{"title":"具身工程:具身理论在虚拟现实生产计划中的应用","authors":"K. Izdebski, T. Schüler","doi":"10.1145/3208806.3219743","DOIUrl":null,"url":null,"abstract":"Virtual Reality provides a unique opportunity to improve modern production planning processes. Using the first-person perspective and users body as the source of realistic constrains, any user can experience the design challenges at a given workstation. By grounding VR User Experience design in embodiment theories, we propose a new paradigm of human-in-the-loop for production planning. We call it Embodied Engineering (EE).","PeriodicalId":323662,"journal":{"name":"Proceedings of the 23rd International ACM Conference on 3D Web Technology","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Embodied engineering: the use of embodiment theories in production planning with VR\",\"authors\":\"K. Izdebski, T. Schüler\",\"doi\":\"10.1145/3208806.3219743\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality provides a unique opportunity to improve modern production planning processes. Using the first-person perspective and users body as the source of realistic constrains, any user can experience the design challenges at a given workstation. By grounding VR User Experience design in embodiment theories, we propose a new paradigm of human-in-the-loop for production planning. We call it Embodied Engineering (EE).\",\"PeriodicalId\":323662,\"journal\":{\"name\":\"Proceedings of the 23rd International ACM Conference on 3D Web Technology\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-06-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 23rd International ACM Conference on 3D Web Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3208806.3219743\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 23rd International ACM Conference on 3D Web Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3208806.3219743","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Embodied engineering: the use of embodiment theories in production planning with VR
Virtual Reality provides a unique opportunity to improve modern production planning processes. Using the first-person perspective and users body as the source of realistic constrains, any user can experience the design challenges at a given workstation. By grounding VR User Experience design in embodiment theories, we propose a new paradigm of human-in-the-loop for production planning. We call it Embodied Engineering (EE).