for all its users. The Braess Paradox (BP) may be illustrated in networks modeled as non-atomic games where the number of commuters is very large and, as a consequence, each commuter only controls a negligible fraction of the overall traffic. Alternatively, as in the present study, it may be illustrated in networks modeled as atomic selfish routing games, where each commuter has a non-negligible effect on the travel costs of all the other commuters. Arguments have been raised not against the counterintuitive finding of Braess but, rather, against its relevance to real life situations. The argument goes that these are highly abstract networks and their seemingly paradoxical implications arise from the many aspects in which they differ from reality rather than from these aspects that they share with it. If the BP is a rare event in selfish routing networks, restricted to judiciously chosen combinations of parameter values and very simple networks, then interest in it should clearly be limited. But if a substantial fraction of networks in communication and transportation are susceptible to the BP, then the problem of adding links to the basic network or, alternatively, removing links from the augmented network gains practical significance and should, therefore, be approached with considerable care. Our main purpose is to compare to each other two information conditions. In the PUBLIC condition, each user is informed of the route choices and payoffs of all the users. In the PRIVATE condition, each user is only informed of her own payoff. For this purpose, we construct a basic network where each of n=18 players has to choose one of four routes from a common origin to common destination. We also construct an augmented network with two additional cross road segments that give rise to the Braess paradox. We use a computer-controlled within-subject experimental design in which each player first chooses one of six routes in 60 iterations of the augmented network and then one of four routes in 60 additional iterations of the basic network. We show that when the stage game is iterated in time, under both information conditions and in both games aggregate route choices converge to equilibrium.
Braess悖论是对易受拥塞影响的定向网络中路由分散流量的均衡分析中的一个重要发现。它表明,在成本结构和网络用户数量的某些组合下,从一个受拥塞影响的网络中删除一个或多个链路可能会降低所有用户的旅行成本。Braess悖论(BP)可以用非原子游戏的网络模型来说明,在这种模型中,通勤者的数量非常大,因此,每个通勤者只能控制整体交通的一小部分。或者,就像在目前的研究中一样,它可以用原子自私路由游戏的网络模型来说明,其中每个通勤者对所有其他通勤者的旅行成本都有不可忽视的影响。人们提出的论点不是反对Braess的反直觉发现,而是反对它与现实生活情况的相关性。这种观点认为,这些都是高度抽象的网络,它们看似矛盾的含义来自于它们与现实的许多不同方面,而不是它们与现实共享的这些方面。如果BP在自私的路由网络中是一个罕见的事件,仅限于明智地选择参数值的组合和非常简单的网络,那么对它的兴趣显然应该是有限的。但是,如果通信和运输网络中的很大一部分容易受到BP的影响,那么向基本网络添加链路或从增强网络中删除链路的问题就具有实际意义,因此应该相当谨慎地处理。我们的主要目的是比较两种信息条件。在PUBLIC条件下,每个用户都被告知所有用户的路由选择和收益。在PRIVATE条件下,每个用户只被告知自己的收益。为此,我们构建了一个基本网络,其中n=18个参与者中的每个人必须从共同起点到共同目的地的四条路线中选择一条。我们还构建了一个带有两个额外交叉路段的增强网络,这就产生了Braess悖论。我们使用计算机控制的主体内实验设计,其中每个玩家首先在增强网络的60次迭代中选择6条路线中的一条,然后在基本网络的60次额外迭代中选择4条路线中的一条。结果表明,当阶段博弈在时间上迭代时,在两种信息条件下和两种博弈中,总路径选择收敛于均衡。
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引用次数: 4
Symmetric games with piecewise linear utilities 具有分段线性效用的对称游戏
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807447
C. Ryan, A. Jiang, Kevin Leyton-Brown
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) inn symmetric games with a fixed number of actions, where the utilities are compactly represented. Such a representation is able to describe symmetric games whose number of players is exponential in the representation size. We show that in the general case, where utility functions are represented as arbitrary circuits, the problem of deciding the existence of PSNE is NP-complete. For the special case of games with two actions, there always exist a PSNE and we give a polynomial algorithm for finding one. We then focus on a natural representation of utility as piecewise-linear functions, and show that such a representation has nice computational properties. In particular, we give polynomial-time algorithms to count the number of PSNE (thus deciding if such an equilibrium exists) and to find a sample PSNE, when one exists.
本文分析了在具有固定数量行动的对称博弈中计算纯策略纳什均衡(PSNE)的复杂性,其中效用是紧表示的。这种表示能够描述玩家数量在表示大小上呈指数增长的对称游戏。我们证明了在一般情况下,当效用函数表示为任意电路时,判定PSNE是否存在的问题是np完全的。对于双动作对策的特殊情况,总是存在一个PSNE,我们给出了一个多项式算法来寻找它。然后,我们将重点放在效用作为分段线性函数的自然表示上,并表明这种表示具有良好的计算特性。特别是,我们给出了多项式时间算法来计算PSNE的数量(从而决定是否存在这样的平衡),并在存在时找到一个样本PSNE。
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引用次数: 3
Games and social network structure 游戏和社交网络结构
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807407
M. Jackson
We examine repeated games played among members of a society who are connected in a social network. Players can observe each others' play, but can only directly affect the payoffs of their social neighbors. We characterize the social network patterns that sustain repeated cooperative equilibrium behavior and are robust in various ways. High levels of cooperation can only be sustained as robust equilibria in specific sorts of social networks, and so analyzing repeated games can have strong implications for how social network structure affects its members' behaviors and welfare.
我们研究了在社会网络中相互联系的社会成员之间重复玩的游戏。玩家可以观察彼此的游戏,但只能直接影响其社交邻居的收益。我们描述的社会网络模式,维持重复的合作均衡行为,并在各种方面是稳健的。高水平的合作只能在特定类型的社会网络中作为稳定的平衡来维持,因此分析重复博弈可以对社会网络结构如何影响其成员的行为和福利产生强烈的影响。
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引用次数: 0
Sorting with shame in the laboratory 在实验室里羞愧地分拣
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807491
David Ong
Trust is indispensable to fiduciary fields (e.g., credit rating), where experts exercise wide discretion on behalf of others. Can the shame from a scandal sort trustworthy people out of a fiduciary field? I tested for the possibility that a shame externality can sort in a charitable contribution game where subjects could be "ungenerous" when unobserved. After establishing that "generosity" required a contribution of more than $6, subjects were given the choice of contributing either $5 publicly or $0--$10 privately. 20/22 control subjects chose to contribute privately less than $2. 10/26 treatment subjects, after being told the prediction that they were unlikely to contribute more than $2, if they contributed privately, contributed $5 publicly. (This group also showed higher shame sensitivity.) This suggests that the mere belief that a subject would exploit the greater discretion and unobservability of a fiduciary-like position can deter entry into such a position. Thus, scandals that create such a belief could repel shame-sensitive people from that field - possibly to the detriment of the field and the economy as a whole.
信任对于信托领域(如信用评级)是不可或缺的,在这些领域,专家代表他人行使广泛的自由裁量权。丑闻带来的耻辱会把值得信赖的人赶出信托领域吗?我测试了羞耻外部性在慈善捐赠游戏中排序的可能性,在这种游戏中,受试者在未被观察的情况下可能“不慷慨”。在确定“慷慨”需要捐赠超过6美元之后,研究对象被要求选择公开捐赠5美元或私下捐赠0- 10美元。20/22的对照受试者选择私人捐款少于2美元。10/26的治疗对象,在被告知他们不可能捐款超过2美元的预测后,如果他们私下捐款,则公开捐款5美元。(这组人也表现出更高的羞耻敏感性。)这表明,仅仅相信一个主体会利用类似受托人的职位的更大的自由裁量权和不可观察性,就可以阻止进入这样的职位。因此,产生这种信念的丑闻可能会使对羞耻敏感的人远离该领域——可能会损害该领域和整个经济。
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引用次数: 3
Which recursive equilibrium? 哪个递归均衡?
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807430
Manjira Datta, Leonard J. Mirman, O. Morand, K. Reffett
Since the seminal work of Kydland and Prescott and Abreu, Pearce, and Stacchetti, researchers have sought to develop correspondence-based monotone continuation methods for constructing pure strategy sequential (subgame perfect) equilibrium, and/or pure strategy Markov perfect Nash equilibrium in classes of dynamic games. These are "strategic dynamic programming" methods (or, the so-called "APS approach") for mapping between spaces of correspondences to (i) verify the existence of subgame perfect Nash equilibrium, as well as (ii) suggesting explicit methods for computing approximate solutions. In the last decade, economists have attempted to extend these APS methods to study competitive equilibrium in dynamic general equilibrium models. In this line of work, emphasis has both been on analyzing sequential competitive equilibrium, as well as Markovian or recursive equilibrium. In this paper, we reconsider recent results reported in this emerging literature using "APS methods" for the existence and computation of recursive/Markov competitive equilibrium in nonoptimal competitive economies using function-based APS methods. And, to keep things simple, we consider these questions in the setting of a simple one-sector nonoptimal growth model with a state-contingent tax. We find several interesting results. First, we extend the uniqueness result for continuous Markov equilibrium for the policy iteration method proposed by Coleman to a larger class of functions (i.e., spaces of bounded functions). However, despite this generalization, there exist other fixed point procedures that potentially construct continuous Markov equilibrium that exist outside this set. This result shows the delicate nature of existing uniqueness results in the literature even for the simplest nonoptimal models. Next, we extend Coleman's policy iteration approach to prove existence of (locally Lipschitz) continuous recursive equilibrium in economies previously thought not to possess them. Specifically, we show the delicate nature of the existing correspondence-based continuation APS methods. In general, these APS methods do not verify the existence of recursive equilibrium (even for simple one-dimensional cases). Also, using constructive arguments, we show that even when existence of Markov equilibrium is known, the solutions to the abstract functional equations considered in the APS methods of Miao and Santos admit solutions or selections that are not necessarily Markov equilibrium. This is a serious problem for numerical work. In particular, even when existence of Markov equilibrium selections exist, our results show that current APS procedures for competitive economies do not, in general, provide a rigorous method for constructing or approximating a recursive equilibrium selection from the limiting (greatest fixed point) "equilibrium" correspondence even for very simple economies. To remedy this situation, we propose a new APS method with correspondences valued in function spaces
自基德兰、普雷斯科特、阿布鲁、皮尔斯和斯塔切蒂的开创性工作以来,研究人员一直在寻求开发基于对应的单调延续方法,以构建动态博弈类中的纯策略序列(子博弈完美)均衡和/或纯策略马尔可夫完美纳什均衡。这些是“战略动态规划”方法(或所谓的“APS方法”),用于在对应空间之间进行映射,以(i)验证子博弈完美纳什均衡的存在性,以及(ii)提出计算近似解的显式方法。在过去的十年中,经济学家们试图将这些APS方法扩展到动态一般均衡模型中研究竞争均衡。在这方面的工作中,重点是分析顺序竞争均衡,以及马尔可夫均衡或递归均衡。在这篇论文中,我们重新考虑了最近在这些新兴文献中使用“APS方法”报道的非最优竞争经济中使用基于函数的APS方法的递归/马尔可夫竞争均衡的存在和计算。而且,为了简单起见,我们在一个简单的单部门非最优增长模型的背景下考虑这些问题,其中包括国家条件税收。我们发现了几个有趣的结果。首先,我们将Coleman提出的策略迭代方法的连续马尔可夫均衡的唯一性结果推广到更大的函数类(即有界函数空间)。然而,尽管有这种推广,存在其他不动点过程,可能构造连续马尔可夫均衡存在于这个集合之外。这一结果表明,即使对于最简单的非最优模型,文献中已有的唯一性结果也具有微妙的性质。接下来,我们扩展Coleman的政策迭代方法来证明(局部Lipschitz)连续递归均衡在以前认为不具备它们的经济体中的存在性。具体来说,我们展示了现有的基于对应的延续APS方法的微妙本质。一般来说,这些APS方法不能验证递归平衡的存在性(即使是简单的一维情况)。此外,使用建设性的论据,我们表明,即使已知马尔可夫均衡的存在,在Miao和Santos的APS方法中考虑的抽象泛函方程的解也承认不一定是马尔可夫均衡的解或选择。这是数值计算的一个严重问题。特别是,即使存在马尔可夫均衡选择,我们的结果表明,目前竞争经济的APS程序通常不能提供从极限(最大不动点)构造或近似递归均衡选择的严格方法。“均衡”对应,即使对于非常简单的经济体也是如此。为了纠正这种情况,我们提出了一种新的APS方法,该方法在函数空间中具有对应值,成功地验证了递归平衡的存在性。该方法定义了一种区间逼近方法(在函数空间中取值),该方法原则上为计算和表征连续马尔可夫平衡提供了一种显式方法。
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引用次数: 1
Rationalizability, adaptive dynamics, and the correspondence principle in games with strategic substitutes 策略替代博弈中的合理性、适应性动态与对应原则
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807431
Sunanda Roy, Tarun Sabarwal
New insights into the theory of games with strategic substitutes (GSS) are developed. These games possess extremal serially undominated strategies that provide bounds on predicted behavior and on limiting behavior of adaptive dynamics, similar to games with strategic complements (GSC). In parameterized GSS, monotone equilibrium selections are dynamically stable under natural conditions, as in parameterized GSC. Dominance solvability in GSS is not equivalent to uniqueness of Nash equilibrium, but is equivalent to uniqueness of simply rationalizable strategies. Convergence of best response dynamics in GSS is equivalent to global convergence of adaptive dynamics, is equivalent to dominance solvability, and implies uniqueness of equilibrium, all in contrast to GSC. In particular, Cournot stability is equivalent to dominance solvability in GSS. The results shed light on predicted behavior, learning, global stability, uniqueness of equilibrium, and dynamic stability of monotone comparative statics in GSS. Several examples are provided.
对战略替代博弈理论(GSS)有了新的认识。这些游戏拥有极端的序列非支配策略,提供了预测行为和自适应动态限制行为的界限,类似于具有战略互补(GSC)的游戏。在参数化GSS中,单调平衡选择在自然条件下是动态稳定的,与参数化GSC一样。GSS中的优势可解性并不等同于纳什均衡的唯一性,而是等同于简单合理化策略的唯一性。与GSC相比,GSS中最优响应动力学的收敛性等价于自适应动力学的全局收敛性,等价于优势可解性,并隐含均衡的唯一性。特别地,古诺稳定性等价于GSS中的优势可解性。结果揭示了GSS中单调比较静力学的预测行为、学习、全局稳定性、平衡的唯一性和动态稳定性。提供了几个示例。
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引用次数: 0
The games that experimental subjects play: the utility of payoffs 实验对象玩的游戏:收益效用
Pub Date : 2010-05-14 DOI: 10.1145/1807406.1807485
G. Harrison, Theodore L. Turocy
Experiments have been used to study the behavioural validity of the predictions of game theory. Unfortunately, almost all of the games studied by experimental economists require at least one maintained assumptions in order to interpret the payoffs faced by subjects as utilities: that the subject has a linear utility function defined over monetary payoffs. With some notable exceptions, experimental games reward subjects by giving them money. Money is not the same as utility, which is what game theory assumes payoffs to be defined in terms of. Moreover, linear transformations of money do not accurately reflect linear transformations of utility unless the subject is risk neutral. Since there is evidence that experimental subjects tend to behave as if risk averse over the domain of income involved in most experiments, there is a potential confound in the interpretation of behaviour in experimental games. This point is well known, in the sense that it is easy to find occasional references to it by careful students of experimental games. And there are some remarkable experimental designs that attempt to control for this confound. But there are also many experimental games in which the possibility of risk aversion makes inferences difficult, to say the least. The problem is that the experimenter has lost control of one of the fundamentals of the game, and simply cannot know with any certainty what utility payoffs the subject is facing. We follow Goeree, Holt and Palfrey GEB 2003, and propose joint econometric estimation of the utility function of individuals from behavior in an individual lottery choice task and in strategic games, where behavior in the latter is constrained to be a Quantal Response Equilibrium. We develop computational tools using GAMBIT and Stata to facilitate the maximum likelihood estimation of behavior in experimental games defined over utility. These tools are applied to evaluate behavior over a wide range of experimental games. Our approach generalizes to also allow for other specifications in which utility might not be the same as own-payoff, such as an allowance for social preferences.
实验已经被用来研究博弈论预测的行为有效性。不幸的是,实验经济学家研究的几乎所有博弈都需要至少一个假设,以便将受试者所面临的收益解释为效用:即受试者具有优于货币收益的线性效用函数。除了一些明显的例外,实验游戏通过给他们钱来奖励他们。金钱不同于效用,而效用是博弈论假设的定义收益的标准。此外,货币的线性变换不能准确地反映效用的线性变换,除非主体是风险中性的。因为有证据表明,在大多数实验中,实验对象倾向于在收入范围内规避风险,所以在实验游戏中的行为解释中存在潜在的混淆。从某种意义上说,这一点是众所周知的,细心的实验游戏学生很容易发现偶尔会提到这一点。有一些出色的实验设计试图控制这种混淆。但至少可以说,在许多实验游戏中,风险厌恶的可能性使得推理变得困难。问题在于,实验者已经失去了对游戏基本原理的控制,无法确切地知道实验对象所面临的效用回报。我们遵循Goeree, Holt和Palfrey GEB 2003,并提出了个人在个人彩票选择任务中的行为和战略博弈中的行为的效用函数的联合计量经济学估计,后者的行为被约束为量子反应均衡。我们开发了使用GAMBIT和Stata的计算工具,以促进在效用定义的实验游戏中行为的最大似然估计。这些工具被用于评估各种实验游戏中的行为。我们的方法进行了一般化,以允许效用可能与自身收益不同的其他规范,例如对社会偏好的允许。
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引用次数: 0
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Behavioral and Quantitative Game Theory
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