{"title":"改善学生人际沟通技巧的BK服务模式游戏技术","authors":"A. Astuti, Sugiyo, Suwarjo","doi":"10.15294/JUBK.V2I1.1236","DOIUrl":null,"url":null,"abstract":"Hasil studi pendahuluan pada siswa kelas VIII SMP Muhammadiyah I Melati Sleman Yogyakarta ditemukan sebanyak 62% siswa memiliki keterampilan komunikasi interpersonal cukup. Sebagai upaya dalam meningkatkan keterampilan komunikasi interpersonal siswa, Guru BK memerlukan adanya model layanan bimbingan kelompok teknik permainan ( games ). Penelitian ini bertujuan untuk mengembangkan model layanan bimbingan kelompok teknik permainan ( games ) yang efektif untuk meningkatkan keterampilan komunikasi interpersonal siswa yang sesuai dengan kebutuhan dan visibilitas di SMP Muhammadiyah I Melati Sleman Yogyakarta. Model penelitian ini adalah researc and development dengan pendekatan mixed kualitatif dan kuantitatif. Hasil uji coba terbatas yang dianalisis dengan Independent Sample T-Test diperoleh perhitungan nilai t sebesar 4,734 dan mempunyai nilai signifikansi sebesar 0,00 (p<0,05) sehingga dapat dinyatakan ada pengaruh yang signifikan (efektif) dari penggunaan teknik permainan ( games ) dalam meningkatkan keterampilan komunikasi interpersonal siswa. Abstract ___________________________________________________________________ The result of preliminary study at the 8th grade students of The SMP (Secondary School of) Muhammadiyah I Melati Yogyakarta was that 62% of students had average interpersonal communication skills. As an effort to increase the student communication skills, guidance and counseling teachers needed a model of game-technique group guidance service. The study objective was to develop a model of game-technique group guidance service that was effective to increase the student interpersonal communication skills that met the needs and the visibility of The SMP Muhammadiyah I Melati Sleman Yogyakarta. This study model was a research and development that applied a mixed approach of quantitative and qualitative. The result of limitted try-out analysed with Independent Sample T-Test showed that the t-score was 4,734 and its significance was 0,00 (p<0,05), therefore it can be stated that there was significant effect (was effective) of the use of a technique of games in increasing the student interpersonal communication skills.","PeriodicalId":30977,"journal":{"name":"Jurnal Bimbingan Konseling","volume":"2 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2013-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"MODEL LAYANAN BK KELOMPOK TEKNIK PERMAINAN (GAMES) UNTUK MENINGKATKAN KETERAMPILAN KOMUNIKASI INTERPERSONAL SISWA\",\"authors\":\"A. Astuti, Sugiyo, Suwarjo\",\"doi\":\"10.15294/JUBK.V2I1.1236\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Hasil studi pendahuluan pada siswa kelas VIII SMP Muhammadiyah I Melati Sleman Yogyakarta ditemukan sebanyak 62% siswa memiliki keterampilan komunikasi interpersonal cukup. Sebagai upaya dalam meningkatkan keterampilan komunikasi interpersonal siswa, Guru BK memerlukan adanya model layanan bimbingan kelompok teknik permainan ( games ). Penelitian ini bertujuan untuk mengembangkan model layanan bimbingan kelompok teknik permainan ( games ) yang efektif untuk meningkatkan keterampilan komunikasi interpersonal siswa yang sesuai dengan kebutuhan dan visibilitas di SMP Muhammadiyah I Melati Sleman Yogyakarta. Model penelitian ini adalah researc and development dengan pendekatan mixed kualitatif dan kuantitatif. Hasil uji coba terbatas yang dianalisis dengan Independent Sample T-Test diperoleh perhitungan nilai t sebesar 4,734 dan mempunyai nilai signifikansi sebesar 0,00 (p<0,05) sehingga dapat dinyatakan ada pengaruh yang signifikan (efektif) dari penggunaan teknik permainan ( games ) dalam meningkatkan keterampilan komunikasi interpersonal siswa. Abstract ___________________________________________________________________ The result of preliminary study at the 8th grade students of The SMP (Secondary School of) Muhammadiyah I Melati Yogyakarta was that 62% of students had average interpersonal communication skills. As an effort to increase the student communication skills, guidance and counseling teachers needed a model of game-technique group guidance service. The study objective was to develop a model of game-technique group guidance service that was effective to increase the student interpersonal communication skills that met the needs and the visibility of The SMP Muhammadiyah I Melati Sleman Yogyakarta. This study model was a research and development that applied a mixed approach of quantitative and qualitative. 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引用次数: 14
摘要
八年级学生穆罕默德一世茉莉斯莱曼日经研究发现,62%的学生具有足够的人际交流技能。为了提高学生之间的沟通技巧,BK教师需要一种游戏技术指导服务模式。本研究旨在开发一种有效的游戏技术指导服务模式,以提高学生之间的沟通技能,以满足学生在初中muhammadiya I madisleman yogarta的需求和可见性。该研究的模式是具有可定性和定量混合性的研究与发展。通过对独立样本测试进行分析的有限试验结果得出的t值计算为4.734,具有0.00 (p< 0.05)的意义意义,因此可以推断出在提高学生之间交流技能方面使用游戏技术的影响(有效)。【句意】参加八年级前期研究的学生推荐作为一项努力增加学生交流技能、指导和辅导教师,需要一个游戏技术小组指导服务的模型。研究对象是发展出一种游戏技术团队指导服务模式,它有效地增加了学生之间的交流技能,这有助于增加学生的需求和初中Muhammadiyah的形象。这份研究模型是一项研究和发展,该研究应用于定量和对应性。限制试验的结果显示,t分数是4.734,它的意义是0.00 (p< 0.05),这可能是增加学生间交流技术的重要效果。
MODEL LAYANAN BK KELOMPOK TEKNIK PERMAINAN (GAMES) UNTUK MENINGKATKAN KETERAMPILAN KOMUNIKASI INTERPERSONAL SISWA
Hasil studi pendahuluan pada siswa kelas VIII SMP Muhammadiyah I Melati Sleman Yogyakarta ditemukan sebanyak 62% siswa memiliki keterampilan komunikasi interpersonal cukup. Sebagai upaya dalam meningkatkan keterampilan komunikasi interpersonal siswa, Guru BK memerlukan adanya model layanan bimbingan kelompok teknik permainan ( games ). Penelitian ini bertujuan untuk mengembangkan model layanan bimbingan kelompok teknik permainan ( games ) yang efektif untuk meningkatkan keterampilan komunikasi interpersonal siswa yang sesuai dengan kebutuhan dan visibilitas di SMP Muhammadiyah I Melati Sleman Yogyakarta. Model penelitian ini adalah researc and development dengan pendekatan mixed kualitatif dan kuantitatif. Hasil uji coba terbatas yang dianalisis dengan Independent Sample T-Test diperoleh perhitungan nilai t sebesar 4,734 dan mempunyai nilai signifikansi sebesar 0,00 (p<0,05) sehingga dapat dinyatakan ada pengaruh yang signifikan (efektif) dari penggunaan teknik permainan ( games ) dalam meningkatkan keterampilan komunikasi interpersonal siswa. Abstract ___________________________________________________________________ The result of preliminary study at the 8th grade students of The SMP (Secondary School of) Muhammadiyah I Melati Yogyakarta was that 62% of students had average interpersonal communication skills. As an effort to increase the student communication skills, guidance and counseling teachers needed a model of game-technique group guidance service. The study objective was to develop a model of game-technique group guidance service that was effective to increase the student interpersonal communication skills that met the needs and the visibility of The SMP Muhammadiyah I Melati Sleman Yogyakarta. This study model was a research and development that applied a mixed approach of quantitative and qualitative. The result of limitted try-out analysed with Independent Sample T-Test showed that the t-score was 4,734 and its significance was 0,00 (p<0,05), therefore it can be stated that there was significant effect (was effective) of the use of a technique of games in increasing the student interpersonal communication skills.