面向大规模分布式协同仿真环境的可扩展自适应时间同步协议

Luqman Ahmad, Ming Zhang, A. Boukerche
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摘要

随着大型多人在线游戏(MMOG)和分布式远程学习(e-learning)应用的出现,分布式虚拟环境(DVE)受到了广泛的关注。DVE作为一个高度人机交互的环境,为虚拟对象、人之间的实时信息交换提供了理想的平台。然而,考虑到现有异构网络体系结构的复杂性以及分布式交换机的状态同步需求,一致性和可扩展性成为不可缺少的挑战。在本文中,我们通过提出一种新的基于jxta的覆盖点对点架构来解决这些问题,该架构适用于大规模分布式协作虚拟仿真环境。与我们以前基于国防部高级体系结构(HLA/RTI)的实现相比,这种新的体系结构能够通过利用最先进的点对点计算范式提供一致性、可伸缩性和容错性。实验结果表明,采用点对点分布式交换机架构后,分布式交换机的可扩展性得到了显著提高。在此基础上,提出了一种时间与状态同步算法,并通过一系列仿真实验对其性能进行了评价。
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A scalable adaptive time synchronization protocol for Large Scale Distributed Collaborative Simulation Environment
With the emergence of massive multiplayer online games (MMOG) and distributed distant learning/e-learning applications, distributed virtual environments (DVE) have received a good deal of attention. As a highly human-computer interacting environment, DVE provides an ideal platform for real-time message exchanges among virtual objects, human-beings. However, consistency and scalability are becoming indispensable challenges considering the complexities of the existing heterogeneous network architecture as well as the state synchronization requirement of DVEs. In this paper, we made an effort to address these issues by proposing a novel JXTA-based overlay peer to peer architecture for large scale distributed collaborative virtual simulation environments. Compared with our previous implementations based on Department of Defense (DoDpsilas) High Level Architecture (HLA/RTI), this novel architecture is able to provide consistency, scalability and fault tolerance by taking advantages of state-of-the-art of the peer to peer computing paradigm. Our experimental results show that the scalability of DVEs is improved significantly whit our Peer-to-Peer DVE architecture. As a step further, we also propose a time and state synchronization algorithm and evaluate its performance using a series of simulation experiments.
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