在为九岁及以上儿童开发了解粮食安全问题的四重奏游戏中实施艾迪模式

Angga Priatna, Antinah Latif, Wahyu Suwarni
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引用次数: 0

摘要

粮食浪费是全球粮食安全的一个问题,包括作物歉收、分配和储存过程中的损失或粮食损失、大米的粮食替代品,造成营养缺乏问题。作为一个倾向于消费行为的现代社会的一部分,我们必须了解粮食问题,以便在购买、消费和处理剩余粮食时更加明智。以食品安全为主题的四重奏游戏是一种针对 9 岁及以上儿童的教育工具,由基于 ADDIE 模型设计的 12 个主题组成。本研究以 ADDIE(分析、设计开发、实施和评估)模式为基础,为儿童开发了一个有助于学生了解食品安全的卡片四重奏。基于 ADDIE 模式的研究与开发(R&D)。干预研究在一所初中进行,有 30 名学生作为调查对象。分析阶段包括问题和内容。设计阶段从观察产品和文献开始,创建布局设计模式。开发阶段是与材料和媒体专家进行验证的阶段。实施阶段是与初中学生一起试玩四重奏游戏。评估阶段是收到受访者的反馈意见,知识得到增长。因此,ADDIE 模型可用于开发粮食安全问题四重奏,并可作为 12 岁儿童学习粮食安全问题的替代方法。关键词:粮食安全、四重奏、教育游戏、ADDIE 模型、学生
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Implementation of the Addie Model in the Development of Quartet Game in Understanding Food Security Issues for Children Aged Nine Years and Over
Food waste is an issue of food security globally that includes crop failure, losses during distribution and storage or food loss, food substitutes for rice, causing nutritional deficiency problems. As part of a modern society that tends to behave consumptively, we must understand food issues so that we are wiser in buying, consuming, and disposing of leftover food. The quartet game with the theme of food security is an educational tool for children aged nine years and over, consisting of 12 themes designed based on the ADDIE Model. This study develops a card quartet for children on the ADDIE (analysis, design development, implementation, and evaluation) model that would help students to understand the food security. Based on research and development (R&D) with the ADDIE model. The intervention study was conducted in a junior high school with 30 students as respondents. The analysis stage includes problems and content. The design stage begins with observing the product and literature and creating a layout design pattern. The development stage is the validation stage with material and media experts. The implementation phase was a trial of playing the quartet game with junior high school students. The evaluation stage is the feedback received from the respondents, and there is an increase in knowledge. Thus, the ADDIE model can be used to develop the quartet of food security issues, and it can be used as an alternative to learning food security issues for children aged 12. Keywords: food security, quartet, educational game, ADDIE Model, students
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