基于学习游戏的任务边缘资源分配方法

IF 2.8 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Future Internet Pub Date : 2023-12-07 DOI:10.3390/fi15120395
Zuopeng Li, Hengshuai Ju, Zepeng Ren
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引用次数: 0

摘要

现有的相关任务卸载和资源分配研究假设边缘服务器可以免费提供计算和通信资源。本文提出了一种两阶段资源分配方法来解决这一问题。在第一阶段,用户激励边缘服务器提供资源。我们将这一阶段的激励问题表述为考虑计算资源和通信资源的多元Stackelberg博弈。此外,我们还分析了信息共享条件下Stackelberg均衡的唯一性。考虑到参与者的隐私问题,将研究扩展到没有信息共享的情况下,将多变量博弈问题建模为部分可观察的马尔可夫决策过程(POMDP)。为了在这种情况下获得最优激励决策,设计了一种基于学习博弈的强化学习算法。在第二阶段,我们提出了一种基于贪婪的深度强化学习算法,旨在通过优化资源和任务分配策略来最小化任务执行时间。最后,仿真结果表明,针对非信息共享场景设计的算法能够有效逼近理论Stackelberg均衡,且性能优于其他三种基准方法。通过基于贪婪的深度强化学习算法分配资源和子任务后,依赖任务的执行延迟明显低于局部处理。
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A Learning Game-Based Approach to Task-Dependent Edge Resource Allocation
The existing research on dependent task offloading and resource allocation assumes that edge servers can provide computational and communication resources free of charge. This paper proposes a two-stage resource allocation method to address this issue. In the first stage, users incentivize edge servers to provide resources. We formulate the incentive problem in this stage as a multivariate Stackelberg game, which takes into account both computational and communication resources. In addition, we also analyze the uniqueness of the Stackelberg equilibrium under information sharing conditions. Considering the privacy issues of the participants, the research is extended to scenarios without information sharing, where the multivariable game problem is modeled as a partially observable Markov decision process (POMDP). In order to obtain the optimal incentive decision in this scenario, a reinforcement learning algorithm based on the learning game is designed. In the second stage, we propose a greedy-based deep reinforcement learning algorithm that is aimed at minimizing task execution time by optimizing resource and task allocation strategies. Finally, the simulation results demonstrate that the algorithm designed for non-information sharing scenarios can effectively approximate the theoretical Stackelberg equilibrium, and its performance is found to be better than that of the other three benchmark methods. After the allocation of resources and sub-tasks by the greedy-based deep reinforcement learning algorithm, the execution delay of the dependent task is significantly lower than that in local processing.
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来源期刊
Future Internet
Future Internet Computer Science-Computer Networks and Communications
CiteScore
7.10
自引率
5.90%
发文量
303
审稿时长
11 weeks
期刊介绍: Future Internet is a scholarly open access journal which provides an advanced forum for science and research concerned with evolution of Internet technologies and related smart systems for “Net-Living” development. The general reference subject is therefore the evolution towards the future internet ecosystem, which is feeding a continuous, intensive, artificial transformation of the lived environment, for a widespread and significant improvement of well-being in all spheres of human life (private, public, professional). Included topics are: • advanced communications network infrastructures • evolution of internet basic services • internet of things • netted peripheral sensors • industrial internet • centralized and distributed data centers • embedded computing • cloud computing • software defined network functions and network virtualization • cloud-let and fog-computing • big data, open data and analytical tools • cyber-physical systems • network and distributed operating systems • web services • semantic structures and related software tools • artificial and augmented intelligence • augmented reality • system interoperability and flexible service composition • smart mission-critical system architectures • smart terminals and applications • pro-sumer tools for application design and development • cyber security compliance • privacy compliance • reliability compliance • dependability compliance • accountability compliance • trust compliance • technical quality of basic services.
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