新的协同工作流程-沉浸式协同设计从草图到3d cad和生产

Mauricio Novoa, B. Howell, J. Hoftijzer, Jose Manuel Rodriguez, Wendy Zhang, Nikolaj Kramer
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引用次数: 1

摘要

数字技术使设计草图扩展到新的应用和领域。不可避免地,这些新形式的可视化需要重新评估我们如何使用绘画来观察、可视化、理解和制造设计教育和专业中的产品和服务。本文介绍了作者在由于Covid-19疫情限制而无法进行面对面合作和旅行的情况下进行研究、发表演讲和主持研讨会后的一系列发现。研究结果增加了旨在为设计草图和视觉知识建立现代分类法的工作,同时考虑了沉浸式虚拟协作和从草图到3D CAD和3D打印的分布式工作流程。这些都是将历史上划分的设计过程阶段整合为在构思、设计和生产之间同时合并和移动的单一行动的第一个迹象。在两个国际会议研讨会上,与会者就计算机科学和娱乐等其他学科已经研究和采用的新技术的潜在用途和接受程度交流了意见,并讨论了他们的当地情况。一个关键的共识是,新技术对我们的设计教育和专业的挑战与其说是技术及其工具,不如说是实现变革的过程和步骤。值得注意的是,谈话指向了一种策略,即增强和增加设计教育和专业的习惯,作为修改和转变文化和实践的手段。©第24届工程与产品设计教育国际会议论文集:破坏,创新,再生和转型,E和PDE 2022。版权所有。
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NEW COLLABORATIVE WORKFLOWS - IMMERSIVE CO-DESIGN FROM SKETCHING TO 3D CAD AND PRODUCTION
Digital technologies have enabled design sketching to expand into new applications and domains. Inevitably, these new forms of visualisation require re-evaluating how we use drawing to see, visualise, understand, and fabricate products and services in design education and the profession. This paper presents a selection of discoveries after the authors performed research, made presentations and mediated workshops when face-to-face collaborations and travel were impossible because of the Covid-19 epidemic restrictions. Findings add to work intending to build a modern taxonomy for design sketching and visual knowledge while accounting for immersive virtual collaboration and distributed workflows from sketching to 3D CAD and 3D printing. These are among the first indications of a drive towards synthesising historically demarked design process stages into a singularity of actions that merge and move simultaneously among ideation, design, and production. Participants in two international conference workshops shared ideas and discussed their local circumstances relating to the potential use and acceptance of new technologies already researched and adopted in other disciplines such as computer science and entertainment. A critical consensus was that the challenge of new technologies for our design education and profession is not as much about technology and its tools as the process and steps that enable change. Significantly, conversation pointed towards a strategy that enhances and augments habits in design education and the profession as the means to modify and transform culture and practice. © Proceedings of the 24th International Conference on Engineering and Product Design Education: Disrupt, Innovate, Regenerate and Transform, E and PDE 2022. All rights reserved.
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