使用基于Adobe flash的游戏教育儿童Covid-19

R. Nurjanah, S. Waluyo, Ahmad Fauzi Anggi Ariesta Kusuma
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引用次数: 3

摘要

世卫组织在本次疫情期间发布的一些方案是保持至少1米的安全距离,特别是在公共场所戴口罩。政府也在宣传其他卫生措施,如使用肥皂或洗手液洗手,或下班回家后淋浴。然而,大多数提供的信息使用了难以理解的语言,儿童很难理解。因此,本研究试图通过创建与Covid-19相关的数字游戏来结合所有这些背景,希望能在这一艰难时期提供积极的贡献。此外,这款游戏试图保护儿童接触网络游戏的权利,同时继续教育他们,保护他们免受负面影响。这项研究采用了Joshua McGracth提出的多普勒互动游戏设计生命周期,该周期基本上由6个迭代阶段组成(Ramadan & Widyani, 2013),但在测试过程中停止了。用于开发这款游戏的软件是Adobe Flash和Adobe Premiere。家长和英语老师也会评估这个游戏的发展是否合适,包括布局,语言或术语的适当性,以及有效性。
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Using Adobe Flash-Based Game to Educate Children about Covid-19
Some protocols published by WHO during this outbreak are to keep safe distance with minimum 1 meter, wear face masks especially in public places. Other health protocols such as wash hands using soap or hand sanitizer or have shower after being at home from work or other places are also being campaigned by government. However, most information provided used difficult language and hard to understand by children. This study therefore attempts to combine all of those backgrounds by creating a digital game related to Covid-19 which hopefully will provide positive contribution during this hard time. Furthermore, this game attempts to cover the right for children to access online gaming while keep educating them and protecting them from negative influences. This research employed Doppler Interactive Game Design Life Cycle as proposed by Joshua McGracth which basically consists of 6 iterative phases (Ramadan & Widyani, 2013), but here stopped at the testing process. Software used to develop this game were Adobe Flash and Adobe Premiere. The development if this game is also assessed appropriate by parents and English teachers in terms of the layout, the language or terms appropriateness, and the effectiveness.
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