[de]Territorialization, the Role of our Brain in a Technological World.

Luis Miguel Ginja
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Abstract

Since the turn of the 20th century, the act of design has gone through an exercise of problem-solving. It happened in the field of the city, architecture, or objects. Much of this discourse is present in the modernist manifestos. These goals are primarily related to Russian constructivism, in which many modern personalities were engaged. This problem-solving process, oriented toward an economic practice that articulated the available means to the proposed ends, was so necessary to the revolutionary spirit of the time. However, they answered the questions that the post-Russia zeitgeist of the Revolution intended to answer. The articulation of their intended function, coupled with the emergence of their utility, entrusted them with a good and abstract character in the city.However, in its genesis, the project contains much more than that. It cannot be merely the functional resolution of a problem. It must have the instability of that problem in its course, which becomes changeable in the search for the solution. As a result, the merely utilitarian character thus loses its initial grip. As Roger Scruton argues, the definition of a project methodology is complex if a method is indeed the correct word to use in the process. The method, that is, a path composed of specific tools to achieve a purpose, seems to us little convergent with the themes that should flow. To start from this assumption is to invalidate what we previously described as a fundamental part of the process of memory, which should have a high place in the project process. The design process is, in essence, the transit between the identification of a problem until it resolves (one, among many possible ones). To which we allude, it does not refer only to the project in Architecture but to a whole system that involves not only objects but also cities, in what we can understand as relationships with the body. More than a mere technical process, it involves an empirical component based on experience, which we define as physical and intellectual. The act of design, or project, must contain in its origin the state of emptiness, without preconceptions, that gag it. This state, which we wish to bring into discussion, is nothing more than the full potential of the task we want to accomplish.
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地域化:我们的大脑在技术世界中的角色。
自20世纪之交以来,设计行为经历了一个解决问题的过程。它发生在城市、建筑或物体的领域。这种论述在现代主义宣言中有很多。这些目标主要与俄罗斯的建构主义有关,许多现代人物都参与其中。这种解决问题的过程,以一种经济实践为导向,将可用的手段与提出的目标结合起来,对当时的革命精神是如此必要。然而,他们回答了革命的后俄国时代精神想要回答的问题。它们的预期功能的清晰表达,加上它们的实用性的出现,赋予了它们在城市中良好而抽象的特征。然而,在其起源中,该项目包含的内容远不止于此。它不能仅仅是一个问题的功能性解决。它在其过程中必须具有该问题的不稳定性,它在寻求解决办法的过程中变得多变。结果,纯粹功利主义的性格因此失去了最初的控制。正如Roger Scruton所说,如果一个方法确实是在过程中使用的正确词汇,那么项目方法学的定义是复杂的。这种方法,即由实现目的的特定工具组成的路径,在我们看来似乎与应该流动的主题不太一致。从这个假设开始,就会使我们之前所描述的记忆过程的基本部分无效,它应该在项目过程中占有很高的位置。从本质上讲,设计过程就是从发现问题到解决问题(许多可能的问题中的一个)之间的过渡。我们所提到的,不仅仅是指建筑项目,而是指整个系统,不仅包括物体,也包括城市,我们可以理解为与身体的关系。它不仅仅是一个技术过程,它还包括基于经验的经验成分,我们将其定义为身体和智力。设计或计划的行为,必须在其起源中包含空的状态,没有先入为主的观念,这阻碍了它。我们希望讨论的这种状态只不过是我们想要完成的任务的全部潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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