探讨WebVR对数字媒体艺术专业学生创作态度的影响

Xiaodong Wei, Dongqiao Guo
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摘要

本文旨在探讨WebVR技术对数字媒体艺术专业学生创作态度的影响。本文将WebVR技术融入到数字媒体艺术的教学中,以教师为主导,以学生的创作为学习活动的混合式教学模式。40名来自数字媒体艺术专业的学生参与了这项研究,并随机分为实验组和对照组。在2017/2018学年第二学期为期七周的课堂教学后,采用认知、情感和行为意向三方面问卷进行数据收集。实验结果表明,WebVR技术的有效性,使用WebVR技术的学生比使用传统教学模式的学生对创造力有更积极的态度,并且他们的作业质量更好。
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Exploring the Influence of WebVR on the Creative Attitude of Digital Media Art Major Students
The aim of the paper was to explore the effectiveness of WebVR technology in the creative attitude of digital media art major. In this paper, WebVR technology was integrated into the teaching of digital media art based on the blended teaching pattern of teachers as the guidance and students’ creation as the learning activity. Forty students from digital media art major were participated in the study and assigned randomly to an experimental group and a control group. A three-aspect questionnaire namely, the cognitive, emotional and behavioral intention was used to gather data after a seven-week classroom in the second semester of the academic year 2017/2018. The experimental results showed that the effectiveness of WebVR technology, students who used WebVR technology have more positive attitudes towards creativity than those who used traditional teaching mode, and the quality of their work was better.
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