使用DDLite进行数据编程:将人置于循环的不同部分

HILDA '16 Pub Date : 2016-06-26 DOI:10.1145/2939502.2939515
Henry R. Ehrenberg, Jaeho Shin, Alexander J. Ratner, Jason Alan Fries, C. Ré
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引用次数: 27

摘要

在数据分析中,从非结构化源填充大规模结构化数据库是一项关键且具有挑战性的任务。随着自动化特征工程方法的日益普及,构建足够大的标记训练集已成为构建机器学习信息提取系统的主要障碍。鉴于此,我们采用了一种称为数据编程的新方法[7]。在数据编程范式中,用户通过编程方式将域启发式编码为简单规则,从而生成大量嘈杂的训练标签,而不是手工标记数据。与传统的远程监督方法和使用标记数据的完全监督方法相比,使用这种方法可以更快、更高质量地构建知识库系统。由于快速构建原型、评估和调试这些规则的能力是该范式的关键组成部分,因此我们引入了DDLite,这是一种用于数据编程的交互式开发框架。本文报告了从不同实体提取任务集的DDLite用户收集的反馈。我们分享了几次DDLite黑客马拉松的观察结果,在这些黑客马拉松中,10名生物医学研究人员为化学品、疾病和解剖命名实体设计了信息提取管道的原型。最初的结果是有希望的,疾病标签团队在一天的黑客马拉松工作中获得了F1分数,与最先进的技术相差不到10分。我们的主要见解涉及编写用于生成标签的不同规则集和探索训练数据的挑战。这些发现激发了几个活跃的数据编程研究领域。
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Data programming with DDLite: putting humans in a different part of the loop
Populating large-scale structured databases from unstructured sources is a critical and challenging task in data analytics. As automated feature engineering methods grow increasingly prevalent, constructing sufficiently large labeled training sets has become the primary hurdle in building machine learning information extraction systems. In light of this, we have taken a new approach called data programming [7]. Rather than hand-labeling data, in the data programming paradigm, users generate large amounts of noisy training labels by programmatically encoding domain heuristics as simple rules. Using this approach over more traditional distant supervision methods and fully supervised approaches using labeled data, we have been able to construct knowledge base systems more rapidly and with higher quality. Since the ability to quickly prototype, evaluate, and debug these rules is a key component of this paradigm, we introduce DDLite, an interactive development framework for data programming. This paper reports feedback collected from DDLite users across a diverse set of entity extraction tasks. We share observations from several DDLite hackathons in which 10 biomedical researchers prototyped information extraction pipelines for chemicals, diseases, and anatomical named entities. Initial results were promising, with the disease tagging team obtaining an F1 score within 10 points of the state-of-the-art in only a single day-long hackathon's work. Our key insights concern the challenges of writing diverse rule sets for generating labels, and exploring training data. These findings motivate several areas of active data programming research.
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