Yuanzong Mei , Wenyi Wang , Xi Liu , Wei Yong , Weijie Wu , Yifan Zhu , Shuai Wang , Jianwen Chen
{"title":"基于多源和透视对齐的人脸动画","authors":"Yuanzong Mei , Wenyi Wang , Xi Liu , Wei Yong , Weijie Wu , Yifan Zhu , Shuai Wang , Jianwen Chen","doi":"10.1016/j.vrih.2024.04.002","DOIUrl":null,"url":null,"abstract":"<div><h3>Background</h3><p>Face image animation generates a synthetic human face video that harmoniously integrates the identity derived from the source image and facial motion obtained from the driving video. This technology could be beneficial in multiple medical fields, such as diagnosis and privacy protection<em>.</em> Previous studies on face animation often relied on a single source image to generate an output video. With a significant pose difference between the source image and the driving frame, the quality of the generated video is likely to be suboptimal because the source image may not provide sufficient features for the warped feature map.</p></div><div><h3>Methods</h3><p>In this study, we propose a novel face-animation scheme based on multiple sources and perspective alignment to address these issues. We first introduce a multiple-source sampling and selection module to screen the optimal source image set from the provided driving video. We then propose an inter-frame interpolation and alignment module to further eliminate the misalignment between the selected source image and the driving frame.</p></div><div><h3>Conclusions</h3><p>The proposed method exhibits superior performance in terms of objective metrics and visual quality in large-angle animation scenes compared to other state-of-the-art face animation methods. It indicates the effectiveness of the proposed method in addressing the distortion issues in large-angle animation.</p></div>","PeriodicalId":33538,"journal":{"name":"Virtual Reality Intelligent Hardware","volume":"6 3","pages":"Pages 252-266"},"PeriodicalIF":0.0000,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2096579624000202/pdfft?md5=2a9475967792588ba319db5427a9033d&pid=1-s2.0-S2096579624000202-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Face animation based on multiple sources and perspective alignment\",\"authors\":\"Yuanzong Mei , Wenyi Wang , Xi Liu , Wei Yong , Weijie Wu , Yifan Zhu , Shuai Wang , Jianwen Chen\",\"doi\":\"10.1016/j.vrih.2024.04.002\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Background</h3><p>Face image animation generates a synthetic human face video that harmoniously integrates the identity derived from the source image and facial motion obtained from the driving video. This technology could be beneficial in multiple medical fields, such as diagnosis and privacy protection<em>.</em> Previous studies on face animation often relied on a single source image to generate an output video. With a significant pose difference between the source image and the driving frame, the quality of the generated video is likely to be suboptimal because the source image may not provide sufficient features for the warped feature map.</p></div><div><h3>Methods</h3><p>In this study, we propose a novel face-animation scheme based on multiple sources and perspective alignment to address these issues. We first introduce a multiple-source sampling and selection module to screen the optimal source image set from the provided driving video. We then propose an inter-frame interpolation and alignment module to further eliminate the misalignment between the selected source image and the driving frame.</p></div><div><h3>Conclusions</h3><p>The proposed method exhibits superior performance in terms of objective metrics and visual quality in large-angle animation scenes compared to other state-of-the-art face animation methods. It indicates the effectiveness of the proposed method in addressing the distortion issues in large-angle animation.</p></div>\",\"PeriodicalId\":33538,\"journal\":{\"name\":\"Virtual Reality Intelligent Hardware\",\"volume\":\"6 3\",\"pages\":\"Pages 252-266\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S2096579624000202/pdfft?md5=2a9475967792588ba319db5427a9033d&pid=1-s2.0-S2096579624000202-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Virtual Reality Intelligent Hardware\",\"FirstCategoryId\":\"1093\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2096579624000202\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Computer Science\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Virtual Reality Intelligent Hardware","FirstCategoryId":"1093","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2096579624000202","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Computer Science","Score":null,"Total":0}
Face animation based on multiple sources and perspective alignment
Background
Face image animation generates a synthetic human face video that harmoniously integrates the identity derived from the source image and facial motion obtained from the driving video. This technology could be beneficial in multiple medical fields, such as diagnosis and privacy protection. Previous studies on face animation often relied on a single source image to generate an output video. With a significant pose difference between the source image and the driving frame, the quality of the generated video is likely to be suboptimal because the source image may not provide sufficient features for the warped feature map.
Methods
In this study, we propose a novel face-animation scheme based on multiple sources and perspective alignment to address these issues. We first introduce a multiple-source sampling and selection module to screen the optimal source image set from the provided driving video. We then propose an inter-frame interpolation and alignment module to further eliminate the misalignment between the selected source image and the driving frame.
Conclusions
The proposed method exhibits superior performance in terms of objective metrics and visual quality in large-angle animation scenes compared to other state-of-the-art face animation methods. It indicates the effectiveness of the proposed method in addressing the distortion issues in large-angle animation.