利用快速偶极和进行三维重建

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2024-11-19 DOI:10.1145/3687914
Hanyu Chen, Bailey Miller, Ioannis Gkioulekas
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引用次数: 0

摘要

我们介绍了一种从多视角图像进行高质量三维重建的方法。我们的方法使用了一种新的基于点的表示方法--正则化偶极子和,它将缠绕数广义化,允许在有噪声点或离群点的点云中对每点属性进行插值。利用正则化偶极子和,我们将隐含几何和辐射场表示为密集点云的每点属性,并根据运动结构对其进行初始化。此外,我们还推导出了用于加速正向和邻接偶极和查询的巴恩斯-胡特快速求和方案。这些查询便于使用光线追踪来高效、可微分地渲染图像,从而更新点属性,优化场景几何和外观。我们在反渲染应用中评估了我们的方法,并与基于神经表示的光线追踪或基于高斯点表示的光栅化的最先进替代方法进行了比较。在相同的运行时间内,我们的方法大大提高了三维重建的质量和鲁棒性,同时还支持更通用的渲染方法,如直接照射的阴影射线。
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3D Reconstruction with Fast Dipole Sums
We introduce a method for high-quality 3D reconstruction from multi-view images. Our method uses a new point-based representation, the regularized dipole sum, which generalizes the winding number to allow for interpolation of per-point attributes in point clouds with noisy or outlier points. Using regularized dipole sums, we represent implicit geometry and radiance fields as per-point attributes of a dense point cloud, which we initialize from structure from motion. We additionally derive Barnes-Hut fast summation schemes for accelerated forward and adjoint dipole sum queries. These queries facilitate the use of ray tracing to efficiently and differentiably render images with our point-based representations, and thus update their point attributes to optimize scene geometry and appearance. We evaluate our method in inverse rendering applications against state-of-the-art alternatives, based on ray tracing of neural representations or rasterization of Gaussian point-based representations. Our method significantly improves 3D reconstruction quality and robustness at equal runtimes, while also supporting more general rendering methods such as shadow rays for direct illumination.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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