具有高效可视化的多分辨率交互建模

J. Deschênes, P. Hébert, Philippe Lambert, Jean-Nicolas Ouellet, D. Tubic
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引用次数: 5

摘要

基于距离数据的三维交互建模旨在在数据采集的同时生成和可视化物体的表面模型。目前的研究挑战是实时生成最终结果。利用最近提出的框架,在物体表面附近编码矢量场的体积结构中建立表面模型。本文的研究表明,该框架允许在获取过程中局部控制模型分辨率。利用光线追踪技术,对多分辨率矢量场的可视化方法进行了描述和比较。更精确地说,可以优化体遍历,同时防止渲染图像中的孔洞和减少混叠。
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Multiresolution interactive modeling with efficient visualization
3D interactive modeling from range data aims at simultaneously producing and visualizing the surface model of an object while data is collected. The current research challenge is producing the final result in real-time. Using a recently proposed framework, a surface model is built in a volumetric structure encoding a vector field in the neighborhood of the object surface. In this paper, it is shown that the framework allows one to locally control the model resolution during acquisition. Using ray tracing, efficient visualization approaches of the multiresolution vector field are described and compared. More precisely, it is shown that volume traversal can be optimized while preventing holes and reducing aliasing in the rendered image.
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