虚拟现实作为马卡萨大学多媒体社会化的替代媒体

Syahrir Nawir, Muh Sakir, Najmawati Sulaiman, Adlin, Anggie Novita Rizky
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引用次数: 0

摘要

本研究旨在设计、制造和实施虚拟现实技术,作为南苏拉威西岛SMA/SMK学生身临其境的校园社交的替代方式。本研究的目标是评估南苏拉威西州SMA/SMK学生对使用虚拟现实技术作为校园外联替代媒介的接受程度和准备程度。本研究采用描述性定量技术,数据来源于直接观察和在线问卷调查。研究方法的主要阶段从确定主题、文献研究、研究设计、数据准备、应用开发、实施已制作的应用、数据收集、分析和解释数据、编写结果报告和传播开始。研究结果显示,在所有受访者中,71.4%的受访者表示从未听说过马卡萨 PSDKU 多媒 体校园;75%的受访者表示,他们仿佛漫步在 Polimedia 校园中;同时,78.6%的受访者表示,除了使用校园虚拟游览外,他们还对 使用社交媒体的校园感兴趣。根据研究结果,得出的结论是,虚拟现实可以作为马卡萨理工大学波利多媒体校园宣传的替代媒体,让SMA/SMK的学生身临其境。关键词:虚拟现实、身临其境、媒体社会化
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``Virtual Reality as an Alternative Media for Socialization of Polimedia PSDKU Makassar CAMPUS''
This study aims to design, manufacture, and implement virtual reality as an alternative for immersive campus socialization for SMA/SMK students in South Sulawesi. The target of this study was to assess the level of acceptance and readiness of students in SMA/SMK to use virtual reality as an alternative medium for campus outreach. This study used descriptive quantitative techniques with data sources based on direct observation and data from the online questionnaires. The main stages of the research method start from topic identification, literature study, research design, data preparation, application development, implementation of applications that have been made, data collection, analysis and interpretation of data, preparation of results reports, and dissemination. The results of this study obtained data that, of the total respondents who were examined, 71.4% of the total respondents said they had never heard of the Makassar PSDKU polymedia campus; 75% of the total respondents stated that they felt as if they were walking around the Polimedia campus; meanwhile, 78.6% of the total respondents stated that they were interested in the campus using socialization media as an alternative to using a campus virtual tour. Based on the results of the study, it was concluded that virtual reality can be recommended as an alternative media for campus outreach at Polimedia PSDKU Makassar which is immersive for SMA/SMK students. Keywords: virtual reality, immersive, media socialization
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