Focus:一款关于认知扭曲的侦探游戏

Samuel Potvin, Jérémie Auclair, Julien Berthier, Cyril Beze, Alexandre Bovin, Étienne Bourdages, Benjamin Erb, Anne-Julie Gagné, Juan Guillen, Sen Lai, Dave Plante, Pu Yaxuan, Joshua Wilson, Olivier Dion, Marc-Antoine Lebel, Philippe Therrien, Ferdinand Chupin, Tómas Rodriguez Munoz, Jérôme Yven, Pierre Tousignant, F. Dupas, Felix-Antoine Lauzon, Yannick Francillette
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引用次数: 1

摘要

认知扭曲是有偏见的看法,非理性的想法,会或多或少地影响个人。在最糟糕的情况下,它会导致抑郁症。提高认识有助于防止这一结果。在本文中,我们介绍了Focus,一款针对青少年的严肃游戏。专注有助于玩家识别认知扭曲。环境说明了扭曲的各种效果,为玩家提供了视觉上的解释。在探索自己内心世界的过程中,玩家正在调查和记录自己世界中出现的奇怪神器及其背后的原因。这项调查为发现认知扭曲对玩家世界感知的影响提供了一个平台。焦点是建立在一种认知扭曲上的:“要么全有,要么全无”,但这个概念也适用于其他扭曲。
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Focus: A Detective Game about Cognitive Distortions
Cognitive distortions are biased perceptions, irrational thoughts that will affect individuals to a lesser or greater extent. In its worst form, it can lead to depression. Increasing awareness can help prevent this outcome. In this paper, we present Focus, a serious game, aimed at teenagers. Focus helps the player identify cognitive distortions. The environment illustrates the various effects of the distortion to provide a visual interpretation to the player. Exploring the world of his inner thoughts, the player is investigating and documenting strange artifacts present in his world and the reasons behind them. The investigation is providing a playground to discover the effects of cognitive distortion on the player’s world perception. Focus is built around one cognitive distortion: "All or Nothing", but the concept can be applied to other distortions.
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