{"title":"运用Kahoot在第二校区商业可行性研究课程中的标杆教学方法","authors":"W. Marlina, Susiana Susiana, E. Erizal","doi":"10.4108/eai.11-9-2019.2298663","DOIUrl":null,"url":null,"abstract":". Business Feasibility Study is a compulsory subject in the Faculty of Economics’ Management which 45% student taught hard to learning and 55% feel bored. This research aims to benchmark teaching methods using Kahoot for two students a different year between students of 2015 and 2016. Benefits of research to find business Feasibility Study is a compulsory subject in the Faculty of Economics’ Management which 45% student taught hard to learning and 55% feel bored. This research aims to benchmark teaching methods using Kahoot for two students a different year between students of 2015 and 2016. Benefits of research to find learning methods by utilizing technology in the teaching and learning process. 100% of the participants have none of Kahoot experiences before, but 95% of students in two classes possess a smartphone that can connect to the university Wi-Fi and they are familiar with interactive technology. The results after participating in the Business Feasibility Study course, the distribution of the final grades of students increased compared to the distribution of the previous learning methods by utilizing technology in the teaching and learning process. 100% of the participants have none of Kahoot experiences before, but 95% of students in two classes possess a smartphone that can connect to the university Wi-Fi and they are familiar with interactive technology. The results after participating in the Business Feasibility Study course, the distribution of the final grades of students increased compared to the distribution of the previous year.","PeriodicalId":406188,"journal":{"name":"Proceedings of the 2nd International Conference on Educational Development and Quality Assurance, ICED-QA 2019, 11 September 2019, Padang, Indonesia","volume":"92 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-02-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Benchmarking Teaching Methods Using Kahoot in Business Feasibility Study Courses at Campus II Payakumbuh UNAND\",\"authors\":\"W. Marlina, Susiana Susiana, E. Erizal\",\"doi\":\"10.4108/eai.11-9-2019.2298663\",\"DOIUrl\":null,\"url\":null,\"abstract\":\". Business Feasibility Study is a compulsory subject in the Faculty of Economics’ Management which 45% student taught hard to learning and 55% feel bored. This research aims to benchmark teaching methods using Kahoot for two students a different year between students of 2015 and 2016. Benefits of research to find business Feasibility Study is a compulsory subject in the Faculty of Economics’ Management which 45% student taught hard to learning and 55% feel bored. This research aims to benchmark teaching methods using Kahoot for two students a different year between students of 2015 and 2016. Benefits of research to find learning methods by utilizing technology in the teaching and learning process. 100% of the participants have none of Kahoot experiences before, but 95% of students in two classes possess a smartphone that can connect to the university Wi-Fi and they are familiar with interactive technology. The results after participating in the Business Feasibility Study course, the distribution of the final grades of students increased compared to the distribution of the previous learning methods by utilizing technology in the teaching and learning process. 100% of the participants have none of Kahoot experiences before, but 95% of students in two classes possess a smartphone that can connect to the university Wi-Fi and they are familiar with interactive technology. The results after participating in the Business Feasibility Study course, the distribution of the final grades of students increased compared to the distribution of the previous year.\",\"PeriodicalId\":406188,\"journal\":{\"name\":\"Proceedings of the 2nd International Conference on Educational Development and Quality Assurance, ICED-QA 2019, 11 September 2019, Padang, Indonesia\",\"volume\":\"92 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-02-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2nd International Conference on Educational Development and Quality Assurance, ICED-QA 2019, 11 September 2019, Padang, Indonesia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4108/eai.11-9-2019.2298663\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd International Conference on Educational Development and Quality Assurance, ICED-QA 2019, 11 September 2019, Padang, Indonesia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4108/eai.11-9-2019.2298663","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Benchmarking Teaching Methods Using Kahoot in Business Feasibility Study Courses at Campus II Payakumbuh UNAND
. Business Feasibility Study is a compulsory subject in the Faculty of Economics’ Management which 45% student taught hard to learning and 55% feel bored. This research aims to benchmark teaching methods using Kahoot for two students a different year between students of 2015 and 2016. Benefits of research to find business Feasibility Study is a compulsory subject in the Faculty of Economics’ Management which 45% student taught hard to learning and 55% feel bored. This research aims to benchmark teaching methods using Kahoot for two students a different year between students of 2015 and 2016. Benefits of research to find learning methods by utilizing technology in the teaching and learning process. 100% of the participants have none of Kahoot experiences before, but 95% of students in two classes possess a smartphone that can connect to the university Wi-Fi and they are familiar with interactive technology. The results after participating in the Business Feasibility Study course, the distribution of the final grades of students increased compared to the distribution of the previous learning methods by utilizing technology in the teaching and learning process. 100% of the participants have none of Kahoot experiences before, but 95% of students in two classes possess a smartphone that can connect to the university Wi-Fi and they are familiar with interactive technology. The results after participating in the Business Feasibility Study course, the distribution of the final grades of students increased compared to the distribution of the previous year.