三维电子桌游对提高小学生人体内脏学习成绩的影响

Yu-Jie Zheng, I-Ling Cheng, N. Chen
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引用次数: 2

摘要

健康和体育教育与儿童的生活密切相关。健康和体育教育的目的是帮助儿童发展身心健康和活力,尽管它不是小学科学,技术,工程和数学(STEM)的主要学科。本研究将体验学习理论融入人体模型3D解谜游戏中,开发了一款名为“器官拯救游戏”的电子桌游。将单片机和传感器应用于器官拯救游戏中,提供更即时、互动的反馈,激发和吸引小学生在健康与体育课程中学习人体内部器官知识。实验结果表明,使用器官拯救游戏可以显著提高学习成绩。这表明,与传统棋盘游戏相比,使用即时互动反馈的电子棋盘游戏可以提高学生在学习人体内脏和健康信息方面的学习成绩。本研究的主要贡献在于将桌游整合到电脑软体中,以提高学生在健康与体育课程中的学习效能。
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The Effect of 3D Electronic Board Game in Enhancing Elementary Students Learning Performance on Human Internal Organ
Health and physical education is strongly related to children's lives. The aim of health and physical education is to assist children to develop health and vigor of the mind and body although it is not a major academic discipline as Science, Technology, Engineering, and Mathematics (STEM) in elementary school. This study integrated experiential learning theory into a human body model 3D puzzles game to develop an electronic board game called organ savior game. Also the single-chip computers and sensors were used in organ savior game to provide more immediate and interactive feedback to inspire and engage elementary school students to learn human internal organ knowledge in the health and physical course. The experimental results showed that using organ savior game significantly improved learning achievements. It implies that using electronic board game with immediately and interactive feedback can promote students' learning achievements in learning human internal organ and the health information compare to conventional board game. The main contribution of this study is integrating board game into computer software to enhance students learning effectiveness in the health and physical course.
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