动态环境下目标导向行为的无监督自主学习框架

Chinedu Pascal Ezenkwu, Andrew Starkey
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摘要

由于它们依赖于特定任务的奖励函数,强化学习主体在响应动态目标或环境方面是无效的。本文试图通过任务不可知、自组织的自主主体框架来克服传统强化学习的局限性。所提出的算法是用于感知运动图自适应学习的TMGWR和用于目标导向规划的值迭代的混合。TMGWR先前已被证明可以克服与竞争性感觉运动技术(如SOM、GNG和GWR)相关的问题;这些问题包括:难以为一项任务设置合适数量的神经元、灵活性、无法应对非马尔可夫环境、噪音挑战以及不恰当地将感官观察和动作表现在一起。然而,当主体在任务中经历变化时,原始TMGWR中的二元感觉运动链接实现会导致灾难性遗忘,因此不适合自适应学习。本文提出了一种新的感觉运动链接更新规则,以使感觉运动图能够适应新的体验。本文证明了基于TMGWR的算法比无模型强化学习具有更好的样本效率,并且比无模型和传统的基于模型的强化学习算法都具有更好的自适应性。此外,与传统的强化学习算法相比,该算法的总体计算成本最低。
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An unsupervised autonomous learning framework for goal-directed behaviours in dynamic contexts

Due to their dependence on a task-specific reward function, reinforcement learning agents are ineffective at responding to a dynamic goal or environment. This paper seeks to overcome this limitation of traditional reinforcement learning through a task-agnostic, self-organising autonomous agent framework. The proposed algorithm is a hybrid of TMGWR for self-adaptive learning of sensorimotor maps and value iteration for goal-directed planning. TMGWR has been previously demonstrated to overcome the problems associated with competing sensorimotor techniques such SOM, GNG, and GWR; these problems include: difficulty in setting a suitable number of neurons for a task, inflexibility, the inability to cope with non-markovian environments, challenges with noise, and inappropriate representation of sensory observations and actions together. However, the binary sensorimotor-link implementation in the original TMGWR enables catastrophic forgetting when the agent experiences changes in the task and it is therefore not suitable for self-adaptive learning. A new sensorimotor-link update rule is presented in this paper to enable the adaptation of the sensorimotor map to new experiences. This paper has demonstrated that the TMGWR-based algorithm has better sample efficiency than model-free reinforcement learning and better self-adaptivity than both the model-free and the traditional model-based reinforcement learning algorithms. Moreover, the algorithm has been demonstrated to give the lowest overall computational cost when compared to traditional reinforcement learning algorithms.

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