This paper aims to demonstrate the effectiveness of the tool called the Graphic-semantic Expression Map in the creation of a new brand mark, with the intend of validating this new methodological approach. This tool was developed to assist the process of expressive code synthesis and boost the relationship between graphic expression and semantics in design practice. As a case study this tool was applied on the creation of the Bisar brand mark within the scope of the curriculum internship of the master’s degree in Digital Identity Design at Portalegre Polytechnic. Bisar – eco brand inspired by people -, consists of an identity focused on the reuse of industrial waste, specifically from the textile industries in Guimarães, through the donation of industrial waste by each company, allowing the creation of a brand focused on its values and objectives, emotional and social, through experiences, supporting sustainability and making a difference in the community. Bisar is a sub-brand of Guimarães municipality that emerged from a project called “From Granny to Trendy” by the “Vintage for a cause brand”, a sustainable brand that has won a series of awards and is supported by the Calouste Gulbenkian Foundation, which stands out for its concern at a sustainable, ecological, and environmental level and creativity. Through the application of the tool, it is intended to assess the brand's values, relating them to semantic and graphic values, aiding methodologies and instruments promoting the association between semantics and visual thinking. Visual thinking is an essential tool because it helps to clarify ideas, defines concepts, interpret the problem, and give a systemic view. In this context, concept maps are a widely used tool in design teaching to help students visualize and communicate concepts, using semantic panels, associations are made at the semantic level, which allows working the relationship between the semantic attributes and the previous experience of the receiver. The intrinsic relationship between the brand mark and what it represents can be described as a semantic differential, and, according to Formiés and Vázquez (2016), the semantic differential technique allows us to evaluate opposing adjectives, noting whether there is any relationship between elements such as the color, the set, the visual pattern and the semantic attributes that the brand intends to convey, which can also be used to determine the recognition of the graphic brand. The implementation of the new visual synthesis tool – designated Graphic-semantic Expressions Map in concrete contexts of learning in the scope of Design Education constitutes the undertaking that succeeds its conception and aims to create conditions for its scientific validation. In the end, an attempt is made to evaluate if the association of semantic elements with several communication elements promotes the convergence between the project goals and the synthesis expressive codes, while the interpretation and
本文旨在证明图形语义表达图在创建新品牌标志中的有效性,旨在验证这种新的方法方法。该工具的开发是为了帮助表达代码的合成过程,并促进图形表达和语义在设计实践中的关系。作为一个案例研究,该工具被应用于在Portalegre理工学院数字身份设计硕士学位课程实习范围内创建Bisar品牌标志。Bisar是一个受人启发的生态品牌,它的特点是通过每家公司捐赠工业废物,重新利用工业废物,特别是来自吉马尔斯纺织工业的工业废物,从而创建一个专注于其价值观和目标、情感和社会的品牌,通过体验,支持可持续发展,并在社区中发挥作用。Bisar是guimar斯市的一个子品牌,由“Vintage for a cause brand”的一个名为“从奶奶到时尚”的项目产生,这个可持续品牌赢得了一系列奖项,并得到了Calouste Gulbenkian基金会的支持,该基金会以其对可持续、生态、环境水平和创造力的关注而脱颖而出。通过该工具的应用,它旨在评估品牌的价值,将它们与语义和图形价值联系起来,帮助方法和工具促进语义和视觉思维之间的联系。视觉思维是一个必不可少的工具,因为它有助于澄清想法,定义概念,解释问题,并给出一个系统的观点。在这种情况下,概念图是设计教学中广泛使用的工具,可以帮助学生可视化和交流概念,使用语义面板,在语义层面上进行关联,这允许处理语义属性与接收者先前经验之间的关系。品牌标志和它所代表的东西之间的内在关系可以被描述为语义差异,根据formi和Vázquez(2016),语义差异技术使我们能够评估相反的形容词,注意到品牌想要传达的颜色、集合、视觉图案和语义属性等元素之间是否存在任何关系,这也可以用来确定图形品牌的识别度。在设计教育范围内的具体学习环境中实施新的视觉综合工具-指定的图形语义表达图,构成了成功其概念的事业,并旨在为其科学验证创造条件。最后,试图评估语义元素与多个传播元素的关联是否促进了项目目标与综合表达代码的趋同,同时促进了品牌标志项目的解释和创造。
{"title":"Mapping of Graphic-Semantic Representations: Bisar an Emotional Brand","authors":"C. Rijo, Vera Barradas, M. Dias","doi":"10.54941/ahfe1001379","DOIUrl":"https://doi.org/10.54941/ahfe1001379","url":null,"abstract":"This paper aims to demonstrate the effectiveness of the tool called the Graphic-semantic Expression Map in the creation of a new brand mark, with the intend of validating this new methodological approach. This tool was developed to assist the process of expressive code synthesis and boost the relationship between graphic expression and semantics in design practice. As a case study this tool was applied on the creation of the Bisar brand mark within the scope of the curriculum internship of the master’s degree in Digital Identity Design at Portalegre Polytechnic. Bisar – eco brand inspired by people -, consists of an identity focused on the reuse of industrial waste, specifically from the textile industries in Guimarães, through the donation of industrial waste by each company, allowing the creation of a brand focused on its values and objectives, emotional and social, through experiences, supporting sustainability and making a difference in the community. Bisar is a sub-brand of Guimarães municipality that emerged from a project called “From Granny to Trendy” by the “Vintage for a cause brand”, a sustainable brand that has won a series of awards and is supported by the Calouste Gulbenkian Foundation, which stands out for its concern at a sustainable, ecological, and environmental level and creativity. Through the application of the tool, it is intended to assess the brand's values, relating them to semantic and graphic values, aiding methodologies and instruments promoting the association between semantics and visual thinking. Visual thinking is an essential tool because it helps to clarify ideas, defines concepts, interpret the problem, and give a systemic view. In this context, concept maps are a widely used tool in design teaching to help students visualize and communicate concepts, using semantic panels, associations are made at the semantic level, which allows working the relationship between the semantic attributes and the previous experience of the receiver. The intrinsic relationship between the brand mark and what it represents can be described as a semantic differential, and, according to Formiés and Vázquez (2016), the semantic differential technique allows us to evaluate opposing adjectives, noting whether there is any relationship between elements such as the color, the set, the visual pattern and the semantic attributes that the brand intends to convey, which can also be used to determine the recognition of the graphic brand. The implementation of the new visual synthesis tool – designated Graphic-semantic Expressions Map in concrete contexts of learning in the scope of Design Education constitutes the undertaking that succeeds its conception and aims to create conditions for its scientific validation. In the end, an attempt is made to evaluate if the association of semantic elements with several communication elements promotes the convergence between the project goals and the synthesis expressive codes, while the interpretation and","PeriodicalId":308830,"journal":{"name":"Human Dynamics and Design for the Development of Contemporary Societies","volume":"87 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124263615","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This article seeks to investigate the new paradigms of digital form and their application to the design process as a way to integrate service design from the very beginning of the process. It addresses a review of the generation of design in the key of "activity of conformation of open strategies". The aim is to open a deep reflection that allows an evolution of the understanding of the discipline of design linked to the outdated definition of "task of formalization of finished objects", which is widespread and still widely assumed. It is undeniable that engineering, urban planning, architecture, graphic design, product design, experience design and fashion design all share a common objective: all of them, in the end, can be considered as "service design".Indeed, each of the modalities of contemporary design and creation involves providing conceptual and oper-ational responses to needs (functional, aesthetic, symbolic, structural, social, individual). In short, creative activity consists of interpreting requirements and constraints in the most creative and efficient way possible. Design is not so much concerned with the need to produce "finished" objects, whether tangible or intangible. Contemporary design aims to create "formal laws", flexible and open, that can be applied according to the changing scenarios posed by today's users. To design digitally today is to create logical structures of data, algorithms and open results. This article rais-es the possibility of designing -from the genesis of the design- by integrating data referring to users and their algo-rithms as the basis of the formal, diagrammatic or structural law of the design solution. From clear mathematical rules and their parameterization, we propose the generation of the base structure of the "digital contemporary design"; from the exposition of data to the generation of “empty form”. In order to that, a preliminary reflection on the Technical drawing / CAD / BIM is proposed as well as describing the languages of the contemporary Design project (data and algorithms necessary for the construction of the form by topological transformations on simple forms). This is a con-temporary way of understanding the generation of the “empty form”. A "prepared" and "structured" format for the subsequent acquisition of successive layers of information (user data) that would trigger the "virtual twin" of the de-sign. Designing by means of topological transformations is an essential exercise in the foundations of digital culture: working with this type of algorithm is the main work of CAD programs. The conception of contemporary design must increasingly take into account the digital era, which constitutes the paradigm of our culture. The ideation and formalization of the actions that define design, architecture, urbanism and the physical environment, go through the management of formal operations within information systems that com-bine identity, visuality, materiality, measurement, financing, p
{"title":"Human-Centered Design since the Degree Kickoff: from Alumni Experience to Designer and User Experience","authors":"Juan Roquette, Fernando Alonso, Pilar Salazar","doi":"10.54941/ahfe1001377","DOIUrl":"https://doi.org/10.54941/ahfe1001377","url":null,"abstract":"This article seeks to investigate the new paradigms of digital form and their application to the design process as a way to integrate service design from the very beginning of the process. It addresses a review of the generation of design in the key of \"activity of conformation of open strategies\". The aim is to open a deep reflection that allows an evolution of the understanding of the discipline of design linked to the outdated definition of \"task of formalization of finished objects\", which is widespread and still widely assumed. It is undeniable that engineering, urban planning, architecture, graphic design, product design, experience design and fashion design all share a common objective: all of them, in the end, can be considered as \"service design\".Indeed, each of the modalities of contemporary design and creation involves providing conceptual and oper-ational responses to needs (functional, aesthetic, symbolic, structural, social, individual). In short, creative activity consists of interpreting requirements and constraints in the most creative and efficient way possible. Design is not so much concerned with the need to produce \"finished\" objects, whether tangible or intangible. Contemporary design aims to create \"formal laws\", flexible and open, that can be applied according to the changing scenarios posed by today's users. To design digitally today is to create logical structures of data, algorithms and open results. This article rais-es the possibility of designing -from the genesis of the design- by integrating data referring to users and their algo-rithms as the basis of the formal, diagrammatic or structural law of the design solution. From clear mathematical rules and their parameterization, we propose the generation of the base structure of the \"digital contemporary design\"; from the exposition of data to the generation of “empty form”. In order to that, a preliminary reflection on the Technical drawing / CAD / BIM is proposed as well as describing the languages of the contemporary Design project (data and algorithms necessary for the construction of the form by topological transformations on simple forms). This is a con-temporary way of understanding the generation of the “empty form”. A \"prepared\" and \"structured\" format for the subsequent acquisition of successive layers of information (user data) that would trigger the \"virtual twin\" of the de-sign. Designing by means of topological transformations is an essential exercise in the foundations of digital culture: working with this type of algorithm is the main work of CAD programs. The conception of contemporary design must increasingly take into account the digital era, which constitutes the paradigm of our culture. The ideation and formalization of the actions that define design, architecture, urbanism and the physical environment, go through the management of formal operations within information systems that com-bine identity, visuality, materiality, measurement, financing, p","PeriodicalId":308830,"journal":{"name":"Human Dynamics and Design for the Development of Contemporary Societies","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121020610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study aims to create a tool to facilitate pedagogy for children with autism spectrum disorders, with a primary focus on investigating how different alternative communication systems can improve the daily lives of these children.Autism is a psychological disorder that expresses itself in the development of different degrees of affectation of the individual in relation to family and social interactions, revealing very specific behavioral characteristics, and deficits in communication and language. Due to the difficulty of diagnosing this pathology in the first years of a child's life, the treatments implemented are not always the most appropriate. On the other hand, there are several degrees of development of the disease, which are relevant to their ability to interact with people and the world around them. Therefore, and in association with an early diagnosis, it is necessary to find ways to stimulate them towards social interaction and the development of self-esteem and communication, through didactic-pedagogical monitoring. It is estimated that autism affects one in every 160 children in the world, where pedagogical programs do not contemplate the needs of these children, they become discriminated and segregated from the community.The main goal of this study is to create a pedagogical object adapted to individuals with cognitive disabilities, particularly children with autism spectrum disorders, allowing them to develop their cognitive and interaction skills with others. With the support of studies and institutions that work with children with autism spectrum disorders, information was collected to identify which visual elements are more stimulating and provide interaction with other children.Having Communication Design as a tool for creating communication objects, it was concluded that the best way to provide this interaction would be with the creation of a children's storybook suitable to the interests of children with autism spectrum disorders.Thus, a character Miguelito, who travels through the stars and planets, was created. "Miguelito's Journey" is characterized by a specific language, with the objective of improving and adapting its characteristics as much as possible to the perception capacities of children with cognitive disorders in order to facilitate communication between them. The book/game was presented to a sample of five children with autism, with ages ranging from six to ten years old, who were asked to make a joint and final analysis about the storytelling in the book. From this interaction with the developed project, we started observational study, through the collection of qualitative data. This study revealed that illustrations are a key point of help for individuals with cognitive difficulties, since textual production in these cases becomes a difficult medium to understand. These illustrations should be simple, which makes them easier to understand, and the insertion of textured materials is an added value, creating m
{"title":"Language and Visual Perception as a Communication tool for Children with Autism Spectrum Disorders","authors":"Luisa Barreto, Hugo Gonçalves","doi":"10.54941/ahfe1001409","DOIUrl":"https://doi.org/10.54941/ahfe1001409","url":null,"abstract":"This study aims to create a tool to facilitate pedagogy for children with autism spectrum disorders, with a primary focus on investigating how different alternative communication systems can improve the daily lives of these children.Autism is a psychological disorder that expresses itself in the development of different degrees of affectation of the individual in relation to family and social interactions, revealing very specific behavioral characteristics, and deficits in communication and language. Due to the difficulty of diagnosing this pathology in the first years of a child's life, the treatments implemented are not always the most appropriate. On the other hand, there are several degrees of development of the disease, which are relevant to their ability to interact with people and the world around them. Therefore, and in association with an early diagnosis, it is necessary to find ways to stimulate them towards social interaction and the development of self-esteem and communication, through didactic-pedagogical monitoring. It is estimated that autism affects one in every 160 children in the world, where pedagogical programs do not contemplate the needs of these children, they become discriminated and segregated from the community.The main goal of this study is to create a pedagogical object adapted to individuals with cognitive disabilities, particularly children with autism spectrum disorders, allowing them to develop their cognitive and interaction skills with others. With the support of studies and institutions that work with children with autism spectrum disorders, information was collected to identify which visual elements are more stimulating and provide interaction with other children.Having Communication Design as a tool for creating communication objects, it was concluded that the best way to provide this interaction would be with the creation of a children's storybook suitable to the interests of children with autism spectrum disorders.Thus, a character Miguelito, who travels through the stars and planets, was created. \"Miguelito's Journey\" is characterized by a specific language, with the objective of improving and adapting its characteristics as much as possible to the perception capacities of children with cognitive disorders in order to facilitate communication between them. The book/game was presented to a sample of five children with autism, with ages ranging from six to ten years old, who were asked to make a joint and final analysis about the storytelling in the book. From this interaction with the developed project, we started observational study, through the collection of qualitative data. This study revealed that illustrations are a key point of help for individuals with cognitive difficulties, since textual production in these cases becomes a difficult medium to understand. These illustrations should be simple, which makes them easier to understand, and the insertion of textured materials is an added value, creating m","PeriodicalId":308830,"journal":{"name":"Human Dynamics and Design for the Development of Contemporary Societies","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129600728","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The mechanisms we find in a communication process reveal to us a field of empathy, fundamental in a structured system of reading and interpreting concepts.In this way, homeostasis regulates our organism in a structured context and tries to maintain an emotional balance in the face of a world of prolific content. Thus, the conditions of environment and language reveal levels of interpretation to the messages consumed daily and in various conditions. And, in tune with the phonemes and graphemes, we find an association of meaning for the writing of information, poetry and, other media. However, the difficulty of interpreting and decoding the concepts implies a field of communicational skills knowledge levels, whose impact self-reveals trust in the receivers of these messages. How can these messages cause empathy in their receivers and enhance learning and knowledge levels to change attitudes and behaviors in a sophisticated environment? It is certain that the way of seduction, through careful communication, in whose approach of form, structure, and color, easily manipulates the presence of the word in a game of attraction and manipulation in the field such as information design. It is in the field of empathy that we witness a significant reduction in the reading of the contents and the understanding of the associated concepts. A clear approach to the world of abstract ideas and a certain egotism is demonstrated, at certain moments even with some aggressiveness, in whose lack of empathy no levels of generosity or collaboration are seen between the words spoken and the words that include said content.The broadening of the media and its general dispersal potentiates a varied manipulation of information and interests. However, the creation of empathy in the face of what is suggested and pronounced shows an artificiality in the way messages are associated with emotions, that is, they reveal themselves to be devoid of meaning.In this way, an approach is intended, reflecting the contemporary world, through the literacy of emotion in the context of verbal and non-verbal communication.In an effective communication process, we have emotions in our favor. And, in this context, we are faced with a set of tools with which nature has endowed us, in order to, create bonds of trust and thus achieve group harmony. Thus, considering the human evolutionary process, we find effective communication based on a message, whose origin is a common communication channel, a common language, and a genuine message, creating empathy in the receiver of the message, and provoking a reaction of complicity and connection to its content and context. If the message's origin has an emotional bond with the sender, it will certainly have a generous and collaborative impact on its receiver. On the contrary, a message whose emotion is reduced to thought, logic and strategy, aims to achieve in the receivers only information and a reaction of caution, selfishness and individualism, causing a
{"title":"Emotion in the communication process and the power of understanding the message","authors":"Sílvia Rala, Ana Paula Gaspar","doi":"10.54941/ahfe1003527","DOIUrl":"https://doi.org/10.54941/ahfe1003527","url":null,"abstract":"The mechanisms we find in a communication process reveal to us a field of empathy, fundamental in a structured system of reading and interpreting concepts.In this way, homeostasis regulates our organism in a structured context and tries to maintain an emotional balance in the face of a world of prolific content. Thus, the conditions of environment and language reveal levels of interpretation to the messages consumed daily and in various conditions. And, in tune with the phonemes and graphemes, we find an association of meaning for the writing of information, poetry and, other media. However, the difficulty of interpreting and decoding the concepts implies a field of communicational skills knowledge levels, whose impact self-reveals trust in the receivers of these messages. How can these messages cause empathy in their receivers and enhance learning and knowledge levels to change attitudes and behaviors in a sophisticated environment? It is certain that the way of seduction, through careful communication, in whose approach of form, structure, and color, easily manipulates the presence of the word in a game of attraction and manipulation in the field such as information design. It is in the field of empathy that we witness a significant reduction in the reading of the contents and the understanding of the associated concepts. A clear approach to the world of abstract ideas and a certain egotism is demonstrated, at certain moments even with some aggressiveness, in whose lack of empathy no levels of generosity or collaboration are seen between the words spoken and the words that include said content.The broadening of the media and its general dispersal potentiates a varied manipulation of information and interests. However, the creation of empathy in the face of what is suggested and pronounced shows an artificiality in the way messages are associated with emotions, that is, they reveal themselves to be devoid of meaning.In this way, an approach is intended, reflecting the contemporary world, through the literacy of emotion in the context of verbal and non-verbal communication.In an effective communication process, we have emotions in our favor. And, in this context, we are faced with a set of tools with which nature has endowed us, in order to, create bonds of trust and thus achieve group harmony. Thus, considering the human evolutionary process, we find effective communication based on a message, whose origin is a common communication channel, a common language, and a genuine message, creating empathy in the receiver of the message, and provoking a reaction of complicity and connection to its content and context. If the message's origin has an emotional bond with the sender, it will certainly have a generous and collaborative impact on its receiver. On the contrary, a message whose emotion is reduced to thought, logic and strategy, aims to achieve in the receivers only information and a reaction of caution, selfishness and individualism, causing a ","PeriodicalId":308830,"journal":{"name":"Human Dynamics and Design for the Development of Contemporary Societies","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124169240","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper addresses pedagogical practices developed in the context of the Communication Design BA at Lusófona University in Porto, Portugal, aimed at highlighting the importance of social design innovation as a fundamental field of application for the area of design hence promoting a socially aware design practice towards human needs and global sustainability. These practices are based on collaborations made with local social institutions, such as Portuguese Red Cross, Alzheimer Portugal Association, and Eu Sou Eu - Association for the Social Inclusion of Children and Young People, and are anchored on three axes: (i) the need to integrate students in the professional activity, through the development of specific projects for real contexts; (ii) the inexistence of curricular units structured in the scope of Social Design in the curricular programs of Design BAs in Portugal; (iii) the difficulty of social institutions to harness the potential of Design tools and methodologies to respond to the needs of both the institution and the community it serves, due to the lack of human and financial resources. Since 2018, several projects have been developed with students including fundraising campaigns, cognitive stimulation materials for individuals with dementia, signage for day care centres and visual identities. These projects provided students with a professional context, requiring direct contact with the client, in-depth knowledge of the institution and awareness of the community it serves to achieve suitable solutions. For their development, Design Thinking methods were used as the basis of a work process divided into three essential phases: (i) problem definition which included meetings with the client, visits to the institution, interviews with its collaborators, research on issues related to the institution and the community it serves; (ii) project ideation where ideas were discussed and tested, the financial and material feasibility was assessed, as well as the suitability of the project under development regarding the defined problem; (iii) project implementation which included the production and dissemination of the project and possible future developments, envisaging the materialization of a professional relationship between student and institution beyond the academic context. These projects highlighted the importance of the designer's role as a social agent: students were confronted with real social problems found in the community (situations of poverty, domestic violence, special educational needs, dementia), and the needs of the institutions themselves. At the end of each project, the knowledge acquired was not limited to the domain of academic design exercises, but extended to social learning, humanitarian values and ways of acting through design projects aimed at citizenship. It is argued that in times of change, marked by the growing identification of social needs, the Designer can assume an essential role as a social agent. Hence the n
本文阐述了在葡萄牙波尔图Lusófona大学传播设计学士学位的背景下开发的教学实践,旨在强调社会设计创新作为设计领域应用的基本领域的重要性,从而促进面向人类需求和全球可持续性的社会意识设计实践。这些做法是基于与当地社会机构的合作,如葡萄牙红十字会、阿尔茨海默葡萄牙协会和Eu Sou Eu -儿童和青少年社会包容协会,并以三个轴为基础:(i)需要通过开发实际情况下的具体项目将学生融入专业活动;(ii)葡萄牙设计学士学位课程中不存在社会设计范围内的课程单元;(iii)由于缺乏人力和财政资源,社会机构难以利用设计工具和方法的潜力来满足机构及其所服务社区的需求。自2018年以来,与学生一起开发了几个项目,包括筹款活动、针对痴呆症患者的认知刺激材料、日托中心的标牌和视觉识别。这些项目为学生提供了一个专业的环境,需要与客户直接接触,深入了解机构和社区,以实现合适的解决方案。在开发过程中,设计思维方法被用作工作过程的基础,工作过程分为三个基本阶段:(i)问题定义,包括与客户会面、访问机构、与合作者面谈、研究与机构及其服务社区相关的问题;(ii)项目构思,其中讨论和测试了各种想法,评估了财务和物质上的可行性,以及正在开发的项目是否适合所界定的问题;(iii)项目实施,包括项目的制作和传播以及未来可能的发展,设想学生和机构之间超越学术背景的专业关系的实现。这些项目强调了设计师作为社会代理人的重要性:学生们面临着社区中发现的真正的社会问题(贫困、家庭暴力、特殊教育需求、痴呆症),以及机构本身的需求。在每个项目结束时,获得的知识并不局限于学术设计练习领域,而是扩展到社会学习,人道主义价值观和通过旨在实现公民身份的设计项目的行为方式。有人认为,在社会需求日益明确的时代变革中,设计师可以作为社会代理人发挥重要作用。因此,有必要将社会问题整合到设计课程中,设想一种更面向人类需求、符合全球可持续性和社会平等的设计方法。本文描述了这些项目采用的设计方法,以期在其他情况下复制这种教学模式。
{"title":"Design Practices within Contemporary Societies","authors":"Cláudia Lima","doi":"10.54941/ahfe1001369","DOIUrl":"https://doi.org/10.54941/ahfe1001369","url":null,"abstract":"This paper addresses pedagogical practices developed in the context of the Communication Design BA at Lusófona University in Porto, Portugal, aimed at highlighting the importance of social design innovation as a fundamental field of application for the area of design hence promoting a socially aware design practice towards human needs and global sustainability. These practices are based on collaborations made with local social institutions, such as Portuguese Red Cross, Alzheimer Portugal Association, and Eu Sou Eu - Association for the Social Inclusion of Children and Young People, and are anchored on three axes: (i) the need to integrate students in the professional activity, through the development of specific projects for real contexts; (ii) the inexistence of curricular units structured in the scope of Social Design in the curricular programs of Design BAs in Portugal; (iii) the difficulty of social institutions to harness the potential of Design tools and methodologies to respond to the needs of both the institution and the community it serves, due to the lack of human and financial resources. Since 2018, several projects have been developed with students including fundraising campaigns, cognitive stimulation materials for individuals with dementia, signage for day care centres and visual identities. These projects provided students with a professional context, requiring direct contact with the client, in-depth knowledge of the institution and awareness of the community it serves to achieve suitable solutions. For their development, Design Thinking methods were used as the basis of a work process divided into three essential phases: (i) problem definition which included meetings with the client, visits to the institution, interviews with its collaborators, research on issues related to the institution and the community it serves; (ii) project ideation where ideas were discussed and tested, the financial and material feasibility was assessed, as well as the suitability of the project under development regarding the defined problem; (iii) project implementation which included the production and dissemination of the project and possible future developments, envisaging the materialization of a professional relationship between student and institution beyond the academic context. These projects highlighted the importance of the designer's role as a social agent: students were confronted with real social problems found in the community (situations of poverty, domestic violence, special educational needs, dementia), and the needs of the institutions themselves. At the end of each project, the knowledge acquired was not limited to the domain of academic design exercises, but extended to social learning, humanitarian values and ways of acting through design projects aimed at citizenship. It is argued that in times of change, marked by the growing identification of social needs, the Designer can assume an essential role as a social agent. Hence the n","PeriodicalId":308830,"journal":{"name":"Human Dynamics and Design for the Development of Contemporary Societies","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132511758","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The achievement of a balanced and consistent PhD Thesis proposal is a challenge for each PhD student. This paper intends to unfold and reflect on the tactics used by the authors in the course named “Seminário de Projeto de Tese” (Thesis Project Seminar) lectured at the Doctoral Program in Design at the Lisbon School of Architecture, Univ. of Lisbon. The main goal of this reflection is to present and question the key elements of this “kick-off” moment, but mostly, to convey the way they are worked along with the students and later concatenated in a robust proposal that maps the research project. In methodological terms, we will be using literature review to frame the work and we will assess the didactics used in class. As a result of this work, we show a step-by-step didactic process explained and open to be used. These guidelines have proven to be very assertive.
实现平衡和一致的博士论文提案是每个博士生的挑战。本文旨在揭示和反思作者在里斯本大学里斯本建筑学院设计博士课程“Seminário de Projeto de Tese”(论文项目研讨会)中使用的策略。这种反思的主要目标是呈现和质疑这个“启动”时刻的关键要素,但最主要的是,传达他们与学生一起工作的方式,以及随后将其连接在一个强有力的提案中,以绘制研究项目。在方法论方面,我们将使用文献综述来构建工作,我们将评估课堂上使用的教学方法。作为这项工作的结果,我们展示了一个循序渐进的教学过程,解释并开放使用。事实证明,这些指导方针非常果断。
{"title":"The Achievement of a Balanced and Consistent PhD Thesis - Journey Towards the PhD Proposal","authors":"Michele Santos, R. Almendra","doi":"10.54941/ahfe1001418","DOIUrl":"https://doi.org/10.54941/ahfe1001418","url":null,"abstract":"The achievement of a balanced and consistent PhD Thesis proposal is a challenge for each PhD student. This paper intends to unfold and reflect on the tactics used by the authors in the course named “Seminário de Projeto de Tese” (Thesis Project Seminar) lectured at the Doctoral Program in Design at the Lisbon School of Architecture, Univ. of Lisbon. The main goal of this reflection is to present and question the key elements of this “kick-off” moment, but mostly, to convey the way they are worked along with the students and later concatenated in a robust proposal that maps the research project. In methodological terms, we will be using literature review to frame the work and we will assess the didactics used in class. As a result of this work, we show a step-by-step didactic process explained and open to be used. These guidelines have proven to be very assertive.","PeriodicalId":308830,"journal":{"name":"Human Dynamics and Design for the Development of Contemporary Societies","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115602516","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper intends to highlight the competence of Design to determine productive and creative connections for the creation of a complex instrument such as the violin as an interpreter and precursor of innovation in the processes of sustainability of society.Over time, but particularly from the 17th century onwards, violin production was characterized by a profound relationship between knowledge of materials and experimentation with techniques that, in some cases, have remained practically identical until the days of today. For some researchers (Bonaventura, 1933; Hutchins, 1981; Bonfils et Fabretti, 2019) it seems quite curious to be able to understand how, in the 18th century, some luthiers were able to produce instruments whose sound qualities are still highly appreciated today, considering the little knowledge in the scopes of chemistry, physics and acoustics. The relationship between the construction and the artefact of this instrument has always been characterized by a connection between the mystique and the culture of the place propitiated for the religious cult that characterized the cultural contest and the capacity to benefit from the resources available in the place and that involves the history of some violinists in the construction of the instrument itself. In this sense, in the history of the construction of this instrument, there are religious references such as the Agnus Dei related to the ancient strings in lamb guts or even the Regis Purpura of the varnish that recalls the color of the blood of Christ (Borer, 2006). In this construction process, there is also a coherent use of the material available in the area, such as, for example, red spruce or maple wood. The presence of this material in large quantities in the alpine areas where firewood itself transited (Blom, 2021), argues its use in the violin. Today, the lack and high cost of some resources make a new interpretation of the relationship between design and production necessary, namely, establishing new connections between materials, processes, and the contemplation of the artifact in its production, as well as in its appreciation. The productive analysis carried out today must considerer a new assessment of the relationship between the various forces that constitute the production of the artifact, determining a connection that can improve the result, but always having the classical reference as a starting point.In this sense and referring to the concept of “will-to-power” (Nietzsche, 2008), to design a musical instrument such as a violin becomes liberating from the theological thought of the time. A possibility that allows the individual to base courage on himself and not on a divine reason, allowing courage to be the general condition of practical reason, synonymous with the space-time relationship and the unplanned.With this article, the authors intend to demonstrate that the use of sustainable materials, which make use of traditional lutherie methods, can determine a ne
本文旨在强调设计的能力,以确定生产和创造性的联系,以创造复杂的乐器,如小提琴,作为社会可持续发展过程中创新的解释器和先驱。随着时间的推移,特别是从17世纪开始,小提琴制作的特点是材料知识和技术实验之间的深刻关系,在某些情况下,直到今天几乎保持不变。对于一些研究者(Bonaventura, 1933;哈钦斯,1981;Bonfils et Fabretti, 2019)考虑到化学、物理和声学方面的知识很少,在18世纪,一些制琴师如何能够制作出音质至今仍受到高度赞赏的乐器,这似乎很奇怪。这种乐器的构造和人工制品之间的关系一直以神秘感和当地文化之间的联系为特征,这种联系为宗教崇拜所缓解,这种崇拜是文化竞争的特征,也是从当地可用资源中受益的能力,这涉及到一些小提琴家在乐器本身构造中的历史。从这个意义上说,在这种乐器的构造历史中,有宗教参考,例如与羊肉内脏中的古代弦有关的Agnus Dei,甚至是清漆的Regis Purpura,使人想起基督的血的颜色(Borer, 2006)。在这个施工过程中,也有一个连贯的使用在该地区可用的材料,例如,例如,红云杉或枫木。这种材料在高山地区的大量存在,木柴本身也在那里传播(Blom, 2021),证明了它在小提琴中的使用。今天,一些资源的缺乏和高成本使得对设计与生产之间的关系有必要进行新的解释,即在材料、工艺和对其生产和欣赏中的人工制品的思考之间建立新的联系。今天进行的生产性分析必须考虑对构成工件生产的各种力量之间关系的新评估,确定可以改进结果的连接,但始终以经典参考作为起点。从这个意义上说,参照“权力意志”的概念(尼采,2008),设计一种乐器,如小提琴,从当时的神学思想中解放出来。这种可能性允许个人将勇气建立在自己的基础上,而不是建立在神圣的理性上,允许勇气成为实践理性的一般条件,与时空关系和计划外同义。在这篇文章中,作者打算证明,使用可持续材料,利用传统的鲁特琴方法,可以确定一种新的神秘感,伴随着环境原则,帮助人类更接近自然和价值,意图保护,捍卫,也崇敬。
{"title":"The will-to-power to design a violin","authors":"E. Aparo, Liliana Soares, Evandra Gonçalves","doi":"10.54941/ahfe1003541","DOIUrl":"https://doi.org/10.54941/ahfe1003541","url":null,"abstract":"This paper intends to highlight the competence of Design to determine productive and creative connections for the creation of a complex instrument such as the violin as an interpreter and precursor of innovation in the processes of sustainability of society.Over time, but particularly from the 17th century onwards, violin production was characterized by a profound relationship between knowledge of materials and experimentation with techniques that, in some cases, have remained practically identical until the days of today. For some researchers (Bonaventura, 1933; Hutchins, 1981; Bonfils et Fabretti, 2019) it seems quite curious to be able to understand how, in the 18th century, some luthiers were able to produce instruments whose sound qualities are still highly appreciated today, considering the little knowledge in the scopes of chemistry, physics and acoustics. The relationship between the construction and the artefact of this instrument has always been characterized by a connection between the mystique and the culture of the place propitiated for the religious cult that characterized the cultural contest and the capacity to benefit from the resources available in the place and that involves the history of some violinists in the construction of the instrument itself. In this sense, in the history of the construction of this instrument, there are religious references such as the Agnus Dei related to the ancient strings in lamb guts or even the Regis Purpura of the varnish that recalls the color of the blood of Christ (Borer, 2006). In this construction process, there is also a coherent use of the material available in the area, such as, for example, red spruce or maple wood. The presence of this material in large quantities in the alpine areas where firewood itself transited (Blom, 2021), argues its use in the violin. Today, the lack and high cost of some resources make a new interpretation of the relationship between design and production necessary, namely, establishing new connections between materials, processes, and the contemplation of the artifact in its production, as well as in its appreciation. The productive analysis carried out today must considerer a new assessment of the relationship between the various forces that constitute the production of the artifact, determining a connection that can improve the result, but always having the classical reference as a starting point.In this sense and referring to the concept of “will-to-power” (Nietzsche, 2008), to design a musical instrument such as a violin becomes liberating from the theological thought of the time. A possibility that allows the individual to base courage on himself and not on a divine reason, allowing courage to be the general condition of practical reason, synonymous with the space-time relationship and the unplanned.With this article, the authors intend to demonstrate that the use of sustainable materials, which make use of traditional lutherie methods, can determine a ne","PeriodicalId":308830,"journal":{"name":"Human Dynamics and Design for the Development of Contemporary Societies","volume":"108 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124339608","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Based on a set of questions about the conditions of design education to complexity approach in the 21st century, proposed for reflection by a previous exploratory study, we sought to deepen this problem with another study involving a greater number of design students. Our aim is a contribution to the expansion of the reflection on the designers' capacity to respond to the complexity of reality, allowing the approach to other dimensions of the problem. We search for a more precise understanding about specific learning needs of the students. Simultaneously, we intended to contribute to a more detailed understanding of the teaching-learning environment conditions that must be answered. Keeping the theoretical framework of the exploratory study, built from an important series of recent contributions on the subject, we research through a qualitative study to understand the behavior of students from different design specialties. The students were exposed to a real problem of a real organization previously known. The study was fully carried out in the students' teaching-learning environment. We defined as focus of our analysis the students’ knowledge needed for the translation of the objectives of the organization for accurately defining the problem and for the configuration of this particular design situation. The data revealed the students chose to describe possibilities for the solution, avoiding the constraints, as it was revealed by the exploratory study. We found that given the difficulty in defining the problem students focused on solutions, resorting to creativity and invention to solve the challenge. We conclude that the learning environment must be more dominated by collaboration between system different actors, with greater articulation with diverse knowledge areas. The students’ needs must activate ways for exploring the unknown, in an environment that equips them with effective tools to support learning, in addition to their motivation and commitment. The identification of concrete dimensions for framing the configuration of support tools for design education for complexity approach has already an important territory of contributions, with resources and experimented proposals for action. Powerful design learning support tools for understanding real problems in design education, must be above all useful for the inquiry base for creativity and able to be mastered by designers. With an entrepreneur attitude for the global challenges we face, these tools must allow design students to learn about possibilities for innovative solutions.
{"title":"The Challenge of the Development of Complexity Approach Skills in Design Education. A Study with Design Students","authors":"Manuela Maia","doi":"10.54941/ahfe1001373","DOIUrl":"https://doi.org/10.54941/ahfe1001373","url":null,"abstract":"Based on a set of questions about the conditions of design education to complexity approach in the 21st century, proposed for reflection by a previous exploratory study, we sought to deepen this problem with another study involving a greater number of design students. Our aim is a contribution to the expansion of the reflection on the designers' capacity to respond to the complexity of reality, allowing the approach to other dimensions of the problem. We search for a more precise understanding about specific learning needs of the students. Simultaneously, we intended to contribute to a more detailed understanding of the teaching-learning environment conditions that must be answered. Keeping the theoretical framework of the exploratory study, built from an important series of recent contributions on the subject, we research through a qualitative study to understand the behavior of students from different design specialties. The students were exposed to a real problem of a real organization previously known. The study was fully carried out in the students' teaching-learning environment. We defined as focus of our analysis the students’ knowledge needed for the translation of the objectives of the organization for accurately defining the problem and for the configuration of this particular design situation. The data revealed the students chose to describe possibilities for the solution, avoiding the constraints, as it was revealed by the exploratory study. We found that given the difficulty in defining the problem students focused on solutions, resorting to creativity and invention to solve the challenge. We conclude that the learning environment must be more dominated by collaboration between system different actors, with greater articulation with diverse knowledge areas. The students’ needs must activate ways for exploring the unknown, in an environment that equips them with effective tools to support learning, in addition to their motivation and commitment. The identification of concrete dimensions for framing the configuration of support tools for design education for complexity approach has already an important territory of contributions, with resources and experimented proposals for action. Powerful design learning support tools for understanding real problems in design education, must be above all useful for the inquiry base for creativity and able to be mastered by designers. With an entrepreneur attitude for the global challenges we face, these tools must allow design students to learn about possibilities for innovative solutions.","PeriodicalId":308830,"journal":{"name":"Human Dynamics and Design for the Development of Contemporary Societies","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129887066","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Cycling is currently booming as an affordable mean of transportation to replace fossil fuel vehicles. Regardless of multiple projects to increase and promote safe cycling environments, riders safety is a growing concern since it is affected by multiple variables such as circulating vehicles and pedestrians, road and city design and conditions, rider’s behavior, bicycle characteristics, among others.Currently, there are already some devices to help bicycle riders to discern threats in their journey and the literature reports a few studies aiming to evaluate users perception regarding such devices effectiveness and usability. However, according to our knowledge, those studies are scattered, focused on evaluating specific solutions and their contributions were not yet described in a holistic perspective. Based on a scoping literature review, presented paper aims to add a contribution to the topic by arranging knowledge from across those fragmented research approaches into a coherent framework.Since this work is part of a project focused on cycling safety solutions based on the use of digital technologies to assist rider preventive behaviour, the review was firstly conducted by assessing research dealing with this still emerging concept of rider self-protection enabled through warning systems, transportable by the cyclist or applicable on a bicycle, independent of the existence of a dedicated and/or exclusive external infrastructure. Additionally, some studies addressing safety measures depending upon other vehicles, city facilities or any other external entities or devices were also assessed, identifying the risk situations they address and user requirements in an alert situation. Aiming to bridge and unify knowledge, an integrative framework was developed. The framework intends to depict the principles of cycling self-safety systems mediated by smart devices, revealing key variables and concepts, clarifying its definitions and foundations, relationships between them, related processes and evaluation/measurement factors.The main contribution of this work is the proposal of a provisional integrative framework to serve as a guide during the process of designing cycling warning systems. Proposed framework is expected to assist the different activities throughout the design process, providing design and evaluation guidelines for selection of unexplored product development opportunities, new concepts development and selection, test and validation of prototypes or even products already in the market.
{"title":"Towards safer mobility in cities and communities: a framework to assist the design process of cycling warning systems","authors":"Pedro Santos, António Gomes, Violeta Clemente","doi":"10.54941/ahfe1003544","DOIUrl":"https://doi.org/10.54941/ahfe1003544","url":null,"abstract":"Cycling is currently booming as an affordable mean of transportation to replace fossil fuel vehicles. Regardless of multiple projects to increase and promote safe cycling environments, riders safety is a growing concern since it is affected by multiple variables such as circulating vehicles and pedestrians, road and city design and conditions, rider’s behavior, bicycle characteristics, among others.Currently, there are already some devices to help bicycle riders to discern threats in their journey and the literature reports a few studies aiming to evaluate users perception regarding such devices effectiveness and usability. However, according to our knowledge, those studies are scattered, focused on evaluating specific solutions and their contributions were not yet described in a holistic perspective. Based on a scoping literature review, presented paper aims to add a contribution to the topic by arranging knowledge from across those fragmented research approaches into a coherent framework.Since this work is part of a project focused on cycling safety solutions based on the use of digital technologies to assist rider preventive behaviour, the review was firstly conducted by assessing research dealing with this still emerging concept of rider self-protection enabled through warning systems, transportable by the cyclist or applicable on a bicycle, independent of the existence of a dedicated and/or exclusive external infrastructure. Additionally, some studies addressing safety measures depending upon other vehicles, city facilities or any other external entities or devices were also assessed, identifying the risk situations they address and user requirements in an alert situation. Aiming to bridge and unify knowledge, an integrative framework was developed. The framework intends to depict the principles of cycling self-safety systems mediated by smart devices, revealing key variables and concepts, clarifying its definitions and foundations, relationships between them, related processes and evaluation/measurement factors.The main contribution of this work is the proposal of a provisional integrative framework to serve as a guide during the process of designing cycling warning systems. Proposed framework is expected to assist the different activities throughout the design process, providing design and evaluation guidelines for selection of unexplored product development opportunities, new concepts development and selection, test and validation of prototypes or even products already in the market.","PeriodicalId":308830,"journal":{"name":"Human Dynamics and Design for the Development of Contemporary Societies","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128260801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Challenges around inclusive design and social design consciousness require understanding the thoughts and feelings of the people around us. The role of empathy in the design process is widely recognized in the literature, increasing the attention of researchers and design educators to include empathic design as a research approach in product design education. Developing empathy through experiencing others’ life provides opportunities for students to understand how people with disabilities live, feel and experience their everyday life. Product design students need to gain socially conscious awareness and improve their empathic horizon. According to the literature, through training and experience, the empathic horizon of designers can be extended and changed over time. To acquire more empathy with people, simulation devices or wearable kits can be designed to mimic the weaknesses and limitations of people with disabilities. This paper describes an empathic design process where the students designed and prototyped an empathic wearable kit and perform the task independently. Putting on ‘other shoes’ the students record the experience in video and use the think-aloud technique to communicate the difficulties felt during the task. By learning to empathize, students can improve their abilities to recognize and make interpretations of what people think, feel, and need. Empathy practice during product development can provide empathic collect probes to help in students' design process decisions.
{"title":"Product design education: a kit for building empathy","authors":"Silvina Félix, Miriam Reis","doi":"10.54941/ahfe1003945","DOIUrl":"https://doi.org/10.54941/ahfe1003945","url":null,"abstract":"Challenges around inclusive design and social design consciousness require understanding the thoughts and feelings of the people around us. The role of empathy in the design process is widely recognized in the literature, increasing the attention of researchers and design educators to include empathic design as a research approach in product design education. Developing empathy through experiencing others’ life provides opportunities for students to understand how people with disabilities live, feel and experience their everyday life. Product design students need to gain socially conscious awareness and improve their empathic horizon. According to the literature, through training and experience, the empathic horizon of designers can be extended and changed over time. To acquire more empathy with people, simulation devices or wearable kits can be designed to mimic the weaknesses and limitations of people with disabilities. This paper describes an empathic design process where the students designed and prototyped an empathic wearable kit and perform the task independently. Putting on ‘other shoes’ the students record the experience in video and use the think-aloud technique to communicate the difficulties felt during the task. By learning to empathize, students can improve their abilities to recognize and make interpretations of what people think, feel, and need. Empathy practice during product development can provide empathic collect probes to help in students' design process decisions.","PeriodicalId":308830,"journal":{"name":"Human Dynamics and Design for the Development of Contemporary Societies","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130861855","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}