限制CPU功耗,高效计算3D工作负载

T. Schluessler, Jacky Romano, Stas Gurtovoy, Guy Zadicario, James Fox
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引用次数: 1

摘要

使用尽可能少的功率渲染3D工作负载是计算平台越来越重要的质量。当前的平台无法实现这一目标,因为它们为中央处理器(cpu)供电的频率高于这些工作负载在不损失性能的情况下运行所需的最低频率。高于必要的频率会产生大于必要的功耗。本文描述了一种在运行3D工作负载时限制CPU频率的方法,以最小化性能损失来降低功耗。在Intel®第三代CoreTM处理器上使用此方法可使CPU功耗平均降低9%,而不会对性能产生显著影响。
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Limiting CPU power consumption for efficient computation of 3D workloads
Rendering 3D workloads using the least power possible is an increasingly important quality of computing platforms. Current platforms do not achieve this goal because they power the Central Processing Units (CPUs) at frequencies above the minimum required for these workloads to operate without performance loss. Higher than necessary frequencies yield greater than necessary power consumption. This paper describes a method for limiting CPU frequency while running 3D workloads to reduce power consumption with minimal performance loss. Using this method on an Intel® 3rd generation CoreTM processor reduces CPU power consumption by an average of 9% with no significant performance impact.
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