如何揭示学生对数字游戏编程和设计的概念

Fatma Batur, T. Brinda
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摘要

电子游戏是青少年重要的休闲活动。在德国,到2021年,72%的12至19岁的年轻人每天或每周玩几次游戏。这张海报摘要展示了一项研究设计,旨在调查学生对编程和设计数字游戏及其功能的概念。研究结果将为数字游戏编程的计算机教育提供建议。在对七名中学生的试点研究中,我们使用了头脑风暴、排序、结构映射技术和奇迹问题的方法来找出适合我们研究目的的方法。第一个结果表明,在游戏设计的背景下,一些相关的计算相关现象可以被识别出来。例如,我们发现了以下类别:漏洞和错误,服务器功能,对象行为和游戏执行。
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How to Reveal Students’ Conceptions of Programming and Designing Digital Games
Digital games are an important leisure activity for teenagers. In Germany, 72% of 12- to 19-year-olds play every day or several times a week in the year 2021. This poster abstract presents a research design to survey students’ conceptions of programming and designing digital games and their functionality. The research results will advise computing education in programming digital games. In the pilot study with seven secondary school students we used the methods of brainstorming, sorting, structural mapping technique and miracle question to figure out which methods are suitable for our research purpose. First results show that some relevant computing-related phenomena in the context of game design can be identified. For instance, we found the following categories: bugs and errors, server functionality, object behavior and game execution.
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