青少年早期问题游戏与情商和共情的关系

Život i škola Pub Date : 2021-10-03 DOI:10.32903/ZS.67.1.4
T. Velki, Marija Milić, Klara Lučić
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引用次数: 0

摘要

本研究的目的是确定问题游戏与青少年早期情商和同理心之间的关系。该研究涉及143名参与者,七年级和八年级学生;76名参与者为女性。研究中使用了三种仪器。电子问卷:情感共情量表和想象量表,情感技能和能力问卷,以及问题网络游戏问卷。研究发现,问题游戏与情绪智力呈负相关,即在网络游戏问卷中得分较高的青少年情绪智力水平较低,反之亦然。此外,问题游戏与青少年的同理心呈负相关;经常出现问题游戏行为特征的青少年的同理心水平较低,反之亦然。关于性别差异,研究表明,与女孩不同,男孩更有可能表现出问题游戏的行为特征,并且情商与问题游戏之间的负相关关系只发生在男孩身上,而在女孩身上则不存在。这项研究的结果表明,移情、情商和问题游戏之间存在负相关,但这并不能决定其方向。需要进一步的研究来阐明这种联系的本质。这项研究的发现可以作为未来更广泛的纵向研究问题游戏和情感功能之间关系的起点。
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Relationship between problematic gaming and emotional intelligence and empathy in early adolescence
The aim of this study was to determine the relationship between problematic gaming and emotional intelligence and empathy in early adolescence. The study involved N = 143 participants, seventh- and eighth-grade students; n = 76 participants being female. Three instruments were used in the study. E-questionnaire: Emotional Empathy Scale and Imagination Scale, Emotional Skills and Competencies Questionnaire, and Problematic Online Gaming Questionnaire. The research has revealed that problematic gaming is negatively correlated with emotional intelligence, i.e., that adolescents who score higher on the online gaming questionnaire have lower levels of emotional intelligence, and vice versa. Furthermore, problematic gaming is negatively associated with adolescent empathy; adolescents who assess the more frequent presence of behaviors characteristic of problematic gaming have a lower level of empathy, and vice versa. Regarding gender differences, the research showed that, unlike girls, boys are more likely to show behaviors characteristic of problematic gaming, and that the negative association between emotional intelligence and problematic gaming occurs only in boys, while in girls it is absent. The findings of this research indicate the existence of a negative association between empathy and emotional intelligence and problematic gaming, but it does not determine its direction. Further research is needed to shed light on the nature of this association. The findings of this research may serve as a starting point for future more extensive, longitudinal research on the relationship between problematic gaming and emotional functioning.
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