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2011 IEEE Symposium on 3D User Interfaces (3DUI)最新文献

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Effects of redirection on spatial orientation in real and virtual environments 重定向对现实和虚拟环境中空间定向的影响
Pub Date : 2011-03-19 DOI: 10.1109/3DUI.2011.5759214
Evan A. Suma, D. Krum, Samantha L. Finkelstein, M. Bolas
We report a user study that investigated the effect of redirection in an immersive virtual environment on spatial orientation relative to both real world and virtual stimuli. Participants performed a series of spatial pointing tasks with real and virtual targets, during which they experienced three within-subjects conditions: rotation-based redirection, change blindness redirection, and no redirection. Our results indicate that when using the rotation technique, participants spatially updated both their virtual and real world orientations during redirection, resulting in pointing accuracy to the targets' recomputed positions that was strikingly similar to the control condition. While our data also suggest that a similar spatial updating may have occurred when using a change blindness technique, the realignment of targets appeared to be more complicated than a simple rotation, and was thus difficult to measure quantitatively.
我们报告了一项用户研究,该研究调查了沉浸式虚拟环境中重定向对相对于现实世界和虚拟刺激的空间方向的影响。在实验过程中,受试者经历了三种条件:基于旋转的定向、变化盲视定向和无定向。我们的研究结果表明,当使用旋转技术时,参与者在重定向过程中在空间上更新了他们的虚拟和现实世界方向,导致指向目标重新计算位置的精度与控制条件惊人地相似。虽然我们的数据也表明,当使用变化盲视技术时,可能会发生类似的空间更新,但目标的重新排列似乎比简单的旋转更复杂,因此难以定量测量。
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引用次数: 17
Multi-touch 3D navigation for a building energy management system 用于建筑能源管理系统的多点触控3D导航
Pub Date : 2011-03-19 DOI: 10.1109/3DUI.2011.5759231
M. Näf, E. Ferranti
This poster presents a multi-touch navigation interface for a building energy management system with a three-dimensional data model. It extends well established “rubber-band” 2D interaction gestures to work with a 3D world-in-hand paradigm with the help of a navigation widget to select the active manipulation axis. A nested, semi-transparent display of the data hierarchy requires careful selection of the manipulation pivot. A hit-testing scheme is introduced to select the most likely object within the hierarchy.
这张海报展示了一个具有三维数据模型的建筑能源管理系统的多点触控导航界面。它扩展了完善的“橡皮筋”2D交互手势,在导航小部件选择活动操作轴的帮助下,与3D世界范例一起工作。数据层次结构的嵌套半透明显示需要仔细选择操作枢轴。引入了一种命中测试方案来选择层次结构中最可能的对象。
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引用次数: 5
A multimode immersive conceptual design system for architectural modeling and lighting 用于建筑建模和照明的多模式沉浸式概念设计系统
Pub Date : 2011-03-19 DOI: 10.1109/3DUI.2011.5759211
M. Cabral, P. Vangorp, G. Chaurasia, E. Chapoulie, M. Hachet, G. Drettakis
We present a new immersive system which allows initial conceptual design of simple architectural models, including lighting. Our system allows the manipulation of simple elements such as windows, doors and rooms while the overall model is automatically adjusted to the manipulation. The system runs on a four-sided stereoscopic, head-tracked immersive display. We also provide simple lighting design capabilities, with an abstract representation of sunlight and its effects when shining through a window. Our system provides three different modes of interaction, a miniature-model table mode, a fullscale immersive mode and a combination of table and immersive which we call mixed mode. We performed an initial pilot user test to evaluate the relative merits of each mode for a set of basic tasks such as resizing and moving windows or walls, and a basic light-matching task. The study indicates that users appreciated the immersive nature of the system, and found interaction to be natural and pleasant. In addition, the results indicate that the mean performance times seem quite similar in the different modes, opening up the possibility for their combined usage for effective immersive modeling systems for novice users.
我们提出了一个新的沉浸式系统,它允许简单的建筑模型的初始概念设计,包括照明。我们的系统允许操作简单的元素,如窗户、门和房间,而整体模型会自动调整以适应操作。该系统运行在一个四面立体、头显式沉浸式显示器上。我们还提供简单的照明设计功能,以抽象的形式呈现阳光及其透过窗户照射时的效果。我们的系统提供了三种不同的交互模式,一种是微缩模型表格模式,一种是全尺寸沉浸式模式,还有一种是表格和沉浸式的结合,我们称之为混合模式。我们进行了初步的试点用户测试,以评估每种模式在一组基本任务中的相对优点,例如调整和移动窗户或墙壁的大小,以及基本的光线匹配任务。研究表明,用户欣赏系统的沉浸性,并发现交互是自然和愉快的。此外,结果表明,在不同的模式下,平均性能时间似乎非常相似,这为新手用户提供了将它们组合使用为有效的沉浸式建模系统的可能性。
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引用次数: 4
Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performance 二维和三维空间的多点触控RST:研究直接性对用户性能的影响
Pub Date : 2011-03-19 DOI: 10.1109/3DUI.2011.5759220
Sebastian Knödel, M. Hachet
The RST multi-touch technique allows one to simultaneously control Rotations, Scaling, and Translations from multi-touch gestures. We conducted a user study to better understand the impact of directness on user performance for a RST docking task, for both 2D and 3D visualization conditions. This study showed that direct-touch shortens completion times, but indirect interaction improves efficiency and precision, and this is particularly true for 3D visualizations. The study also showed that users' trajectories are comparable for all conditions (2D/3D and direct/indirect). This tends to show that indirect RST control may be valuable for interactive visualization of 3D content. To illustrate this finding, we present a demo application that allows novice users to arrange 3D objects on a 2D virtual plane in an easy and efficient way.
RST多点触控技术允许用户同时控制多点触控手势的旋转、缩放和平移。我们进行了一项用户研究,以更好地了解直接性对RST对接任务中2D和3D可视化条件下用户性能的影响。这项研究表明,直接触摸缩短了完成时间,但间接交互提高了效率和精度,特别是对于3D可视化。该研究还表明,用户的轨迹在所有条件下(2D/3D和直接/间接)都具有可比性。这表明间接RST控制对于3D内容的交互式可视化可能是有价值的。为了说明这一发现,我们提供了一个演示应用程序,允许新手用户以一种简单有效的方式在2D虚拟平面上排列3D对象。
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引用次数: 67
Multiple multi-touch touchpads for 3D selection 用于3D选择的多个多点触摸触控板
Pub Date : 2011-03-19 DOI: 10.1109/3DUI.2011.5759232
T. Ohnishi, R. Lindeman, K. Kiyokawa
We propose a 3D selection method with multiple multi-touch touchpads. The method enables 3D region selection requiring fewer actions assuming some constraints, such as that the 3D region is defined by a rectangular parallelepiped. Our method uses an asymmetric bimanual technique to define a 3D region which in the best case requires only a single action. We employ two touchpads, each recognizing input from up to two fingers, and all actions can be executed while the user is resting her arms on the table, reducing fatigue caused when interacting with multi-touch displays. The technique also supports other typical manipulations, such as object and camera translation and rotation. The 3D region selection technique can be applied to define visualization regions in volumetric rendering or objects within a scene.
我们提出了一种使用多个多点触控板的3D选择方法。该方法使3D区域选择需要较少的操作,假设一些约束,例如3D区域是由一个矩形平行六面体定义的。我们的方法使用不对称的双手技术来定义一个3D区域,在最好的情况下只需要一个动作。我们使用了两个触控板,每个触控板最多可以识别两根手指的输入,当用户将手臂放在桌子上时,所有的动作都可以执行,从而减少了与多点触控显示器交互时产生的疲劳。该技术还支持其他典型的操作,例如对象和相机的平移和旋转。三维区域选择技术可用于定义体绘制中的可视化区域或场景中的对象。
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引用次数: 10
A reconfigurable architecture for multimodal and collaborative interactions in Virtual Environments 虚拟环境中多模态协同交互的可重构架构
Pub Date : 2011-03-19 DOI: 10.1109/3DUI.2011.5759210
Pierre Martin, P. Bourdot, Damien Touraine
Many studies have been carried out on multimodal and collaborative systems in VR. Although these two aspects are usually studied separately, they share interesting similarities. This paper focuses on the reconfigurable aspect and the implementation of a multimodal and collaborative supervisor for Virtual Environments (VEs). The aim of this supervisor is to ensure the merge of pieces of information from VR devices in order to control immersive multi-user applications through the main communication and sensorimotor channels of humans. Beyond the architectural aspect, we give indications on the modularity and the genericity of our system, implemented in C++, which could be embedded into different VR platforms. Moreover, its XML-based configuration system allows it to be easily applicable to many different contexts. The reconfigurable features are then illustrated via two scenarios: a cognitive oriented assembly task with single user multimodal interactions, and an industrial assembly task with multimodal and collaborative interactions in a co-located multi-user environment.
针对虚拟现实中的多模态和协同系统进行了大量的研究。虽然这两个方面通常是分开研究的,但它们有着有趣的相似之处。本文主要研究虚拟环境中多模态协同监控系统的可重构性和实现。该主管的目的是确保来自VR设备的信息片段的合并,以便通过人类的主要通信和感觉运动通道控制沉浸式多用户应用程序。除了架构方面,我们还指出了我们的系统的模块化和通用性,用c++实现,可以嵌入到不同的VR平台中。此外,它的基于xml的配置系统允许它很容易地应用于许多不同的上下文中。然后通过两种场景来说明可重构特征:具有单用户多模态交互的面向认知的装配任务,以及在同一位置的多用户环境中具有多模态和协作交互的工业装配任务。
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引用次数: 11
Desktop haptic Strip for exploration of virtual objects 桌面触觉带探索虚拟对象
Pub Date : 2011-03-19 DOI: 10.1109/3DUI.2011.5759225
M. Covarrubias, M. Bordegoni, U. Cugini, M. Antolini
This research work describes the Desktop Strip haptic interface, a device which is used for exploration of virtual surfaces with aesthetic value. Such a device allows a continuous, free hand contact on a developable plastic tape actuated by a modular servo-controlled mechanism using the tessellation approach. The device has enabled users to interact with and feel a wide variety of virtual objects by using the palm of the hand. This research work discusses the design concept, novel kinematics and mechanics of the Desktop Strip.
本研究工作描述了一种用于探索具有美学价值的虚拟表面的设备Desktop Strip触觉界面。这样的装置允许在可显影塑料带上进行连续的、自由的手接触,该接触由使用镶嵌方法的模块化伺服控制机构驱动。该设备使用户能够通过使用手掌与各种各样的虚拟物体进行交互和感觉。本研究工作讨论了台式带材的设计理念、新颖的运动学和力学。
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引用次数: 4
A reusable library of 3D interaction techniques 一个可重用的3D交互技术库
Pub Date : 2011-03-19 DOI: 10.1109/3DUI.2011.5759201
P. Figueroa, David Castro
We present a library of reusable, abstract, low granularity components for the development of novel interaction techniques. Based on the InTml language and through an iterative process, we have designed 7 selection and 5 travel techniques from [5] as dataflows of reusable components. The result is a compact set of 30 components that represent interactive content and useful behavior for interaction. We added a library of 20 components for device handling, in order to create complete, portable applications. By design, we achieved a 68% of component reusability, measured as the number of components used in more than one technique, over the total number of used components. As a reusability test, we used this library to describe some interaction techniques in [1], a task that required only 2% of new components.
我们提出了一个可重用的、抽象的、低粒度组件库,用于开发新的交互技术。基于InTml语言并通过迭代过程,我们设计了[5]中的7种选择技术和5种迁移技术作为可重用组件的数据流。结果是一个紧凑的30个组件的集合,这些组件表示交互内容和有用的交互行为。我们为设备处理添加了一个包含20个组件的库,以便创建完整的、可移植的应用程序。通过设计,我们实现了68%的组件可重用性,这是以在多种技术中使用的组件的数量,超过使用组件的总数来衡量的。作为一个可重用性测试,我们使用这个库来描述[1]中的一些交互技术,这个任务只需要2%的新组件。
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引用次数: 7
Enabling multi-point haptic grasping in virtual environments 在虚拟环境中实现多点触觉抓取
Pub Date : 2011-03-19 DOI: 10.1109/3DUI.2011.5759217
Q. Ang, B. Horan, Z. Najdovski, S. Nahavandi
Haptic interaction has received increasing research interest in recent years. Currently, most commercially available haptic devices provide the user with a single point of interaction. Multi-point haptic devices present a logical progression in device design and enable the operator to experience a far wider range of haptic interactions, particularly the ability to grasp via multiple fingers. This is highly desirable for various haptically enabled applications including virtual training, telesurgery and telemanipulation. This paper presents a gripper attachment which utilises two low-cost commercially available haptic devices to facilitate multi-point haptic grasping. It provides the ability to render forces to the user's fingers independently and using Phantom Omni haptic devices offers several benefits over more complex approaches such as low-cost, reliability, and ease of programming. The workspace of the gripper attachment is considered and in order to haptically render the desired forces to the user's fingers, kinematic analysis is discussed and necessary formulations presented. The integrated multi-point haptic platform is presented and exploration of a virtual environment using CHAI 3D is demonstrated.
触觉相互作用近年来受到越来越多的研究兴趣。目前,大多数商业上可用的触觉设备为用户提供单点交互。多点触觉设备呈现出设备设计的逻辑进展,使操作员能够体验更广泛的触觉交互,特别是通过多个手指抓取的能力。这是非常理想的各种触觉启用的应用,包括虚拟培训,远程手术和远程操作。本文提出了一种夹具附件,该夹具利用两个低成本的市售触觉装置来实现多点触觉抓取。它提供了独立地向用户的手指渲染力的能力,使用Phantom Omni触觉设备比使用更复杂的方法有几个优点,如低成本、可靠性和易于编程。考虑了夹持装置的工作空间,并对夹持装置进行了运动学分析,给出了必要的计算公式。提出了集成的多点触觉平台,并演示了使用CHAI 3D探索虚拟环境。
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引用次数: 12
3fMT - A technique for camera manipulation in 3D space with a multitouch display 3fMT -一种在三维空间中使用多点触控显示器进行相机操作的技术
Pub Date : 2011-03-19 DOI: 10.1109/3DUI.2011.5759233
Rok Orel, Bojan Blazica
In this paper we present a novel approach to camera manipulation in 3D space with three fingers on a 2D surface. We are developing a user friendly and intuitive interface that manipulates our view with all 6 degrees of freedom on a multitouch display.
在本文中,我们提出了一种新颖的方法,在三维空间用三个手指在二维表面上操纵相机。我们正在开发一个用户友好和直观的界面,在多点触控显示器上用所有6个自由度操纵我们的视图。
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引用次数: 1
期刊
2011 IEEE Symposium on 3D User Interfaces (3DUI)
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