用于胸外科研究生病例教学的沉浸式协作虚拟现实技术:试点研究

IF 1.4 Q3 SURGERY Surgery open science Pub Date : 2024-10-30 DOI:10.1016/j.sopen.2024.10.008
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引用次数: 0

摘要

背景在医学教育中,有多种非数字化教学方法。然而,研究证明,虚拟现实(VR)应用的身临其境特性对空间关系的理解有积极影响。本研究概述了一种新型系统的开发和试点测试,该系统用于协作式、基于病例的 VR 教学,利用实时容积渲染的计算机断层扫描(CT)数据对研究生进行胸外科病例教学。结果70名学生通过问卷对课程进行了评估。绝大多数学生(98.57%)认为,与传统方法相比,VR 提高了他们对解剖学的理解,大多数学生认为学习更有效(88.57%)和更快乐。(绝大多数学生(98.57%)认为,与传统方法相比,虚拟现实技术提高了他们对解剖学的理解,大多数学生认为学习更有效(88.57%),参与过程中的愉悦程度很高(97.14%)。大多数学生(61.43 %)认为 VR 可以部分取代传统方法。他们支持将虚拟现实融入临床前教学(81.43 %)和临床教学(94.29 %),以及在家学习虚拟现实课程(78.57 %)。大多数参与者(90.72%)鼓励扩大 VR 基础设施。结论医学研究生教学中基于 VR 的协作式实时教育计划的概念已证明其技术可行性,并得到了积极的认可,人们希望在外科课程中融入更多的 VR 技术。随着 VR 教学环境的不断扩展,我们将开展一项双臂研究,以评估其客观影响。
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Immersive collaborative virtual reality for case-based graduate student teaching in thoracic surgery: A piloting study

Background

In medical education various non-digital teaching methods are established. However, studies have proven that the immersive character of virtual reality (VR) applications positively impact the understanding of spatial relationships.
This study outlines the development and pilot testing of a novel system for collaborative, case-based VR teaching, utilizing real-time volume rendered computed tomography (CT) data of thoracic cases among graduate students.

Methods

A system was configured and deployed to provide real-time volume rendered CT data in a collaborative, multiuser VR environment. A thoracic surgery VR course was implemented into the surgical graduate curriculum, which has subsequently been evaluated with questionnaires.

Results

Seventy students assessed the curriculum through a questionnaire. Usability was rated intuitive (77.14 %) while few students (5.71 %) reported cyber sickness.
A vast majority (98.57 %) agreed VR improved their understanding of anatomy compared to traditional methods and most students found learning more effective. (88.57 %) and joy during participation was rated high (97,14 %). A majority of the students (61.43 %) believed VR could partly replace traditional methods. They supported integrating VR into preclinical (81.43 %) and clinical teaching (94.29 %) as well as taking VR courses from home (78.57 %). Most participants (90,72 %) encouraged the expansion of VR infrastructure.

Conclusion

The concept of a collaborative real-time VR-based educational program in medical graduate teaching has proven its technical feasibility and positive acceptance with a desire for more VR integration in surgical curricula. A two-armed study will be conducted to evaluate the objective impact as the expansion of VR environments for teaching continues.
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来源期刊
CiteScore
1.30
自引率
0.00%
发文量
0
审稿时长
66 days
期刊最新文献
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