神经差分方程

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2024-11-19 DOI:10.1145/3687900
Chen Liu, Tobias Ritschel
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引用次数: 0

摘要

我们提出了一种重现动态外观纹理的方法,这种纹理具有空间静止但时间变化的视觉统计数据。以往的研究大多将动态纹理分解为静态外观和运动,而我们则专注于动态外观,它不是由运动而是由基本属性的变化(如生锈、腐烂、融化和风化)产生的。为此,我们采用神经常微分方程 (ODE) 从目标示例中学习外观的基本动态。我们分两个阶段模拟 ODE。在 "热身 "阶段,ODE 将随机噪音扩散到初始状态。然后,我们对该 ODE 的进一步演变进行约束,以复制生成阶段示例中视觉特征统计数据的演变。这项工作的创新之处在于,神经 ODE 可同时实现动态合成的去噪和演化,并采用了建议的时间训练方案。我们研究了可重照(BRDF)和不可重照(RGB)外观模型。对于这两种模型,我们都引入了新的试验数据集,首次对此类现象进行了研究:对于 RGB,我们提供了 22 种从免费在线资源中获取的动态纹理;对于 BRDF,我们进一步获取了 21 个闪光灯下的时变材料视频数据集,并通过简单的构建设置实现。我们的实验表明,我们的方法能持续产生逼真、连贯的结果,而之前的方法在明显的时间外观变化下会出现问题。一项用户研究证实,对于此类示例,我们的方法优于之前的工作。
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Neural Differential Appearance Equations
We propose a method to reproduce dynamic appearance textures with space-stationary but time-varying visual statistics. While most previous work decomposes dynamic textures into static appearance and motion, we focus on dynamic appearance that results not from motion but variations of fundamental properties, such as rusting, decaying, melting, and weathering. To this end, we adopt the neural ordinary differential equation (ODE) to learn the underlying dynamics of appearance from a target exemplar. We simulate the ODE in two phases. At the "warm-up" phase, the ODE diffuses a random noise to an initial state. We then constrain the further evolution of this ODE to replicate the evolution of visual feature statistics in the exemplar during the generation phase. The particular innovation of this work is the neural ODE achieving both denoising and evolution for dynamics synthesis, with a proposed temporal training scheme. We study both relightable (BRDF) and non-relightable (RGB) appearance models. For both we introduce new pilot datasets, allowing, for the first time, to study such phenomena: For RGB we provide 22 dynamic textures acquired from free online sources; For BRDFs, we further acquire a dataset of 21 flash-lit videos of time-varying materials, enabled by a simple-to-construct setup. Our experiments show that our method consistently yields realistic and coherent results, whereas prior works falter under pronounced temporal appearance variations. A user study confirms our approach is preferred to previous work for such exemplars.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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