Henry R. Ehrenberg, Jaeho Shin, Alexander J. Ratner, Jason Alan Fries, C. Ré
{"title":"使用DDLite进行数据编程:将人置于循环的不同部分","authors":"Henry R. Ehrenberg, Jaeho Shin, Alexander J. Ratner, Jason Alan Fries, C. Ré","doi":"10.1145/2939502.2939515","DOIUrl":null,"url":null,"abstract":"Populating large-scale structured databases from unstructured sources is a critical and challenging task in data analytics. As automated feature engineering methods grow increasingly prevalent, constructing sufficiently large labeled training sets has become the primary hurdle in building machine learning information extraction systems. In light of this, we have taken a new approach called data programming [7]. Rather than hand-labeling data, in the data programming paradigm, users generate large amounts of noisy training labels by programmatically encoding domain heuristics as simple rules. Using this approach over more traditional distant supervision methods and fully supervised approaches using labeled data, we have been able to construct knowledge base systems more rapidly and with higher quality. Since the ability to quickly prototype, evaluate, and debug these rules is a key component of this paradigm, we introduce DDLite, an interactive development framework for data programming. This paper reports feedback collected from DDLite users across a diverse set of entity extraction tasks. We share observations from several DDLite hackathons in which 10 biomedical researchers prototyped information extraction pipelines for chemicals, diseases, and anatomical named entities. Initial results were promising, with the disease tagging team obtaining an F1 score within 10 points of the state-of-the-art in only a single day-long hackathon's work. Our key insights concern the challenges of writing diverse rule sets for generating labels, and exploring training data. These findings motivate several areas of active data programming research.","PeriodicalId":356971,"journal":{"name":"HILDA '16","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"27","resultStr":"{\"title\":\"Data programming with DDLite: putting humans in a different part of the loop\",\"authors\":\"Henry R. Ehrenberg, Jaeho Shin, Alexander J. Ratner, Jason Alan Fries, C. Ré\",\"doi\":\"10.1145/2939502.2939515\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Populating large-scale structured databases from unstructured sources is a critical and challenging task in data analytics. As automated feature engineering methods grow increasingly prevalent, constructing sufficiently large labeled training sets has become the primary hurdle in building machine learning information extraction systems. In light of this, we have taken a new approach called data programming [7]. Rather than hand-labeling data, in the data programming paradigm, users generate large amounts of noisy training labels by programmatically encoding domain heuristics as simple rules. Using this approach over more traditional distant supervision methods and fully supervised approaches using labeled data, we have been able to construct knowledge base systems more rapidly and with higher quality. Since the ability to quickly prototype, evaluate, and debug these rules is a key component of this paradigm, we introduce DDLite, an interactive development framework for data programming. This paper reports feedback collected from DDLite users across a diverse set of entity extraction tasks. We share observations from several DDLite hackathons in which 10 biomedical researchers prototyped information extraction pipelines for chemicals, diseases, and anatomical named entities. Initial results were promising, with the disease tagging team obtaining an F1 score within 10 points of the state-of-the-art in only a single day-long hackathon's work. Our key insights concern the challenges of writing diverse rule sets for generating labels, and exploring training data. 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Data programming with DDLite: putting humans in a different part of the loop
Populating large-scale structured databases from unstructured sources is a critical and challenging task in data analytics. As automated feature engineering methods grow increasingly prevalent, constructing sufficiently large labeled training sets has become the primary hurdle in building machine learning information extraction systems. In light of this, we have taken a new approach called data programming [7]. Rather than hand-labeling data, in the data programming paradigm, users generate large amounts of noisy training labels by programmatically encoding domain heuristics as simple rules. Using this approach over more traditional distant supervision methods and fully supervised approaches using labeled data, we have been able to construct knowledge base systems more rapidly and with higher quality. Since the ability to quickly prototype, evaluate, and debug these rules is a key component of this paradigm, we introduce DDLite, an interactive development framework for data programming. This paper reports feedback collected from DDLite users across a diverse set of entity extraction tasks. We share observations from several DDLite hackathons in which 10 biomedical researchers prototyped information extraction pipelines for chemicals, diseases, and anatomical named entities. Initial results were promising, with the disease tagging team obtaining an F1 score within 10 points of the state-of-the-art in only a single day-long hackathon's work. Our key insights concern the challenges of writing diverse rule sets for generating labels, and exploring training data. These findings motivate several areas of active data programming research.