{"title":"三自由度触觉界面线速度和加速度估计","authors":"Jilin Zhou, Xiaojun Shen, E. Petriu, N. Georganas","doi":"10.1109/HAVE.2008.4685313","DOIUrl":null,"url":null,"abstract":"Velocity and acceleration of the end effector of a haptic interface are required for haptic rendering in many aspects such as software damping, friction force rendering, and position control, etc. However, due to limited sensor resolution, non-linearity of forward kinematics, high maneuverability of human arm/hand, and high sampling rate requirement, getting a precise and robust velocity and acceleration estimation is very challenging. In this paper, an adaptive 4-state Kalman filter to estimate the velocity and the acceleration of the end effector is proposed considering that the human arm/hand trajectory has at least 5 non-zero derivatives and the skilled movements follows the constrained minimum jerk trajectory planning. The preliminary simulation results show the effectiveness of the proposed method.","PeriodicalId":113594,"journal":{"name":"2008 IEEE International Workshop on Haptic Audio visual Environments and Games","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Linear velocity and acceleration estimation of 3 DOF haptic interfaces\",\"authors\":\"Jilin Zhou, Xiaojun Shen, E. Petriu, N. Georganas\",\"doi\":\"10.1109/HAVE.2008.4685313\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Velocity and acceleration of the end effector of a haptic interface are required for haptic rendering in many aspects such as software damping, friction force rendering, and position control, etc. However, due to limited sensor resolution, non-linearity of forward kinematics, high maneuverability of human arm/hand, and high sampling rate requirement, getting a precise and robust velocity and acceleration estimation is very challenging. In this paper, an adaptive 4-state Kalman filter to estimate the velocity and the acceleration of the end effector is proposed considering that the human arm/hand trajectory has at least 5 non-zero derivatives and the skilled movements follows the constrained minimum jerk trajectory planning. The preliminary simulation results show the effectiveness of the proposed method.\",\"PeriodicalId\":113594,\"journal\":{\"name\":\"2008 IEEE International Workshop on Haptic Audio visual Environments and Games\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-11-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE International Workshop on Haptic Audio visual Environments and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HAVE.2008.4685313\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE International Workshop on Haptic Audio visual Environments and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAVE.2008.4685313","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Linear velocity and acceleration estimation of 3 DOF haptic interfaces
Velocity and acceleration of the end effector of a haptic interface are required for haptic rendering in many aspects such as software damping, friction force rendering, and position control, etc. However, due to limited sensor resolution, non-linearity of forward kinematics, high maneuverability of human arm/hand, and high sampling rate requirement, getting a precise and robust velocity and acceleration estimation is very challenging. In this paper, an adaptive 4-state Kalman filter to estimate the velocity and the acceleration of the end effector is proposed considering that the human arm/hand trajectory has at least 5 non-zero derivatives and the skilled movements follows the constrained minimum jerk trajectory planning. The preliminary simulation results show the effectiveness of the proposed method.