基于人工智能(AI)的游戏开发 "记忆游戏",用于训练阿尔茨海默氏症和痴呆症的认知功能

Yuyun Khairunisa, Deni Kuswoyo, Bayu Dwi Nurwicaksono
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摘要

智能游戏,尤其是填字游戏,可以通过刺激大脑和加强大脑连接,成为帮助认知和锻炼身体的有效工具,从而有助于预防或减缓阿尔茨海默氏症和痴呆症的进展。本研究旨在开发一款具有人工智能(AI)功能的印尼语数字版填字游戏。该游戏产品可作为阿尔茨海默氏症和痴呆症患者的认知疗法。研究方法是使用游戏开发生命周期(GDLC)模型进行游戏开发,包括启动、预制作、实施/开发、测试、发布和维护等阶段。使用 Unity 3D 游戏引擎和人工智能提示生成功能实现数字版本。这项研究历时 8 个月。通过测试游戏功能,得出了游戏测试结果,所有功能均运行良好。这项工作的创新性和重要性在于通过对提示功能采用人工智能方法,将记忆填字游戏的设计实现为巴哈萨语的数字版本。这项工作将激励开发人员在巴哈萨语方面做更多的工作,并基于人工智能方法实现各种功能。关键词:数字记忆游戏、人工智能、填字游戏、游戏开发
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Artificial Intelligence (AI) Based Game Development ``Memory Game'' for Training Functions Alzheimer and Dementia Cognitive
Smart games, especially crossword puzzles can be an effective tool in aiding cognitive and physical exercise by stimulating the brain and strengthening brain connections, which can help prevent or slow the progression of Alzheimer’s and dementia. This research aimed to develop a crossword puzzle game into a digital version in Bahasa Indonesia with Artificial Intelligence (AI) features. The benefit of this game product can be used as a cognitive therapy for Alzheimer’s and dementia sufferers. The research method used is game development using the Game Development Life Cycle (GDLC) model with stages of initiation, pre-production, implementation/development, testing, launch, and maintenance. Implementation of digital version using Unity 3D game engine with AI feature of hint generating. This research was carried out for 8 months. Game testing results were carried out by testing the functionality of game features and the results were that all features functioned well. The innovation and importance of this work was to implement the memory crossword puzzle game design into a digital version in Bahasa by implementing artificial intelligence methods for the hints feature. This work will inspire developers to do greater work on Bahasa and implement various features based on AI methods. Keywords: digital memory games, artificial intelligence, crosswords, game development
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