{"title":"蒸汽技术在未来音乐美术教师数字化能力建设中的应用","authors":"Yevheniia Provorova, Liudmyla Arystova, Oksana Gorozhankina, Ruslana Lotsman, Dmytro Lievit","doi":"10.46925//rdluz.41.15","DOIUrl":null,"url":null,"abstract":"The aim of the work is to determine the effectiveness of the implementation of STEAM technologies for building the digital competence of future music art teachers. This aim was achieved through a sociological survey, effectiveness calculations, variation, statistical error. It was established that most students' digital competence level was low (47%) before the study, which affected their level of knowledge. Only 12% of the students had a high level of digital competence. The obtained data contributed to developing approaches to training future music art teachers using STEAM technologies and digital opportunities. It was found that the use of the Vocal Range Vocaberry application has a greater impact on students’ digital competence, as the results are related to the detailed study of approaches to voice development. This approach to learning contributed to the acquisition of high-level knowledge by a greater proportion of students (71%). The practical significance of the work is related to the possibility of improving the system of training music art teachers with the use of digital technologies. Further research may focus on establishing the effectiveness of various vocal training programmes for future teachers.","PeriodicalId":42302,"journal":{"name":"Revista de la Universidad del Zulia","volume":"27 1","pages":"0"},"PeriodicalIF":0.3000,"publicationDate":"2023-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Implementation of Steam Technologies for Building Digital Competence of Future Music Art Teachers\",\"authors\":\"Yevheniia Provorova, Liudmyla Arystova, Oksana Gorozhankina, Ruslana Lotsman, Dmytro Lievit\",\"doi\":\"10.46925//rdluz.41.15\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The aim of the work is to determine the effectiveness of the implementation of STEAM technologies for building the digital competence of future music art teachers. This aim was achieved through a sociological survey, effectiveness calculations, variation, statistical error. It was established that most students' digital competence level was low (47%) before the study, which affected their level of knowledge. Only 12% of the students had a high level of digital competence. The obtained data contributed to developing approaches to training future music art teachers using STEAM technologies and digital opportunities. It was found that the use of the Vocal Range Vocaberry application has a greater impact on students’ digital competence, as the results are related to the detailed study of approaches to voice development. This approach to learning contributed to the acquisition of high-level knowledge by a greater proportion of students (71%). The practical significance of the work is related to the possibility of improving the system of training music art teachers with the use of digital technologies. Further research may focus on establishing the effectiveness of various vocal training programmes for future teachers.\",\"PeriodicalId\":42302,\"journal\":{\"name\":\"Revista de la Universidad del Zulia\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2023-09-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Revista de la Universidad del Zulia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.46925//rdluz.41.15\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"SOCIAL SCIENCES, INTERDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista de la Universidad del Zulia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46925//rdluz.41.15","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"SOCIAL SCIENCES, INTERDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
摘要
这项工作的目的是确定实施STEAM技术以建立未来音乐艺术教师的数字能力的有效性。这一目标是通过社会学调查、有效性计算、变异、统计误差来实现的。研究发现,大多数学生在研究前的数字能力水平较低(47%),影响了他们的知识水平。只有12%的学生具有高水平的数字能力。获得的数据有助于开发利用STEAM技术和数字机会培训未来音乐艺术教师的方法。研究发现,使用Vocal Range Vocaberry应用程序对学生的数字能力有更大的影响,因为结果与语音发展方法的详细研究有关。这种学习方法有助于更大比例的学生(71%)获得高水平知识。本研究的现实意义在于探讨利用数字技术完善音乐美术教师培养体系的可能性。进一步的研究可以集中在为未来的教师建立各种声乐训练计划的有效性上。
Implementation of Steam Technologies for Building Digital Competence of Future Music Art Teachers
The aim of the work is to determine the effectiveness of the implementation of STEAM technologies for building the digital competence of future music art teachers. This aim was achieved through a sociological survey, effectiveness calculations, variation, statistical error. It was established that most students' digital competence level was low (47%) before the study, which affected their level of knowledge. Only 12% of the students had a high level of digital competence. The obtained data contributed to developing approaches to training future music art teachers using STEAM technologies and digital opportunities. It was found that the use of the Vocal Range Vocaberry application has a greater impact on students’ digital competence, as the results are related to the detailed study of approaches to voice development. This approach to learning contributed to the acquisition of high-level knowledge by a greater proportion of students (71%). The practical significance of the work is related to the possibility of improving the system of training music art teachers with the use of digital technologies. Further research may focus on establishing the effectiveness of various vocal training programmes for future teachers.