使用分治多方贴图生成二维四边形网格

Celong Liu, Zhonggui Chen, Xin Li
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引用次数: 0

摘要

在求解低畸变多方图的基础上,提出了一种大规模二维几何区域的结构化四边形网格划分算法。多方图是通过分而治之的策略以分布式的方式构建的。首先,进行几何感知划分,将几何区域分解为可解的子部分。然后,在一定的边界约束下,对子区域进行参数化和网格划分。通过多通道优化,对局部结果进行合并和细化,直至实现多方图的全局收敛。结果表明,该算法可以在高性能集群上有效地处理巨大的几何模型。
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2D quad mesh generation using divide and conquer poly-square maps
We develop a structured quad meshing algorithm for large-scale 2D geometric regions based on solving a low-distorted poly-square map. The poly-square map is constructed through a divide-and-conquer strategy in a distributed way. First, a geometry-aware partitioning is performed to decompose the geometric region into solvable subparts. Then, parameterizations and meshing are computed on subregions under certain boundary constraints. The local results are merged and refined through a multi-pass optimization until the global convergence of the polysquare map is achieved. We demonstrate that our algorithm can process huge geometric model effectively on high performance clusters.
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