降低网络容量可能提高性能:布雷斯悖论中的信息效应

Eyran J. Gisches, A. Rapoport
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引用次数: 4

摘要

Braess悖论是对易受拥塞影响的定向网络中路由分散流量的均衡分析中的一个重要发现。它表明,在成本结构和网络用户数量的某些组合下,从一个受拥塞影响的网络中删除一个或多个链路可能会降低所有用户的旅行成本。Braess悖论(BP)可以用非原子游戏的网络模型来说明,在这种模型中,通勤者的数量非常大,因此,每个通勤者只能控制整体交通的一小部分。或者,就像在目前的研究中一样,它可以用原子自私路由游戏的网络模型来说明,其中每个通勤者对所有其他通勤者的旅行成本都有不可忽视的影响。人们提出的论点不是反对Braess的反直觉发现,而是反对它与现实生活情况的相关性。这种观点认为,这些都是高度抽象的网络,它们看似矛盾的含义来自于它们与现实的许多不同方面,而不是它们与现实共享的这些方面。如果BP在自私的路由网络中是一个罕见的事件,仅限于明智地选择参数值的组合和非常简单的网络,那么对它的兴趣显然应该是有限的。但是,如果通信和运输网络中的很大一部分容易受到BP的影响,那么向基本网络添加链路或从增强网络中删除链路的问题就具有实际意义,因此应该相当谨慎地处理。我们的主要目的是比较两种信息条件。在PUBLIC条件下,每个用户都被告知所有用户的路由选择和收益。在PRIVATE条件下,每个用户只被告知自己的收益。为此,我们构建了一个基本网络,其中n=18个参与者中的每个人必须从共同起点到共同目的地的四条路线中选择一条。我们还构建了一个带有两个额外交叉路段的增强网络,这就产生了Braess悖论。我们使用计算机控制的主体内实验设计,其中每个玩家首先在增强网络的60次迭代中选择6条路线中的一条,然后在基本网络的60次额外迭代中选择4条路线中的一条。结果表明,当阶段博弈在时间上迭代时,在两种信息条件下和两种博弈中,总路径选择收敛于均衡。
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Degrading network capacity may improve performance: information effects in the Braess Paradox
The Braess Paradox is a major finding in the equilibrium analysis of routing decentralized traffic in directed networks that are susceptible to congestion. It demonstrates that removing one or more links from a network that is subject to congestion may under certain combinations of cost structure and number of network users decrease the cost of travel for all its users. The Braess Paradox (BP) may be illustrated in networks modeled as non-atomic games where the number of commuters is very large and, as a consequence, each commuter only controls a negligible fraction of the overall traffic. Alternatively, as in the present study, it may be illustrated in networks modeled as atomic selfish routing games, where each commuter has a non-negligible effect on the travel costs of all the other commuters. Arguments have been raised not against the counterintuitive finding of Braess but, rather, against its relevance to real life situations. The argument goes that these are highly abstract networks and their seemingly paradoxical implications arise from the many aspects in which they differ from reality rather than from these aspects that they share with it. If the BP is a rare event in selfish routing networks, restricted to judiciously chosen combinations of parameter values and very simple networks, then interest in it should clearly be limited. But if a substantial fraction of networks in communication and transportation are susceptible to the BP, then the problem of adding links to the basic network or, alternatively, removing links from the augmented network gains practical significance and should, therefore, be approached with considerable care. Our main purpose is to compare to each other two information conditions. In the PUBLIC condition, each user is informed of the route choices and payoffs of all the users. In the PRIVATE condition, each user is only informed of her own payoff. For this purpose, we construct a basic network where each of n=18 players has to choose one of four routes from a common origin to common destination. We also construct an augmented network with two additional cross road segments that give rise to the Braess paradox. We use a computer-controlled within-subject experimental design in which each player first chooses one of six routes in 60 iterations of the augmented network and then one of four routes in 60 additional iterations of the basic network. We show that when the stage game is iterated in time, under both information conditions and in both games aggregate route choices converge to equilibrium.
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