虚拟现实环境下的视觉空间认知功能测试

Š. Korečko, B. Sobota, M. Hudák, R. F. Edorco, M. Sivý
{"title":"虚拟现实环境下的视觉空间认知功能测试","authors":"Š. Korečko, B. Sobota, M. Hudák, R. F. Edorco, M. Sivý","doi":"10.1109/ICETA51985.2020.9379209","DOIUrl":null,"url":null,"abstract":"– Visuospatial cognitive functions play a crucial role in human cognition. In recent years., these functions have sparked interest among researchers., neuroscientists and psychologists., focusing on their training., assessment and restoration. Virtual reality (VR) provides an immersive environment., which can be used for stimulation of these cognitive functions and its effects that can be measured afterwards. The experimental procedure., described in this paper., bring us closer to understanding how a VR experience., in a gamified form using a tower defense genre game., may improve our visuospatial cognitive functions. An incremental development., described in this paper., is a shift from the use of a unique but expensive VR CAVE to a more flexible., smaller and cheaper solution – a VR headset. The development utilizes a progressive mix of web and VR technologies. The presented approach can contribute to a new method of experiment participants testing., even outside a laboratory environment.","PeriodicalId":149716,"journal":{"name":"2020 18th International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Testing of Visuospatial Cognitive Functions in Virtual Reality Environment\",\"authors\":\"Š. Korečko, B. Sobota, M. Hudák, R. F. Edorco, M. Sivý\",\"doi\":\"10.1109/ICETA51985.2020.9379209\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"– Visuospatial cognitive functions play a crucial role in human cognition. In recent years., these functions have sparked interest among researchers., neuroscientists and psychologists., focusing on their training., assessment and restoration. Virtual reality (VR) provides an immersive environment., which can be used for stimulation of these cognitive functions and its effects that can be measured afterwards. The experimental procedure., described in this paper., bring us closer to understanding how a VR experience., in a gamified form using a tower defense genre game., may improve our visuospatial cognitive functions. An incremental development., described in this paper., is a shift from the use of a unique but expensive VR CAVE to a more flexible., smaller and cheaper solution – a VR headset. The development utilizes a progressive mix of web and VR technologies. The presented approach can contribute to a new method of experiment participants testing., even outside a laboratory environment.\",\"PeriodicalId\":149716,\"journal\":{\"name\":\"2020 18th International Conference on Emerging eLearning Technologies and Applications (ICETA)\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 18th International Conference on Emerging eLearning Technologies and Applications (ICETA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICETA51985.2020.9379209\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 18th International Conference on Emerging eLearning Technologies and Applications (ICETA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETA51985.2020.9379209","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

视觉空间认知功能在人类认知中起着至关重要的作用。近年来。,这些功能引起了研究人员的兴趣。,神经科学家和心理学家。,专注于他们的训练。评估和修复。虚拟现实(VR)提供了一个沉浸式的环境。,这可以用来刺激这些认知功能,并在之后测量其效果。实验程序。,本文对此进行了描述。,让我们更接近于理解VR体验是如何实现的。,以游戏化的形式使用塔防类型游戏。,可能会改善我们的视觉空间认知功能。增量式开发。,本文对此进行了描述。从使用独特但昂贵的VR CAVE向更灵活的VR CAVE转变。更小更便宜的解决方案——VR头显。该开发利用了web和VR技术的渐进组合。该方法为实验参与者测试提供了一种新的方法。,即使在实验室环境之外。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Testing of Visuospatial Cognitive Functions in Virtual Reality Environment
– Visuospatial cognitive functions play a crucial role in human cognition. In recent years., these functions have sparked interest among researchers., neuroscientists and psychologists., focusing on their training., assessment and restoration. Virtual reality (VR) provides an immersive environment., which can be used for stimulation of these cognitive functions and its effects that can be measured afterwards. The experimental procedure., described in this paper., bring us closer to understanding how a VR experience., in a gamified form using a tower defense genre game., may improve our visuospatial cognitive functions. An incremental development., described in this paper., is a shift from the use of a unique but expensive VR CAVE to a more flexible., smaller and cheaper solution – a VR headset. The development utilizes a progressive mix of web and VR technologies. The presented approach can contribute to a new method of experiment participants testing., even outside a laboratory environment.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Data Science and its position in university education within National Project IT Academy-Education for 21st Century Massification of Online Education: A Holistic Strategy Speech Emotion Recognition Overview and Experimental Results HIP-Based Security in IoT Networks: A comparison On-Chip Digital Calibration for Analog ICs Towards Improved Reliability in Nanotechnologies
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1