面向用户感知的虚拟博物馆

Christos Zigkolis, Vassiliki A. Koutsonikola, Despoina Chatzakou, S. Karagiannidis, Maria Giatsoglou, Andreas Kosmatopoulos, A. Vakali
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引用次数: 3

摘要

在过去的十年里,通过精心设计的虚拟世界来探索文化遗产的做法越来越受欢迎。全球越来越多的知名博物馆已经开始投入资金,建立用户可以虚拟浏览博物馆展品的系统。图形设计方面的技术突破和多媒体内容的使用使这些系统变得更有吸引力,更容易使用。然而,这些系统中的绝大多数只是为了以一种吸引人的方式表示内容,用户只是扮演请求信息的顺从角色。在本文中,我们想更进一步,提出一个虚拟博物馆的用户感知系统。系统中的用户是活跃的用户,他们可以通过多种不同的方式表达自己的意见,使我们能够提取用户对文化内容的偏好。我们遵循基于组的逻辑,以便捕捉组之间用户偏好的潜在差异。我们相信,这些发现有利于提供更好的用户体验,也有利于博物馆的管理人员,他们可以通过分析用户的评价来轻松评估用户对博物馆的兴趣。
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Towards a User-Aware Virtual Museum
The exploration of cultural heritage through well-designed virtual worlds has met an increase in popularity within the last decade. More and more well-known museums around the globe have started to spend funds in order to build systems with which users can virtually navigate through the museums' exhibits. Technological breakthroughs in graphics design and the use of multimedia content have helped these systems become more attractive and easier to use. However, the vast majority of these systems are solely there to represent content in an appealing way, with users just having the submissive role of requesting information. In this paper, we want to make one step further and present a user-aware system for virtual museums. Users in the proposed system are active users who can express their opinions in many different ways, enabling us to extract user preferences on cultural content. We follow a group-based logic in order to capture the underlying differences in user preferences between the groups. We believe that these findings are beneficial for providing a better user experience and, also, for the museum's administrators who can easily assess user interest about the museum by analyzing their evaluations.
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