A multimode immersive conceptual design system for architectural modeling and lighting

M. Cabral, P. Vangorp, G. Chaurasia, E. Chapoulie, M. Hachet, G. Drettakis
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引用次数: 4

Abstract

We present a new immersive system which allows initial conceptual design of simple architectural models, including lighting. Our system allows the manipulation of simple elements such as windows, doors and rooms while the overall model is automatically adjusted to the manipulation. The system runs on a four-sided stereoscopic, head-tracked immersive display. We also provide simple lighting design capabilities, with an abstract representation of sunlight and its effects when shining through a window. Our system provides three different modes of interaction, a miniature-model table mode, a fullscale immersive mode and a combination of table and immersive which we call mixed mode. We performed an initial pilot user test to evaluate the relative merits of each mode for a set of basic tasks such as resizing and moving windows or walls, and a basic light-matching task. The study indicates that users appreciated the immersive nature of the system, and found interaction to be natural and pleasant. In addition, the results indicate that the mean performance times seem quite similar in the different modes, opening up the possibility for their combined usage for effective immersive modeling systems for novice users.
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用于建筑建模和照明的多模式沉浸式概念设计系统
我们提出了一个新的沉浸式系统,它允许简单的建筑模型的初始概念设计,包括照明。我们的系统允许操作简单的元素,如窗户、门和房间,而整体模型会自动调整以适应操作。该系统运行在一个四面立体、头显式沉浸式显示器上。我们还提供简单的照明设计功能,以抽象的形式呈现阳光及其透过窗户照射时的效果。我们的系统提供了三种不同的交互模式,一种是微缩模型表格模式,一种是全尺寸沉浸式模式,还有一种是表格和沉浸式的结合,我们称之为混合模式。我们进行了初步的试点用户测试,以评估每种模式在一组基本任务中的相对优点,例如调整和移动窗户或墙壁的大小,以及基本的光线匹配任务。研究表明,用户欣赏系统的沉浸性,并发现交互是自然和愉快的。此外,结果表明,在不同的模式下,平均性能时间似乎非常相似,这为新手用户提供了将它们组合使用为有效的沉浸式建模系统的可能性。
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