{"title":"预先指定时间的博弈分布式纳什均衡寻求","authors":"Qianle Tao, Chengxin Xian, Yu Zhao","doi":"10.1109/IAI53119.2021.9619392","DOIUrl":null,"url":null,"abstract":"This paper considers the Nash equilibrium seeking problem of the game in the multi-agent system. Different from the existing research, a new method is proposed by multi-step planning to solve the pre-specified-time game, which based on the technique of the leader-following consensus protocol and gradient play. The algorithm, which players can update their action at each sampling moment, is designed to enable each player’s behavior converge to the Nash equilibrium point of the game at a specified time that can be appointed in advance. In addition, the players communicate via an undirected and connected network. Finally, the algorithm proposed in this paper is verified by numerical simulations.","PeriodicalId":106675,"journal":{"name":"2021 3rd International Conference on Industrial Artificial Intelligence (IAI)","volume":"88 10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pre-specified-time Distributed Nash Equilibrium Seeking for Games\",\"authors\":\"Qianle Tao, Chengxin Xian, Yu Zhao\",\"doi\":\"10.1109/IAI53119.2021.9619392\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper considers the Nash equilibrium seeking problem of the game in the multi-agent system. Different from the existing research, a new method is proposed by multi-step planning to solve the pre-specified-time game, which based on the technique of the leader-following consensus protocol and gradient play. The algorithm, which players can update their action at each sampling moment, is designed to enable each player’s behavior converge to the Nash equilibrium point of the game at a specified time that can be appointed in advance. In addition, the players communicate via an undirected and connected network. Finally, the algorithm proposed in this paper is verified by numerical simulations.\",\"PeriodicalId\":106675,\"journal\":{\"name\":\"2021 3rd International Conference on Industrial Artificial Intelligence (IAI)\",\"volume\":\"88 10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 3rd International Conference on Industrial Artificial Intelligence (IAI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IAI53119.2021.9619392\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 3rd International Conference on Industrial Artificial Intelligence (IAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IAI53119.2021.9619392","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Pre-specified-time Distributed Nash Equilibrium Seeking for Games
This paper considers the Nash equilibrium seeking problem of the game in the multi-agent system. Different from the existing research, a new method is proposed by multi-step planning to solve the pre-specified-time game, which based on the technique of the leader-following consensus protocol and gradient play. The algorithm, which players can update their action at each sampling moment, is designed to enable each player’s behavior converge to the Nash equilibrium point of the game at a specified time that can be appointed in advance. In addition, the players communicate via an undirected and connected network. Finally, the algorithm proposed in this paper is verified by numerical simulations.